Teacher’s Guide Macintosh / Windows CD-ROM

®
Teacher’s Guide
Macintosh® / Windows®
CD-ROM
Mac and the Mac logo are trademarks of Apple Inc., registered in the U.S. and other countries.
899940
Permissions
All Sunburst Technology Corporation material is copyrighted. However, Sunburst Technology
Corporation does give the purchaser the following permissions:
• You have permission to reproduce any student worksheets in this guide for your classroom
use. You should not, however, copy the whole guide.
• If you purchased this program for one computer, you may use it on a single computer only.
• If you wish to use this software on multiple computers, you must purchase the right to do so
from Sunburst. Call and ask for lab pack/school licensing prices.
• You have permission to use lab packs/school licenses within one site. You do not, however,
have permission to divide the package and use the software in more than one site.
For more information or a free software catalog, write, call, or email customer service at:
Sunburst Technology
1550 Executive Drive
Elgin, IL 60123
(888) 492-8817 / service@sunburst.com
or visit our Web site:
www.sunburst.com
For technical support call or email:
(800) 338-3457 / http://techsupport.sunburst.com/
Copyright © 2008 Sunburst Technology Corporation. All Rights Reserved.
Mac and the Mac logo are trademarks of Apple Computer, Inc.,
registered in the U.S. and other countries.
Windows is a registered trademark of Microsoft Corporation.
Sunbuddies is a trademark of Sunburst Technology Corporation.
Type to Learn is a registered trademark of Sunburst Technology Corporation.
Revised 3/08
Credits
Project Manager
Debra Weinberger
Design Team
Debra Weinberger, Dan Wetzel, Jennifer Simon
Creative Design and
Artistic Direction
Dan Wetzel
Art and Animation
Dan Wetzel, Michael Muldoon, Loren Mack, Joe Summerhays
Project Engineering
Steven Grosmark, Elliot Kwestel, Jennifer Simon, Rick Sutton
Original Music,
Sound and Audio Production
Frank Migliorelli, Bobby Sabella
Sunburst Programming Tools
Steven Grosmark, John Mullaney, Jennifer Simon, Nicole Diaz
Resources and Installer
Programming
Michael Ayotte
Quality Control
softGear technology, Inc.
Sunburst: Dominic Bertalan, Peter Koziol, Nick Roby,
Peter Nebauer, Eric Mangusi
Voice Characterizations
Max - Chris Brown
Tiny - John Murray
Shelby - Monica Passin
Cassie - Alicia Genetski
Teacher’s Guide
Creative Media Applications
Teacher’s Guide Design
Michelle Nahigian
Desktop Publishing
Michelle Nahigian, Keith Plechaty
Editor
Emilie Rappoport
Special Thanks to...
Ellen Baru, Cathedral School
Karen Bryant, York Central School
Carol Churgin, Salt Brook School
Welcome to Type to Learn Jr ………………………………
1
Network Installation Instructions …………………………
Macintosh Universal Binary/Intel ……………………
System Requirements ………………………………
Network Installation …………………………………
Client Installation ……………………………………
Macintosh PowerPC ……………………………………
System Requirements ………………………………
Network Installation …………………………………
Client Installation ……………………………………
Windows …………………………………………………
System Requirements ………………………………
Network Installation …………………………………
Client Installation ……………………………………
Upgrading from Standalone to Network ………………
2
2
2
2
5
8
8
8
11
13
13
13
16
19
Standalone Installation Instructions………………………
Windows® …………………………………………………
System Requirements ………………………………
Standalone Installation ………………………………
Macintosh® Universal Binary/Intel ……………………
System Requirements ………………………………
Standalone Installation ………………………………
Macintosh® Power PC ……………………………………
System Requirements ………………………………
Standalone Installation ………………………………
22
22
22
22
26
26
26
28
29
29
About This Manual ………………………………………… 31
Using Type to Learn Jr. ……………………………………
Getting Started …………………………………………
Getting Started - Network ………………………………
The Home Screen …………………………………………
The Learning Center ……………………………………
The Activities
…………………………………………
Cassie’s Empty Nest …………………………………
