Digital Storytimes Kathleen McPherson - Glynn MLA, 2015, Bozeman, MT Graphic Credit: Colorado Association of Libraries TECHNOPHOBES don’t panic! metathesiophobia - the fear of change You are already doing these core things: sharing stories, recommending content, modeling positive behaviors between caregiver and child, and evaluating media. Simply begin to apply these same skills to the digital realm. What a digital story time might look like... This morning we will discuss... ● Current research on “screentime” and young children ● Why a children's librarian would choose to host a digital storytime ● How media can support early literacy development in preschool children ● How caregivers can use digital media for meaningful interaction ● Evaluation and selection of apps/e-books for preschoolers and their families ● The nuts and bolts of having a digital storytime Who is already using digital media in their storytimes? What is an “APP” anyways? App: a self-contained program/software designed to fulfill a particular purpose that is usually downloaded onto a mobile device. e-book: a digital snapshot of a book read on a device/computer enhanced e-book: is still a linear story but it adds multimedia and interactive features for support of the story, such as music, slide shows or audio. book app: can do everything an enhanced e-book does, but crosses the line from linear storytelling to nonlinear storytelling Are young children using digital media? What % of US children age 2 - 4 have used a mobile device? 80% of children in the US, age 2 - 4, used a mobile device in 2013. What percent of US children age 0 - 5 have access to a “smart” digital device at home? 75% of US children age 0 - 5 have access to a digital “smart” device in the home. What percent of American families owned an i-pad in the year 2013? In 2013 40% of American families owned an i-pad. Common Sense is dedicated to helping kids thrive in a world of media and technology. Commonsensemedia.com Common Sense Media Reports Report based on the results of a large-scale, nationally representative survey Survey of parents of children ages 0 to 8 in the U.S. and their media use 2011 - Zero to Eight: Children’s Media Use in America 2013 - Zero to Eight: Children’s Media Use in America 2013 Info graphic of Zero to Eight Use of mobile media starts young! Birth to 2 years 38% used a mobile device vvvvvvvvvvvvvvvvv (10% in 2011) 2 to 4 years 80% used a mobile device fffffffffffffffffffffffffffffff (39% in 2011) 5 to 8 years 83% used a mobile device (52% in 2011) Zero to Eight: Children’s Media Use in America 2013 Media Use in American Children 0-8 Children’s access to mobile media devices is dramatically higher than it was two years ago. 2011 2013 American families who own tablets (i-pad) 8% 40% Children with access to "smart" mobile 52% 75% device at home Zero to Eight: Children’s Media Use in America 2013 Prepare to be surprised! ● 1999 - American Academy of Pediatrics (AAP) stated that children under the age of two should not be exposed to screens. ● Tablets and new media were not included in the AAP statement, as they were not yet invented or not yet used prevently. ● In 2011, the AAP issued an update to this statement, reaffirming the 1999 statement. It did not make specific recommendations for interactive or new media. ● The 2011 statement was not updated, for it still defined “media” as television programs, prerecorded videos, web-based programming and DVDs viewed on either traditional or new screen technology. (even though the i-pad had been released in 2010) There are one or two new kids on the block …. 2012 “Technology and Interactive Media as Tools in Early Childhood Programs Serving Children from birth through Age 8.” When used mindfully digital media is an effective tool to support learning and development. Intentional use requires adults to have training and resources. SURPRISE! Digital, interactive media can be used in ways that benefit young children! INTERACTIVE DIGITAL MEDIA Children are now consuming media in a whole new way! ● Screen time is no longer simply defined as children passively watching a TV set. ● Interactive apps and e-books require active participation from users. ● The definition of screen time now needs to be reevaluated. Researchers with new recommendations Two researchers (who assisted in writing the 1999 and 2011 American Academy of Pediatrics statement) known for their research on media are offering new advice on children and digital media. Michael Rich Associate Professor of Pediatrics at Harvard Medical