Introduction Hi, my name is Henry Lam. I was born in Manhattan. I was raised in rural New Jersey. My undergraduate background is in Information Technology, specifically in Networking and Systems Administration. I lived and worked in Los Angeles for six years. My experience is in audio and video production systems as well as satellite and over-the-air broadcast and reception. I have worked with microwave transmission to implement metropolitan wide mesh networking systems. My longest point-to-point 802.11a(WiFi) link is over 4 miles. I have driven cross country solo twice. On my return drive from California to New York, I solo hiked and backcountry camped at various state and national parks. I am interested textile technology and trends of adoption of mobile computing. Johnny Mnemonic (1995) Johnny Mnemonic is a data courier with a drive in his brain. He can normally carry a whopping 80GB, but ends up with carrying a load of 320GB. This is huge compared to the 200 MB drives of that time. Then again, it takes place in the future: 2021. Strange Days (1995) Full first-person sensory experience can be recorded and later played back by others through a wireless device worn on top of the head. But the sale and distribution of the hardware device and the software recordings are illegal. A Scanner Darkly (2006) Loose fitting full body garments disguise the identities of undercover officers while they are not undercover. The suit constantly shifts among varying appearances of random people and disguises the voice as well. This maintains the secrecy of the identity even from other peer officers. Total Recall (2012) People have phones embedded into their hands. When the hand is pressed against an appropriate surface, the surface acts as a camera and display for the phone. Oddly enough, some people still use handsets. Even stranger, even with a sophisticated embedded device such as this, people still wear watches. Elysium (2013) There is prominent use of a hydraulic exosuit which is bolted onto the skeleton and controlled via a cranial interface. Similar to Johnny Mnemonic, some characters have cerebral drive space which is used to secure and transport sensitive data. One of the antagonists also uses a wrist/forearm computing device. Response to Jon Agar’s Constant Touch Technology literacy. I feel that this concept should be one of the foundations of someone who would consider themselves a technologist. If we were to describe the users and contributors of technology using the analogy of an automobile, there are passengers, drivers, mechanics, and engineers. In regards to our own field of Design and Technology, I find that within this analogy, many people are all too comfortable being the “driver”, a driver who other than steering knows only how to accelerate, decelerate, fill the gas, and turn the car on and off. I haven't covered cellular encoding schemes and transmission methods since the early 2000's but I found Jon Agar's introduction a fantastic refresher in terms of CDMA, TDMA, and FDMA. And as much as I enjoy the 'nuts and bolts' topics, I'm sure others were gritting their teeth through it. One of the interesting, although unfortunate, phenomena to see occur was the growth of cellular and mobile telephony be guided by ideas of “NMT? We can do it better! Except we'll cater it to corporate development”. To hear of the process of the establishment of the Nordic Mobile Telephone Group, and to see other regions actively reject it as a model boggles my mind. Something that is expertly collaborated upon, designed for efficiency, interoperability, and government integration, and caters to the needs of the public and everyday society would seem like the ultimate infrastructure solution. Yet even with its success, other governments and regions still opt for infrastructures that maximize economic gain. One of the most annoying phenomena that has emerged is the evolution of messaging shorthand. I have no issue with people who do not use full words and punctuation in their communication, but I can't help but wonder how this habit of using partially or intentionally misspelled words has left its mark on textual communication. I can understand the necessity for brevity and speed in relaying a thought, but certainly this style of writing must have diminished the overall mastery of communication of a society. I originally felt this way back when it became prominent through instant messaging services, and this trend has been reinforced by the popularity of SMS and other messaging applications on mobile phones. Perhaps it is just the “old man” in me observing an undesired cultural shift brought about by the “youth”. I guess time will tell what the consequences are. And although I admit is cute, I don't look forward to a future full of emojis. Material Connexion Lightweight transparent acoustic ceiling panel composed of polycarbonate (PC). The honeycomb core is sandwiched between two finely perforated panels. The perforations each have a diameter of 0.3 mm (0.012 in) and there are 300,000 per square meter. The panels are a standard 19 mm (0.75 in) thick (1 mm; 0.04 in thick outer panels and a 17 mm; 0.67 in thick core) and come in 1250 x 2500 mm (49.2 x 98.4 in) overall dimensions. They offer a B1 fire rating according to DIN 4102. Applications include ceilings, partitions, and in offices and lobbies to improve sound absorption in front of glass surfaces. This material (6098-01) would work well as a supplement for translucent glass walls and partitions. I think this material would also work well as a diffusion panel for light fixtures in suspension ceilings. A variety of boards made of polyethylenterephtalate (PETG), that are sound absorbing due to a patented process (microperforation). The boards are equipped with up to 40,000 holes per m² (1.2 yd²) (Hole diameter from 0.008–0.079 in; 0.2-2 mm). Various hole matrixes in custom arrays are possible. Generally, the process can be used for all material thicknesses from 0.079–0.6 in (2–15 mm). The material is certified flame resistant (DIN 4102; B1). The microperforated panels are available in custom sizes or sizes up to 118 x 79 in (3 x 2 m). They are hot formable and can be milled, drilled and glued. Applications include interior fittings and furniture construction (fronts of light furniture, room dividers and light walls and ceilings). The other material also used micro perforations, but had a rigid structure. This one (5018-03) is useful for applying to surfaces via adhesive or thermoformed to fit. Although the material is listed as “stiff”, it is still soft and pliable when cold. Although the sample at Material Connexion was an opaque orange color, the micro perforation technique can be applied to transparent PETG boards. Impact of Neo-Luddism and Leapfrogging on the Diffusion of Mobile Technology Henry J. Lam* MFA Candidate, Design & Technology Parsons, The New School for Design Abstract 4 Leapfrogging In the diffusion of technology, there is always a group which does not readily adopt new technology. Quite often, the reasons for late or non-adoption are socio-economic or ethical principles. Framed within mobile cellular technology, this paper seeks to explore the relationship between those who intentionally delay the adoption of technology and those who attempt to cast aside or avoid the integration of new technology. Keywords: luddite, neo-luddism, leapfrogging, diffusion of innovation, mobile technology Leapfrogging is a concept that comes from the intentional delay of the adoption of technology. The desired effect is the reduced cost of maintaining the most up to date technology. In leapfrogging, a society, nation, or person, can skip generations of technological iterations. One of the best representations of the effects of technological advancement from leapfrogging is mobile cellular technology. . 5 Conclusion 1 Introduction When new technology is introduced to the public, it can be commonly referred to as an innovation. The Diffusion of Innovation Theory was introduced by Everett Rogers in 1962 and through new editions, it is continually cited in regards to the social classification and impact of technology within society. Using Roger’s classification of the Laggard grouping, which defines the group that is slow or resistant to the adoption or technology, other anti-technology, no-technology, and lowtechnology paradigms can be explored. 2 Laggards Rogers defined Laggards as the last portion of society to approach or adopt a new technology. Under Roger’s curved model of population distribution, the Laggard group is equal to the combined size of early adopters and innovators. This size represents a fair number of people worldwide and understanding the differences within this group will allow us to understand how mobile cellular technology may diffuse slightly differently than other types of technology. 3 Neo Luddism A Luddite can be interpreted as a person who is opposed to new technology. The emergence of the Luddite came during the Industrial Revolution, a time of great shift in terms of the use and integration of technology towards society. The contemporary movement of Luddism, Neo Luddism, ranges from academics who feel that we as society should be more critical about the adoption of certain new technologies, to violent activists, such as Ted Kaczynski, who try to hinder the advancement of science and technology by murdering scientists and engineers. In understanding the dynamics of laggards, innovators and producers of new technology can harmoniously exist along with their slow-to-adopt brothers and sisters. It is important to remember the harder and faster we push forward, the greater potential for others to be left further and further behind. The ubiquity of mobile cellular technology further creates a divide between the have and have-nots. References BANNING, DORESA, 2001. Modern Day Luddites. University of Nevada,Reno.http://www.jour.unr.edu/j705/RP.BANNING.LUD DITE.HTML. ECONOMIST. 2008. The Limits of http://www.economist.com/node/10650775. Leapfrogging, GLENDINNING, CHELLIS. 