Hopkins’s Treasure Trove ……………………………
Tiny’s Flying Feat ……………………………………
Exiting Type to Learn Jr. …………………………………
Teacher Options …………………………………………
Student Lists …………………………………………
Class Lists - Network Version ………………………
Student Lists - Network Version ……………………
Options ………………………………………………
32
32
33
34
35
40
40
42
44
49
50
51
52
52
54
Progress Reports……………………………………… 57
Progress Reports - Network Version ……………… 58
Change Data File Path - Network Version Only … 58
Type to Learn Jr. in the Classroom …………………… 60
Classroom Management Tips ……………………… 60
Limited Computer Time………………………… 60
Computer in the Classroom …………………… 60
Large Class Size ………………………………… 60
Small Groups …………………………………… 60
Learning with Type to Learn Jr.……………………… 61
Before Playing …………………………………… 61
At the Computer ………………………………… 61
After Playing …………………………………… 61
Extension Activities ……………………………………
Red Letter, Purple Letter ……………………………
The Giant Keyboard …………………………………
The Home Row ……………………………………
Right Left Banner ……………………………………
Which Way Do I Go? ………………………………
Chair Toe Touches ……………………………………
Four-Handed Typing ………………………………
Different Sorts
……………………………………
Ideas from the Alphabet ……………………………
Where’s the Pair? ……………………………………
Keyboard Poetry ……………………………………
Scrambled Sentences…………………………………
Without Words
……………………………………
The Art of the Sentence ……………………………
No-Peek Typing ……………………………………
63
63
65
67
69
71
73
75
77
79
81
83
85
87
89
91
Blackline Masters
Blackline Master 1: The Keyboard ………………… 93
Blackline Master 2: The Big key …………………… 95
Blackline Master 3: Alphabet Cards A to F ……… 97
Blackline Master 4: Alphabet Cards G to L ……… 99
Blackline Master 5: Alphabet Cards M to R ………101
Blackline Master 6: Alphabet Cards S to X ………103
Blackline Master 7: Alphabet Cards Y to Z ………105
Blackline Master 8: Rhyming Cards 1 ……………107
Blackline Master 9: Rhyming Cards 2 ……………109
Blackline Master 10: Rhyming Cards 3 …………… 111
Type to Learn® Jr. provides an engaging and informative introduction to computer keyboarding skills for young children. The program features a guided learning tutorial and exciting interactive
games to motivate early learners.
Type to Learn Jr. includes:
• The Learning Center, a step-by-step guided introduction to
the keyboard.
• Three playful typing activities designed to provide a variety of challenges and rewards.
• Game levels designed to enhance students’ progress and
provide new and enjoyable challenges.
• Strong support for the development of correct posture and
hand placement on the keyboard.
• Printable progress reports to assess children’s progress and
share their achievement with parents.
• Teacher options that allow for the customization of class
lists and modification of activities to match individual
needs.
Welcome
to Type to
Learn Jr.
The Learning Center and activities were developed with children’s small hands in mind. The activities build skills in an
encouraging environment that helps to eliminate frustration.
Children are not timed and do not receive strong negative feedback for typing incorrect letters. Instead, children are encouraged
and rewarded along the way.
In addition to the valuable program options, the extension activities in this manual will help teachers:
• Prepare students to learn or review Type to Learn Jr. skills.
• Connect skills learned in Type to Learn Jr. with other classroom activities.
• Apply Type to Learn Jr. skills to other computer programs in
their schools or classrooms.
We would love to hear from you. Let us know how you and your
students use Type to Learn Jr. in your classroom. Drop us a line at:
Sunburst Technology
1550 Executive Drive
Elgin, IL 60123
Visit us on the Web: http://www.sunburst.com
Type to Learn Jr.
1
Type to Learn Jr. Network
Mac Intel v1.3n CD Installation Tips
You have just received two Type to Learn Jr. Network CDs. Please read carefully to determine which version you
need to install. Then refer to the Network Installation Instructions in the Teacher’s Guide.