School Associate Professor of Social and Behavioral Science at the Harvard School of Public Health Founder and Director of the Center on Media and Child Health “We have largely ignored the positive effects of using media, mismanaged the public discourse, and lost the ear of many whom we serve.” Dr. Dimitri Christakis Director of Seattle Children's Research Institute's Center for Child Health, Behavior and Development Professor of Pediatrics at the University of Washington School of Medicine Pediatrician at Seattle Children's Hospital “There is a strong theoretical foundation to posit that the AAP recommendations regarding media for younger that the age of 2 should not be applied to these newer media.” Why Host a digital Storytime? DIGITAL STORYTIMES ARE POWERFUL! THEY CAN…. 1. 2. 3. 4. Develop and support early literacy skills in children Provide guidance to caregivers on how to utilize new media with children in a meaningful, interactive and constructive manner Foster early digital literacy skill development in young children Encourage children’s librarians in developing their skills as media mentors 1. Developing and supporting Early Literacy Skills Providing Digital Story times utilizing apps and e-books supports the five early literacy skills librarians are already providing in traditional storytimes. Think of media as a tool that a caregiver uses to have engaging, language-rich, interactive experiences with children. digital media and skill development ● provides multi-sensory engagement for child ● provides learning for a variety of modalities: visual, auditory, and kinesthetic ● develops fine motor, cognitive, language, and social skills ● creates rich, enjoyable interactive experiences between caregiver and child Take an i-pad for a spin... Grab an i-pad and experiment with an app or two at your table. Discuss with your peers how the app could support early literacy skills. 2. Model using digital media in a constructive manner JOINT MEDIA ENGAGEMENT USE INTENTIONALLY and INTERACTIVELY CO-VIEWING ● JOINT ATTENTION Do the same things with technology that they do with actual books (rich language interactions) ● Use intentionally in ways that are appropriate for each child’s age, development, and personal interests and needs 3. Foster early digital literacy skills ● Children must have early digital literacy skills for the same reason we build early literacy skills. ● School-age children are now expected to utilize technology effectively and increasingly. ● Digital literacy allows for success in school and life! 4. Encourage children’s librarians developing their skills as media mentors ● Encourage youth librarians to experience new technologies, so they can pass information on to families ● Media Mentorship: Lisa Guernsey How the iPad Affects Young Children, and What We Can Do About It Tedx MidAtlantic, April, 2014 Media Mentorship - providing guidance to families ● Media Review sites ● How to review apps Media Review websites Reliable and impartial resources for patrons Little elit Digital Storytime Common Sense Media School Library Journal Horn Book More than 1,000,000 Apps out there! ● Patrons need our guidance! ● You already know how to evaluate other media….. ● Apply those skills, plus a few more. Evaluation Rubrics by Claudia Haines, 2015 ● Technical/user experience of story and toy apps ● Content of story apps ● Content of toy apps Little eLit Your turn to evaluate Pick an app from your table’s i-pad. Have fun playing with your app for a few minutes. Use the corresponding rubric to evaluate your app. Inject some fun! ● Puppet shows ● Felt Boards ● Display / play songs DISPLAY SONG SHEETS, PLAY SONGS FINGERPLAYS, ETC FELT BOARD MOTHER GOOSE FELT BOARDS FELT BOARD MOTHER GOOSE AND FELT BOARD Select backgrounds, create diverse people dressed in a wide range of clothes and insert scenery and objects. The FELT BOARD Mother Goose app is specifically designed to work with Dr. Betsy Diamanté-Cohen's Mother Goose on the Loose program for young children. FELT BOARD PUPPET SHOWS ● Integrate basic puppetry into storytime ● Record speech for each puppet with various pitch and tone The Hardware needed Small group One Tablet: Share with a small group Large group 1 Tablet + VGA Cable + projector + speakers Mirror the i-pad to a TV monitor Use HDMI cable and an i-pad adaptor or Use a wi-fi connection and an Apple TV Got (a lot of) tablets? ● After storytime families can each have an i-pad to practice co viewing / co interaction of the apps you shared in your storytime. ● Apps for free play