2012. Whipped into wireless. http://www.ludditeluddite1812.blogspot.com/2012/10/xiiwhipped-into-wireless.html HSU, CHIN- LUNG, LU, HSI-PENG, and HSU, HUEI-HSIA. 2007. Adoption of the mobile Internet: An empirical study of multimedia message service. Omega. Vol. 35, Issue 6., 715– 726. KACZYNSKI, THEODORE J. 2010. Technological Slavery: The Collected Works of Theodore J. Kaczynski, a.k.a. “The Unabomber” NAPOLI, PHILIP M. AND OBAR, JONATHAN A. 2013. Mobile Leapfrogging and the Digital Divide Policy. New America Foundation.http://oti.newamerica.net/sites/newamerica.net/files /policydocs/MobileLeapfrogging_Final.pdf ROGERS, EVERETT M. 2003. Diffusion of innovations * email: lamh657@newschool.edu Impact of Neo-Luddism and Leapfrogging on the Diffusion of Mobile Technology Henry J. Lam MFA Candidate, Design & Technology Parsons The New School for Design Abstract In the diffusion of technology, there is always a group which does not readily adopt new technology. Quite often, the reasons for late or non-adoption are socio-economic or ethical principles. Framed within mobile cellular technology, this paper seeks to explore the relationship between those who intentionally delay the adoption of technology and those who attempt to cast aside or avoid the integration of new technology. Keywords: luddite, neo-luddism, disruptive innovation, leapfrogging, diffusion of innovation, mobile technology 1 Introduction When new technology is introduced to the public, it can be commonly referred to as an innovation. The Diffusion of Innovation Theory was introduced by Everett Rogers in 1962. The newest fifth edition was published in 2003. It is continually cited in regards to the social classification and impact of technology within society. Using Roger’s classification of the Laggard grouping as a reference point, which defines the group that is slow or resistant to the adoption or technology, other anti and low technology paradigms can be explored. Rogers defined Laggards as the last portion of society to approach or adopt a new technology. Under Roger’s curved model of population distribution, the Laggard group is equal to the combined size of early adopters and innovators. This size represents a fair number of people worldwide and understanding the differences within this group will allow us to understand how mobile cellular technology may diffuse slightly differently than other types of technology. example of disruptive innovation is cellular phones which replaced fixed land line telephones. Leapfrogging is a concept that comes from the intentional delay of the adoption of technology. The desired effect is the reduced cost of maintaining the most up to date technology. In leapfrogging, a society, nation, or person, can skip generations of technological iterations. One of the best representations of the effects of technological advancement from leapfrogging is mobile cellular technology. In understanding the dynamics of laggards, innovators and producers of new technology can harmoniously exist along with their slow-to-adopt brothers and sisters. It is important to remember the harder and faster we push forward, the greater potential for others to be left further and further behind. The ubiquity of mobile cellular technology further creates a digital divide between the “haves” and “have-nots”. In this case, looking at the “haves” and “do-not-wants”, we try to carefully examine the value structures that make up the no- and slow-tech segment of society. Are potential innovators and technologists getting lost in the how and not focusing on the why? Does proposed technology pass the critical examination of neo-Luddites and truly have a positive impact on society, humankind, and the world? If the mobile phone technology can be first adopted by laggards and Luddites, then the adoption by the rest of the population will come with little to no effort. 2 Diffusion of Innovation Theory and Laggards Neo-Luddism is an undefined critical look at how technology negatively impacts our lives and society. A Luddite can be interpreted as a person who is opposed to new technology. The emergence of Luddism and the Luddite came during the Industrial Revolution, a time of great shift in terms of the use and integration of technology towards society. The contemporary movement of Luddism, Neo-Luddism, ranges from academics who feel that we as society should be more critical about the adoption of certain new technologies, to activists, such as Ted Kaczynski, who try to hinder the advancement of science and technology through violence. Figure 1. Bell Curve - Adoption Categories and Distribution over Time Roger’s theory speaks mostly about the adoption of new behaviors and ideas but does not necessarily provide a model for the replacement or supplanting of existing technology. For that we can reference Clayton Christiansen’s concept of disruptive innovation. Christiansen describes a model of adoption that begins with the bottom or lowest-end user of the market and illustrates how the existing products or services are replaced as the innovation moves up the market towards the high end. A strong Rogers defined in his Diffusion of Innovation Theory how a product or idea diffuses through a particular population within a given social system. Adoption of a new idea, product, or behavior within that system is shown by Rogers in terms of time, market share, and segments of the population. This population of adopters is broken into five categories: Innovators, Early Adopters, Early Majority, Late Majority, and Laggards. Understanding the characteristics of the first four categories will help illustrate the contrast of the final group which is the focus, the Laggards. The adoption process begins with a very small percentage of the population, 2.5%. These visionaries are the imaginative Innovators. Socially, they are marked by having the energy and creativity to develop new ideas and gadgets. They are venturesome and very willing to take risks. Little needs to be done to appeal to this part of the population. This segment both produces new technology and is the first to adopt a new technology when it emerges. Once benefits start to become apparent, the