Version 1.3n (Network Universal Binary) is a special version of Type to Learn Jr. Network designed to support the
Mac Intel based computers. You only need to install this CD if you have Intel Macs that need to run Type to
Learn Jr. Network. If you do not have Intel Macs there is no need for you to install this CD. Use v1.2n instead.
This v1.3n CD should be installed onto your server. If you already have an earlier version of Type to Learn Jr.
Network (v1.2n) installed on your server, the most important item to remember when running another server
installation is to install it into a different location on your server than the earlier install. Installing Type to
Learn Jr. v1.3n over an existing network install will result in the loss of current data and classes.
Described below are just two examples of possible scenarios and installation recommendations:
1.
If you are already running Type To Learn Jr. Network v1.2n on a network of computers and
have added a few Intel Macs to your environment, we recommend the following:
a.
2.
Install Type to Learn Jr. CD v1.3n to a different location on your server than the current
installation. Run the client installation from the new server install on your Intel Macs only.
Then on each Intel Mac, enter Teacher’s Options and manually point your data file path to the
“classes.tjr” folder in the old server location. This will allow your newer Intel Macs to access
your original data.
If you are running an environment with OS X 10.4.6+ and/or 10.5 Macs and have added many Intel
Macs to your environment, we recommend the following:
a.
Install Type to Learn Jr. CD v1.3n to a different location on your server than the current
installation. Make a copy of the shared “classes.tjr” folder from your old server location
and place it inside the new Type to Learn Network folder in the new server location.
Delete Type to Learn Jr. and all associated files off the client workstations. Run the new
client installation to all workstations and choose the “classes.tjr” folder you have just
copied to your new server location.
TTL Jr. versions
Mac Intel
v1.3n
v1.2n
x
OSX
10.5
OXS
10.4
OXS
10.3
OXS
10.2
OXS
9.2
Win
Vista
Win
XP
Win
2000
Win
98
x
x
x
For help with installation or using your Type to Learn product, contact our free Technical Support staff at
800-338-3457, Monday-Friday, 7:00am-4:30pm CST. Or email us at: support@sunburst.com.
Mac and the Mac logo are trademarks
of Apple Inc., registered in the U.S. and
other countries.
1a
Type to Learn Jr.
Type to Learn Jr. Standalone
Mac Intel v1.3s CD Installation Tips
You have just received two Type to Learn Jr. CDs. Please read carefully to determine which version you
need to install. Then refer to the Standalone Installation Instructions in the Teacher’s Guide.
Version 1.3s (Standalone Universal Binary) is a special version of Type to Learn Jr. designed to support
the Mac Intel based computers. You only need to install this CD if you have Intel Macs that need
to run Type to Learn Jr. If you do not have Intel Macs there is no need for you to install this CD. Use
v1.1x instead.
If you already have Type to Learn Jr. installed and running on your PowerPC Macs, there is no need to
install this CD.
This v1.3s CD should be installed onto every Intel Mac client machine within your purchased license. If
you have purchased a single copy of Type to Learn Jr., then you may only install this CD onto one
machine. If you have purchased a lab pack or a site license, then you may install it onto multiple
machines, as allowed by your license agreement.
The Universal Binary version of Type to Learn Jr. (version 1.3s) will install and run on Intel Macintosh
computers, Macintosh PowerPCs running at least 10.4.6, as well as Windows machines:
TTL Jr. versions
Mac Intel
v1.3s
v1.1x
x
OSX
10.5
OXS
10.4
OXS
10.3
OXS
10.2
OXS
9.2
Win
Vista
Win
XP
Win
2000
Win
98
x
x
x
For help with installation or using your Type to Learn product, contact our free Technical Support staff at
800-338-3457, Monday-Friday, 7:00am-4:30pm CST. Or email us at: support@sunburst.com.
Mac and the Mac logo are trademarks
of Apple Inc., registered in the U.S. and
other countries.
Type to Learn Jr.
