Nexus Assasin Unit Nexus Assassin M R C D A H Co Pts 6 3 3 4 3 5 2 34 Equipment: Assault Rifle, Pistol, 2 Combat Knives (Additional attack already included in unit profile), Stealth System. May replace Assault Rifle with the following: - Sniper Rifle (15 pts) May replace Combat Knives with the following: - Sword (10 pts) May purchase the following: - Targeter (10 pts) - Energy shield (10 pts) - Toxic Grenade (15 pts) - Smoke Grenade (5 pts) Special Rule: Poison Blades Any unit that Assassin successfully wounds in combat is poisoned. At that start of each following turn, the affected unit will receive 1D3 damage each turn until the end of the game (or until they die). Special Rule: Fear Toxin Nexus Brawler Unit Nexus Brawler M R C D A H Co Pts 6 5 3 5 4 5 4 17 Equipment: Axe, Pistol, 2 Combat Knives (Additional attack already included in unit profile). May replace Combat Knives with one of the following: - Sword (5 pts) - Energy Gauntlet (10 pts) May purchase the following: - Grenade (5 pts) - Toxic Grenade (15 pts) Nexus Brawlers live for combat. On their home worlds they are the gladiatorial champions. On the battlefield they are a relentless and deadly foe. All weapons used by the Assassin are counted as being coated with fear toxin. Any enemy unit that suffers a wound from them will suffer a –1 penalty to their Courage for the rest of the game. These effects do not stack. Feral Nexus Unit Feral Nexus M R C D A H Co Pts 6 6 4 3 3 4 4 11 Feral Nexus Unit Feral Nexus M R C D A H Co Pts 6 6 4 3 3 4 4 11 Equipment: 2 Combat Knives (Additional attack already included in unit profile), Pistol. Equipment: 2 Combat Knives (Additional attack already included in unit profile), Pistol. Special: Insignificant, Bloodletting, Meat Shield Special: Insignificant, Bloodletting, Meat Shield Descendents of ancient, outcast, Nexus; these feral warriors form a devastating first wave. Descendents of ancient, outcast, Nexus; these feral warriors form a devastating first wave. Nexus Grunt Unit Nexus Grunt M R C D A H Co Pts 6 5 4 4 2 5 4 13 Nexus Grunt Unit Nexus Grunt M R C D A H Co Pts 6 5 4 4 2 5 4 13 Equipment: Assault Rifle, Pistol, 2 Combat Knives (Additional attack already included in unit profile). Equipment: Assault Rifle, Pistol, 2 Combat Knives (Additional attack already included in unit profile). May replace Assault Rifle with one of the following: - LMG (15 pts) - Missile Launcher (15 pts) May replace Assault Rifle with one of the following: - LMG (15 pts) - Missile Launcher (15 pts) May replace Combat Knives with one of the following: - Sword (5pts) May replace Combat Knives with one of the following: - Sword (5pts) May Purchase the following: - Grenade (5 pts) - Toxic Grenade (15 pts) May Purchase the following: - Grenade (5 pts) - Toxic Grenade (15 pts) Nexus Grunts are vicious. They will often enslave any civilians they come across and renown for their brutality. Nexus Grunts are vicious. They will often enslave any civilians they come across and renown for their brutality. Trax Brute General Varakos M R C D A H Co Pts 5 4 4 6 4 7 4 30 Unit M R C D A H Co Pts General Varakos 6 3 3 6 4 7 2 44 Equipment: Assault Rifle, Pistol, Combat Knife, Energy Shield. Equipment: Assault Rifle, Pistol, Energy Gauntlet, Energy Shield, 2 Combat Knives (Additional attack already included in unit profile). Unit Trax Brute May replace Assault Rifle with one of the following: - LMG (15 pts) - Missile Launcher (15 pts) May replace Combat Knife with one of the following: - Energy Gauntlet (10 pts) May purchase the following: - Grenade (5 pts) - Stabiliser (10 pts) - Targeter (10 pts) - Toxic Grenade (15 pts) The few Trax that can be found outside of their blockaded home world are either mercenaries, or Nexus Slaves. Their large size and aggressive nature makes them the perfect heavy troops for the Nexus war machine. General Varakos is the leader of the Nexus Separatist Movement, and the Butcher of Aros. He is perhaps the most dangerous individual in the known galaxy.
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