Early Adopters are the next to step in. Early Adopters are seen as opinion leaders and trend setters. They have the time and money to invest and quite often are financially successful. They are well connected, well informed, and socially respected. Others look to them to see if something new will succeed or fail. This group makes up 13.5% of the population. the Early Majority and their relative lack of resources means there will be uncertainty about an innovation. In order for the Late Majority to feel safe about the adoption of an innovation it must be cost effective. Laggards are the last individuals in a system to adopt an innovation. This group, which is the remaining 16%, is the latest segment to adopt an innovation. They possess little to no opinion leadership. Laggards are the most static in terms of social networking, geographic movement, and financial standing. They tend to be isolated from other adopter groups both in terms of environmental settings and social ties. A Laggard will consistently use the past as a point of reference for comparison. Decisions are of often guided by existing products or ideas. Laggards can be beyond cautious to the degree of suspicious of innovations and change agents. Laggards can be highly resistant to change due to financial limitations. There must be certainty of the absolute success of an innovation before Laggards will adopt an innovation. Due to the relative social isolation and lack of financial resources, Laggards tend to lack the awareness of the introduction of an innovation or may lack the knowledge base to understand or be critical in the decision making process in adopting an innovation. Because the other adopter categories are pro-innovation, the perception of the Laggard class by others is somewhat negative. The name “Laggard” itself has negative connotations. 3 Neo Luddism Figure 2. S Curve – Rate of Adoption of Mobile Phones in Finland The next portion is the majority. The majority comprises of 68% of the population. It is split evenly into two sections, the first of which is the Early Majority. The Early Majority, which makes up of 34% of the population within the system, are pragmatic and comfortable with progressive ideas, but are not entirely willing to adopt without proof of the benefits. The Early Majority rely upon the Early Adopters for this proof, but are quick to pick it up once a technology has a foothold within the Early Adopters. The Early Majority wants ease of integration, maximum performance, minimum disruption and a short learning curve. They want things that are “plug and play” and usable “off the shelf”. Figure 3. Luddites smashing looms The other section of the majority, which again comprises of 34% of the population within the system, is the Late Majority. Following the Early Majority, the Late Majority is the next group to adopt an innovation. This group exists after the half way mark, so they can be considered to adopt after the average adopter in a system. Similar to the early majority, the late majority also consists of fairly large number, over one third of the system. Adoption for the Late Majority often comes due to social pressure from peers. Innovations are looked at with skepticism and caution, and are not adopted until most within the system have already adopted it. Societal norms have to support the adoption of the innovation for the Late Majority to be convinced of its adoption. The Late Majority also tends to be less financially well off than Between 1811 and 1812, rural factory workers in England destroyed textile machinery. Allegedly, under the leadership of Ned Ludd, these machine-smashing workers called themselves Luddites. The machines threatened to destroy their livelihood by reducing the number of employed factory workers and skilled laborers. What started as localized occurrences, soon began to spread to other regions of England and grew into a movement. The Luddites were well informed and almost militaristic. Textile machinery and factories were only smashed or set on fire in the case where the factory owners and manufacturers had mistreated, exploited, or cheated their workers. The Luddites used violence and vandalism as a way to pressure employers and saw violent protest as a means to improve the working conditions. In the end, the movement was quelled through military response and harsh legislation. From that point on, the term Luddite was commonly used for individuals or people who are threatened by technology and actively resist the advance of technology. They view technology with distrust and fear the change that technology brings. Luddites may feel safer living in the past. A Luddite may also be opposed to scientific or technological progress. Similar to the term “Laggard”, “Luddite” also carries with it negative connotations, but in contrast to the term “Laggard”, “Luddite” may be used as a derogatory remark. Of course, people who are comfortable with their own technophobic tendencies may embrace the term with pride as it represents critical thinking towards the adoption of technology regardless of the pressures of mainstream society. Modern day Luddites consist of many distinct groups around the world but the focus will remain on a single group: Neo-Luddites. Figure 5. Chellis Glendinning Another notable figure is Chellis Glendinning. She asks the question, “How does the new wireless technology define our every thought and act?” Glendinning