1b
Network
Installation
Instructions
Macintosh Universal Binary/Intel
(use CD-ROM v1.3n)
Version 1.3n will install and run on Intel Based Macintosh computers and Macintosh PowerPCs running OSX 10.4.6+ and 10.5.
System Requirements
To use Type to Learn Jr. Network, you will need a network of computers running:
• Macintosh G3 PowerPC or Intel platform
• Macintosh OSX 10.4.6 or higher, including 10.5 Leopard
• 8MB of RAM or more (minimum)
• 1024 x 768 screen resolution recommended,
800 x 600 minimum
• Ethernet or faster network protocol
Macintosh Intel Network Installation
Installation Instructions to a Network File Server
Note: if you are upgrading from the standalone version and
would like to keep your data files, please see those upgrade
instructions later in this document.
1. Before you install, quit any applications you may have
open. If you have virus protection, turn it off before
installing Type to Learn Jr. Network and turn it back on
after the installation.
2. Insert the Type to Learn Jr. Network CD v1.3n into a workstation.
3. As a user with administrator permissions, connect to and
mount the network file server volume where you plan to
install Type to Learn Jr.
• In the Finder, select ‘Connect to Server’ under the “Go”
menu. Locate and log into the sharepoint that will act as
the network storage for Type to Learn Jr. Network.
Make sure the sharepoint is mounted on your desktop
with read/write permissions.
2
Type to Learn Jr.
4. Double-click the CD icon that appears on the screen and
then double click the Server Installer icon. Click Continue on
the Introduction screen.
5. Click Select Folder to select the location where you would
like to install Type to Learn Jr. Network.
Type to Learn Jr.
3
6. Navigate to the network server volume that you mounted
on your desktop and choose a location on that volume
where the contents of the program are to be stored. A folder entitled “Type to Learn Jr. Network” will automatically
be created in this location. Click Choose once you have
selected the location, then click Continue.
Note: Remember where you choose to install Type to Learn Jr.!
7. Click Install on the Installation Type screen.
Note: There is only one type of server install; all required data
and client installers will be placed on your server.
8. Once the installation is complete, click Quit and eject the
CD.
4
Type to Learn Jr.
9. Make sure the required access privileges are set so that students and teachers have both read and write permissions
to all files and folders in the Type to Learn Jr. Network folder on your network server.
Macintosh Intel Client Installation
(Must be done from each client computer)
1. As an administrator of a client workstation, mount the
server volume and folder where Type to Learn Jr. Network
was installed.
•
In the Finder, select ‘Connect to Server’ under the “Go”
menu. Locate and log into the sharepoint where Type to
Learn Jr. Network was installed. Make sure the sharepoint is mounted on your desktop with read/write permissions.
2. Locate and open the Type to Learn Jr. Network folder and
double-click the Client Installer icon. Then click Continue on
the Introduction screen.
Type to Learn Jr.
5
3. Now choose the location on your client workstation where
you want the client files to be installed. The default location is inside the Applications folder on your Hard Drive.
Click Continue to choose the default location, or click Select
Folder to choose a different location on the workstation.
Find that location, double-click on it, and then click
Continue.
4. Choose the type of installation you would like to perform.
You can view your install options by clicking on the Easy
Install drop down menu and selecting Easy or Full Install.
After you have selected the installation type, click Install.
6
Type to Learn Jr.
5. The installer will ask you to select a folder into which the
student data (classes.tjr folder) will be stored. The default
location for the data folder is the same folder on the network from which you are running the client installation
program. If you choose a location other than this default,
be sure to set the read and write permissions to this folder
(classes.tjr) for all student and teacher users.
Note: The student data path can be changed at any time by using
the Teacher Options within the program.
6. Click the Quit button once the installation is complete.
7. To start the program, open the Type to Learn Jr. folder on
your hard drive (not the server) and double-click the program icon.
Type to Learn Jr.
7
Macintosh PowerPC
(use CD-ROM version 1.2n)
Version 1.2n will install and run on Macintosh Power PCs running
9.2, 10.2, 10.3, 10.4, and 10.5. This version is not compatible with
Intel Based Macintosh computers.