should allow children to explore and create as opposed to passively consume media. A few tips on presenting ● Be sure to review your apps prior to presenting them. ● Read an app book or e-book in the same manner: engage with the audience in a meaningful way. ● Use media as an audience participation event. ● During digital story times be sure to model to caregivers what appropriate joint media engagement involves. ● Provide handouts reviewing how to use digital media in a constructive way, how to select apps, and app review website links. Resources (from Little E Lit) Associations and Organizations Fred Rogers Center for Early Learning and Children’s Media The mission of the Fred Rogers Center is to advance the fields of early learning and children’s media by acting as a catalyst for communication, collaboration, and creative change. Joan Ganz Cooney Center at Sesame Workshop: Advancing Children’s Learning in the Digital Age The Joan Ganz Cooney Center at Sesame Workshop focuses on the new challenges children face today, asking the 21st century equivalent of her original question, “How can emerging media help children learn?” National Association for Media Literacy Education The National Association for Media Literacy Education is a national membership organization dedicated to media literacy as a basic life skill for the 21st century. Position Statements ● Technology and Interactive Media as Tools in Early Childhood Programs Serving Children from Birth through Age 8: A joint position statement issued by the National Association for the Education of Young Children and the Fred Rogers Center for Early Learning and Children’s Media at Saint Vincent College ● Media Use by Children Younger Than 2 Years from the American Academy of Pediatrics ● Young children, new media,and libraries: a guide for incorporating new media into library collections, services, and programs Books for families and children ages 0-5 ● Screen time: how electronic media–from baby videos to education software–affects your young child ● Born digital : understanding the first generation of digital natives ● The elephant in the living room : make television work for your kids ● Contemporary debates in childhood education and development Source: Little E Lit Articles ● Effective Classroom Practice: Infants and Toddlers (NAEYC) ● Facing the Screen Dilemma: Young Children, Technology and Early Education (Alliance for Childhood) ● How True Are Our Assumptions about Screen Time? (NAEYC) ● Today’s E-Moms: Engaged, Enabled, Entertained (BlogHer) ● Zero to Eight: Children’s Media use in America (Common Sense Media) Scholarly Articles (you’ll probably need a database subscription to access these) ● More, C.M. & Travers, J.C. (2013). What’s app with that? Selecting educational apps for young children with disabilities. Young Exceptional Children 16, 15-32. doi: 10.1177/1096250612464763 ● Hisrich, K. & Blanchard, J. (2009). Digital media and emergent literacy. Computers in the Schools 26:4, 240-255. ● Christakis, D. et. al. (2013). Modifying media content for preschool children: a randomized controlled trial. Pediatrics, (February 18, 2013): n. pag. Web. 29 May 2013. pediatrics.aappublications.org/content/early/2013/02/13/peds.2012-1493 ● Lauricella, A.R. et. al. (2010). Contingent computer interactions for young children’s object retrieval success. Journal of Applied Developmental Psychology 31, 362-369. http://elp.georgetown.edu/pdf/Lauricellaetal2010.pdf Source: Little E Lit The presentation from today will be posted online at MLA Website Conference Program Materials http://mtlib.org/2015Conference/programmaterials.asp I will also post a Youtube video, if you would like to share this presentation with others. This was a presentation created in Google Slides, so it is so easy to share! questions comments concerns Closing thoughts As contemporary, professional librarians, we need to ask ourselves how we are going to continue to furnish the best services and programming in our communities. This includes seeing beyond our traditional role of simply providing high quality children’s books; It requires us to evaluate the quality of content, regardless of what media is used. Kathleen McPherson Glynn Bozeman Public Library kmcphersonglynn@bozeman.net Apps Discussed during the presentation Robot Lab MGOL felt ABC Playground Endless ABC Goodnight Construction Site Nighty Night Present for Milo There is a Monster.. Going to Bed Book Good Night Safari Sleepy Mole Goodnight Moon Press Here
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