postulates that the human psyche, for the purpose of survival, will mirror the surrounding environment, and think and act in harmony with it. For a large portion of human existence, this was wilderness and a naturebased community. What we see now is a world that mirrors our disorders like dissociation and narcissism because we also reflect an environment that is built beyond human scale and ecological sustainability. It is an environment that is built towards the fragmented shape of cyber-mechanization. Figure 4. Kirkpatrick Sale There are some notable individuals who are currently influential in the Neo-Luddism movement. Kirkpatrick Sale, born 1937 and author of Rebels Against The Future: The Luddites and Their War on the Industrial Revolution, poses certain values of the NeoLuddism movement. Speaking as an original Luddite of the 1800’s, Sale that they would have said, “We want to cling to this way; we don’t want a life in which we’re forced into factories, forced onto machines we can’t control, and forced from the village self-sufficiency into urban dependency and servitude.” In regards to the Neo-Luddism, Sale said, “A modern Luddite is also trying to hold to certain elements of the past to resurrect the community. A modern Luddite would say that, of the array of technology around, we should choose what we want and what we don’t want.” According to Sale, Neo-Luddites are trying to regain values such as communitarianism, non-materialism, an understanding of nature, and a meshing with nature. Another question that Glendinning asks is, “How does the telecommunications industry feed the postmodern political process?” She feels that in certain instances, the telephone was not a neutral device, but one of centralization of power. This power then affords fascist states the means to carry out state surveillance that furthers the totalitarian control that is sought after by regimes. Telecommunication technologies also serve the purposes of economic systems. These technologies offer instantaneous contact to nearly every location in the world which often serve post-state, pan-corporate entities. Lewis Mumford? Figure 6. Theodore Kazcinski, 1968 Kazcinski Characteristics of disruptive businesses, at least in their initial stages, can include: lower gross margins, smaller target markets, and simpler products and services that may not appear as attractive as existing solutions when compared against traditional performance metrics. Because these lower tiers of the market offer lower gross margins, they are unattractive to other firms moving upward in the market, creating space at the bottom of the market for new disruptive competitors to emerge. “ In short, Clayton Christiansen’s theoretical model of Disruptive Innovation states that by distinguishing between two points of entry, Low-End and New Market, one can introduce a new service or product by understanding and satisfying the needs of the low end user as the primary entry. By using this technique, innovation can be introduced from the laggard end first and achieve success in the market. 5 Technology Leapfrogging “ 4 Disruptive Innovation Figure 7. Low-End and New-Market Disruption In 2011, 70.2 percent of individuals in “developed” countries were using the Internet,whereas as 24.4 percent of those in “developing” countries were connected, suggesting that developing countries are lagging behind. This digital divide represents the gap between people or societies that are empowered by certain technologies and those people and societies that are left behind without those technologies. This gap has drawn quite a lot of policy attention and government agencies and private companies have sought to reduce this gap for the sake of social and economic benefits. The rapid diffusion of mobile handheld devices presents a possible solution to the digital divide. In many developing nations, and in many lower-income demographic groups within more developed nations, populations that have previously lacked traditional PC-based Internet access are adopting Internet-enabled mobile devices, as the cost of these devices is lower than the cost of PCs. This process has raised the possibility of what technology and development scholars call “technology leapfrogging,” in which a population adopts a new technological innovation without ever having adopted the preceding technology. This potential for mobile leapfrogging has led many observers to contend that mobile Internet access can act as a great leveler, closing gaps that exist between haves and have-nots. Clayton Christiansen says: “ Companies pursue these “sustaining innovations” at the higher tiers of their markets because this is what has historically helped them succeed: by charging the highest prices to their most demanding and sophisticated customers at the top of the market, companies will achieve the greatest profitability. However, by doing so, companies unwittingly open the door to “disruptive innovations” at the bottom of the market. An innovation that is disruptive allows a whole new population of consumers at the bottom of a market access to a product or service that was historically only accessible to consumers with a lot of money or a lot of skill. Technology leapfrogging refers to “the adoption of advanced or state-of-the-art technology in an application area where immediate prior technology has not been adopted.” Technology leapfrogging is widely