System Requirements
To use Type to Learn Jr. Network you will need a network of computers running:
• Macintosh System 9.2, 10.2, 10.3, 10.4, or 10.5
• G3 PowerPC or higher, (not Intel Mac)
• 8 MB of RAM or more (minimum)
• 800 x 600 color monitor with thousands of
colors (minimum)
• Ethernet or faster Network protocol
Macintosh PowerPC Network Installation
Installation Instructions to a Network File Server
1. Before you install, quit any applications you may have
open. If you have virus protection, turn it off before
installing Type to Learn Jr. Network and turn it back on
after the installation.
2. Insert the Type to Learn Jr. Network CD v1.2n into your
CD-ROM drive.
3. Connect to and mount the network file server volume
where you plan to install the program.
• In the Finder, select ‘Connect to Server’ under the “Go”
menu. Locate and log into the sharepoint that will act as
the network storage for Type to Learn Jr. Network.
Make sure the sharepoint is mounted on your desktop
with read/write permissions.
8
Type to Learn Jr.
4. Double-click the CD icon that appears on the screen and
then the Server Installer icon. Then click Continue on the
Introduction screen.
5. Click on the Install Location drop down to select the location
on your server where you would like to install Type to
Learn Jr. Network.
Type to Learn Jr.
9
6. Navigate to the network server volume that you mounted
on your desktop and choose a location on that volume
where the contents of the program are to be stored, then
click Choose.
7. Click Install to install Type to Learn Jr. Network to your
selected server location. A folder entitled “Type to Learn Jr.
Network” will automatically be created in your server
location.
8. Click Quit once the installation is complete and eject the
CD-ROM.
9. Make sure the required access privileges are set so that students and teachers have read and write permissions to all
files and folders in the Type to Learn Jr. Network folder on
your network server.
10
Type to Learn Jr.
Macintosh PowerPC Client Installation
(Must be done from each client computer)
1. From a client workstation, mount the server volume and
folder where Type to Learn Jr. Network was installed.
•
In the Finder, select ‘Connect to Server’ under the “Go”
menu. Locate and log into the sharepoint where Type to
Learn Jr. Network was installed. Make sure the sharepoint is mounted on your desktop with read/write permissions.
2. Locate the Type to Learn Jr. Network folder and doubleclick the Client Installer icon. Then click Continue.
3. Click the Select Folder option in the Install Location dropdown to choose a location other than the default on your
client workstation where you want the client files to be
installed. The default location is in the root of your Hard
Drive.
Type to Learn Jr.
11
4. Choose the type of installation you would like to perform.
You can view your install options by clicking on the Easy
Install drop down menu and selecting Easy or Custom
(choosing Custom will allow you to do a full installation of
the program).
5. Click Install.
6. The installer will ask you to select a folder into which the
student data (classes.tjr folder) will be stored. The default
location for the data folder is the same folder on the network from which you are running the client installation
program. If you choose a different location, you must set
the read and write permissions to this folder for all student
and teacher users.
12
Type to Learn Jr.
7. Click Choose.
Note: The student data path can be changed at any time by using
the Teacher Options within the program.
8. To start the program, open the Type to Learn Jr. folder on
your hard drive (not the server) and double-click the program icon.
Windows
(use either CD-ROM version 1.2n or 1.3n)
System Requirements
To use Type to Learn Jr. Network, you will need a network of
computers running:
•
•
•
•
•
Windows 98, 2000, XP, or Vista
80486 DX2 66Mhz processor or faster
8MB of RAM or more (minimum)
800 x 600 color monitor with 256 colors (minimum)
Ethernet or faster network protocol
Windows Network Installation
Installation Instructions to a Network File Server
1. Before you install, quit any applications you may have
open. If you have virus protection, turn it off before
installing Type to Learn Jr. Network and turn it back on
after the installation.
2. Insert the Type to Learn Jr. Network CD into your CDROM drive.
3. Open Network Neighborhood or My Network Places and
select and map the network file server volume where you
plan to install Type to Learn Jr. Network. To map a network
volume, right-click the volume and choose Map Network
Drive.
Type to Learn Jr.
13
4. Click My Computer, then double-click the Type to Learn Jr.
Network CD icon, and then double-click Setup.exe.
5. Leave the top option selected and click Next.
6. Click Next again.
7. Select the location where you would like to install Type to
Learn Jr. Network. Click Browse and navigate to the network server volume that you have mapped. Then choose a
location on that volume where you want the contents of the
14
Type to Learn Jr.
program to be stored and click OK. Then click Next. A folder entitled TTL_JR will be created in this location.
8. Click Finish when installation is complete.
9. Make sure the required access privileges are set so that students and teachers have read, file scan, write, delete, create
and modify rights to all files and folders in the TTL_JR
folder.
Note: If you are using a Novell Netware file server, it is necessary to flag all the files in the folder to which you have installed
Type to Learn Jr. Network (and its sub-folder) as “shared.” If this
is not done, no more than one user will be able to run the program concurrently. Additionally, the rights should be set for
guest access. Since it is very often the intention of a network program to provide a location common to all users to store student
data files, be sure to set up access to a common directory.
Type to Learn Jr.
15
Windows Client Installation
(Must be performed from each client computer)
1. From a client workstation, open Network Neighborhood
or My Network Places and navigate to the volume where
Type to Learn Jr. Network was installed.
2. Map the volume containing the TTL_JR folder.
3. Open the folder TTL_JR, and double-click setup.exe.
4. Click Next in the Welcome screen.
16
Type to Learn Jr.
5. The installer will ask you to select a location to store your
Type to Learn Jr. data files (classes.tjr folder). The default
location for the data folder is the same folder from which
you are running the client installation program. You may
use the Browse button to locate a different data files path.
If you choose a different location, you must set the read,
file scan, write, delete, create and modify rights to this folder for all student and teacher users.
6. Now choose the location on your client workstation where
you want the client files to be placed. The default location
is c:\Type To Learn Jr (where c: is your hard drive). It is recommended that you use the default location, or you can
click Browse to choose a different location. Then click Next.
Type to Learn Jr.
17
7. Choose the type of installation you would like to perform
(Minimal, Standard, or Full). We recommend a Full installation for best performance. Then click Next.
8. Select a folder in which to place the program icon, or click
Next to use the default location. The default is c:/Program
Folders/Sunburst, where c is your Hard Drive.
9. Click Finish on the Setup Complete window.
10. To
start
the
program
click
on:
Start/Programs/Sunburst/Type to Learn Jr. Network.
Alternatively, you can open the folder where you have
installed Type to Learn Jr. Network and double-click the
program icon.
Note: The network drive that is hosting Type to Learn Jr.
Network MUST be mapped to the same drive letter each time the
program is launched or the program will not run correctly.
18
Type to Learn Jr.
Special Note to Windows NT or Windows 2000 Users:
When running this program’s client installer under Windows NT
or Windows 2000, you must be logged in with administrator privileges. If you are not, you may be unable to complete the installation. In this case, you will see a message dialog that says, “Setup
failed to launch installation engine. Class not registered.”
Upgrading from Type to Learn Jr. Standalone to Network
If you are upgrading from Type to Learn Jr. Standalone to the
Network version, you may want to keep your student data. To do
this:
1. Uninstall Type to Learn Jr. from a student computer. Note
that the student data files are stored in the folder in which
the standalone program resided. Therefore, you do NOT
want to delete the “Classes.tjr” folder within this folder. If
you delete this folder, you will lose all the student data on
that computer. The Windows Uninstall program is safe to
run, since it does NOT remove the student data files.
Example:
Win:
Type to Learn Jr. is sitting in C:\TTL_Jr , and the data files
are in C:\TTL_Jr\Classes.tjr.
Mac:
Type to Learn Jr. is sitting in Harddrive:Type to Learn Jr.,
and the data files are in
Harddrive: Type to Learn Jr:Classes.tjr.