seen as a way to rapidly increase the pace of a country’s economic development and thereby reduce the gap between developed and developing nations. Information and communication technologies have been a focal point of technology leapfrogging initiatives and research over the past two decades. The ongoing rapid diffusion of mobile devices represents one of the most visible and significant contexts in which technology leapfrogging is either already taking place or is a goal being pursued. “ 6 Conclusion Mediation HSU, CHIN- LUNG, LU, HSI-PENG, and HSU, HUEI-HSIA. 2007. Adoption of the mobile Internet: An empirical study of multimedia message service. Omega. Vol. 35, Issue 6., 715– 726. KACZYNSKI, THEODORE J. 2010. Technological Slavery: The Collected Works of Theodore J. Kaczynski, a.k.a. “The Unabomber” KUPFER, DAVID. 1996. An Interview with Kirkpatrick Sale: Rebel Against the Future. Culture Change: Issue #9 http://culturechange.org/issue9/kirkpatricksale.html Understanding NAPOLI, PHILIP M. AND OBAR, JONATHAN A. 2013. Mobile Leapfrogging and the Digital Divide Policy. New America Foundation. http://www.newamerica.net/sites/newamerica.net/files/policydo cs/MobileLeapfrogging_Final.pdf ROGERS, EVERETT M. 1962. Diffusion of innovations ROGERS, EVERETT M. 2003. Diffusion of innovations,Fifth Edition Unify References APPLEYARD, BRYAN. 2014. The new Luddites: why former digital prophets are turning against tech. New Statesman .http://www.newstatesman.com/scitech/2014/08/new-luddites-why-former-digital-prophets-areturning-against-tech BANNING, DORESA, 2001. Modern Day Luddites. University of Nevada,Reno.http://www.jour.unr.edu/j705/RP.BANNING.LUD DITE.HTML. ECONOMIST. 2008. The Limits of http://www.economist.com/node/10650775. Leapfrogging, CHELLIS. 2012. I am a Luddite. GLENDINNING, http://www.ludditeluddite1812.blogspot.com/2012/10/i-i-amluddite.html GLENDINNING, CHELLIS. 2012. Whipped into wireless. http://www.ludditeluddite1812.blogspot.com/2012/10/xiiwhipped-into-wireless.html Proposal: I am doing research on Luddites and technology adoption laggards. I am interested to see what are the principles, ideologies, economic and social factors that correlate with the adoption of cellular mobile technology. I want to establish a design manifesto or methodology that targets this group. Hypothesis: By looking at the socio-economic indicators, the ideological principles, and popular business and innovation models, I want to create a unifying set of parameters to help designers, innovators, and technology producers specifically target the slow-to-adopt or non-adopting group as the first and primary group in innovation adoption, framed within cellular mobile technology. By approaching the most resistant audience first, the rest will follow easily. Audience: Designers, Innovators, and Technology Producers of Cellular Platforms Questions: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. Do you currently use a mobile phone? When did you purchase or receive this phone? How often do you purchase or receive a new phone? Why did you switch to your current phone? How much are you willing to spend on a new phone? What is your age? Do you have more than one active cellular device? Do you have other small handheld computing devices (tablets, PDA’s,)? Describe what a Luddite is: Do you know anyone who has used the same phone for 3+ years? Do you know anyone who has used the same phone for 5+ years? Do you know anyone who has used the same phone for 7+ years? Do you know anyone who does not use a mobile phone? a. Why does that person or people not use a mobile phone? b. What is your perception of this person regarding technology use? Luddites and Laggards Do you currently use a mobile phone? o Yes o No Around when did you purchase or receive your current phone? On average, how often do you purchase or receive a new phone? o More than once per year o Every year o Every two years o Every three years o Every four years o Every five or more years Why did you switch to your current phone? (Check all that apply) o Higher data rate capability o Faster CPU o Better video capabilities o More space o Broke the old phone o New contract, new phone o Different OS platform o New OS version o Smaller physical size o Bigger physical size o Better battery life o Other: How much are you willing to spend on a new phone? o $0 o $1 to $99 o $100 to $249 o $250 to $399 o $400 to $599 o $600+ What is your age? o 17 and under o 18 to 23 o 24 to 29 o 30 to 36 o 37 to 44 o 45 to 54 o 55 to 64 o 65 to 74 o 75 and over Do you have more than one active cellular device? o Yes o No Do you have other small handheld computing devices (tablets, PDA's) ? o Yes o No Do you know anyone who has used the same phone for 3+ years? o Yes o No Do you know anyone who has used the same phone for 5+ years? o Yes o No Do you know anyone who has used the same phone for 7+ years? o Yes o No Without looking it up, describe what you think a Luddite is: What functionality of your cellular phone do you most commonly use? o Phone calls o SMS o Text chatting o Video chatting o Social Media o Camera o Videos o Music o Games o Reading o GPS o Email o Browse Internet o App usage o Other: Do you know anyone who does not use a mobile phone? o Yes o No Why does that person or people not use a mobile phone? What is your perception of this person regarding technology use?
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