To uninstall the standalone version, you want to throw
away the contents of Harddrive:Type to Learn Jr. EXCEPT
for the Classes.tjr folder. You also want to remove the Type
to Learn Jr. Prefs file residing in Harddrive:System
Folder:Preferences.
Type to Learn Jr.
19
2. Install Type to Learn Jr. Network to a student computer and
note the data files path that you selected.
Example: The data files for the network version are stored
at:
Win: F:\TTLJRNET\Classes.tjr
Mac: Network:Type to Learn Jr Network:Classes.tjr
3. Navigate to the folder containing the data files that you
selected in the previous step. Inside that folder will be a
folder called “Classes.tjr.” Open “Classes.tjr.”
Example:
Win: Navigate to F:\TTLJRNET\Classes.tjr using
Explorer.
Mac: Navigate to Network:Type to Learn Jr Network:
Classes.tjr using the Finder.
4. Now go back to the computer’s hard drive and open the
folder that the standalone version had resided in (where
the old data files are located — mentioned in step 1). There
will be a folder inside this called “Classes.tjr.” Inside
“Classes.tjr” is a folder called “Default.” COPY the
“Default” folder on the student’s hard drive into the network “Classes.tjr” folder from step 3. You want to copy the
folder rather than move it. That way, if an error occurs, the
data is not destroyed.
Example:
Win: Copy C:\TTL_Jr\Classes.tjr\Default to F:\TTLJRNET\Classes.tjr
Mac: Copy Harddrive:Type to Learn Jr:Classes.tjr:Default
to Network:Type to Learn Jr Network:Classes.tjr
20
Type to Learn Jr.
5. For every additional computer with student data that you
would like to move to the network version, do steps 1 and
2. Then as in step 4, you want to open the “Classes.tjr” folder within the standalone version’s installation folder.
Rename the “Default” folder on the student’s hard drive to
any other name that is 8 characters or less. You will have a
chance to give the classes longer names once you can access
them from the teacher options in Type to Learn Jr. Then
COPY the entire folder into the network “Classes.tjr”
folder.
Example:
Win: Rename C:\TTL_Jr\Classes.tjr\Default to
C:\TTL_Jr\Classes.tjr\Class1
Copy C:\TTL_Jr\Classes.tjr\Class1 to
F:\TTLJRNET\Classes.tjr
Mac: Rename Harddrive:Type to Learn
Jr:Classes.tjr:Default to Harddrive:Type to Learn
Jr:Classes.tjr:Class1
Copy Harddrive:Type to Learn Jr:Classes.tjr:Class1 to
Network:Type to Learn Jr Network:Classes.tjr
6. After you have copied all the standalone student data into
the network data folder, run Type to Learn Jr. Network
from any computer. There should be one class for each set
of student data files you moved. Note that you can have
only 15 classes with 40 students in each. If there are more
than 15 classes or 40 students they will NOT appear in the
login screen. However, they will appear in teacher options.
From the teacher options, you will want to move all the students into 15 or fewer classes and then delete the empty
classes.
To avoid future confusion, it is important that you have at most 15
classes with 40 students in each of them. You may also rename
any classes or students at this time.
Type to Learn Jr.
21
Standalone
Installation
Instructions
Windows®
(use either CD-ROM version 1.1x or 1.3s)
System Requirements
•
•
•
•
80486 DX/2 66 processor or better
Windows 98, 2000, XP, or Vista
8 MB minimum of available RAM
60 MB minimum of free hard drive space, depending
on installation (see below)
• Windows compatible Sound card
• 4X CD-ROM drive or faster
• 1024 x 768 screen resolution recommended, 800 x 600
supported
Windows Standalone Installation
1. Before you install, quit any applications you may have
open. If you have virus protection, turn it off before
installing Type to Learn Jr. and turn it back on after the
installation.
2. Place the CD in the CD-ROM drive and double-click the
Type to Learn Jr. CD icon in My Computer.
3. Double-click Setup.exe.
4. Click Next in the Welcome screen.
22
Type to Learn Jr.
5. Select the location on your computer where you would like
to install Type to Learn Jr. Click Browse to navigate to a new
location or accept the default location which is the root of
your hard drive. A folder entitled Type to Learn Jr. will be
created in this location. Then click Next.
Type to Learn Jr.
23
6. Choose the type of setup: Minimal, Standard, or Full. We
recommend Full installation for greatest performance. Then
click Next.
• Choose Minimal if you have very limited hard drive space.
With the Minimal installation, you must have the CD in the
CD-ROM drive to use Type to Learn Jr., and program performance is slower; however, you will need only 1 MB of
hard drive space.
• Standard installation gives better performance, but you
must still have the CD in the CD-ROM drive to use Type to
Learn Jr. You will need 3 MB of hard drive space.
• Choose Full to install the full program on your hard drive,
for best performance. The Full installation requires 60 MB
of hard drive space, and you will not need the CD in the
CD-ROM drive to use the program.
24
Type to Learn Jr.
7. Select a folder in which to place the program icon, or
click Next to use the default location. The default is
c:/Program Folders/Sunburst, where c is your Hard Drive.
8. When setup is complete, click Finish.
9. Launch the program by going to Start / Programs / Sunburst
/ Type to Learn Jr. Alternatively, you can open the folder
where you have installed Type to Learn Jr. and double-click
the program icon.
Type to Learn Jr.
25
Macintosh Universal Binary/Intel
(use CD-ROM version 1.3s)
The Universal Binary version of Type to Learn Jr. Standalone (version 1.3s) will install and run on Intel Based Macintosh computers
as well as Macintosh PowerPCs running OSX 10.4.6+ and 10.5.
System Requirements
•
•
•
•
Macintosh G3 PowerPC or Intel platform
Macintosh OSX 10.4.6 or higher, including 10.5 Leopard
8MB of RAM or more (minimum)
1024 x 768 screen resolution recommended, 800 x 600
supported
Macintosh Intel Standalone Installation:
1. Before you install, quit any applications you have open. If you
have virus protection, turn it off before installing Type to
Learn Jr. and turn it back on after installation.
2. Insert the Type to Learn Jr. CD into your CD-ROM drive and
double-click the program icon.
3. Double-click the Installer icon.
4. Installing this program on OS X requires an Admin user name
and password. Enter yours and click OK to continue.
26
Type to Learn Jr.
5. Click Continue in the Introduction screen.
6. By default, Type to Learn Jr. will be installed into your
Applications folder. If you wish, you may select a different
location on your hard drive to install the files into, by clicking
Select Folder. Once you have selected a folder, click Continue.
Type to Learn Jr.
27
7. Click Install to perform a standard installation. This is the only
type of installation available.
8. When you see the message that the software was successfully
installed, click Quit to exit the installer.
9. To start the program, open the Type to Learn Jr. folder on your
hard drive and double-click the program icon.
Macintosh PowerPC
(use CD-ROM version 1.1x)
Type to Learn Jr. version 1.1x will install and run on Macintosh
PowerPCs running 9.2, 10.2, 10.3, 10.4, and 10.5. This version is
not compatible with Intel Based Macintosh computers.
28
Type to Learn Jr.
System Requirements:
•
•
•
•
G3 PowerPC or higher (not Intel Mac)
Macintosh System 9.2, 10.2, 10.3, 10.4, and 10.5
8 MB of RAM or more (minimum)
1024 x 768 recommended screen resolution, 800 x 600
supported
Macintosh PowerPC Standalone Installation:
1. Before you install, quit any applications you have open. If you
have virus protection, turn it off before installing Type to
Learn Jr. and turn it back on after installation.
2. Insert the Type to Learn Jr. CD into your CD-ROM drive and
double-click the program icon.
3. Double-click the Type to Learn Jr. Installer icon.
4. If a password is requested, enter your username and password
for your computer. The Type to Learn Jr. installer launches.
Type to Learn Jr.
29
5. Click Continue.
6. Choose Easy Install or Custom Install from the drop-down
menu at the top.
• If you choose Custom Install, then select either Easy or Full
Install. We recommend performing the Full Install.
7. Choose an install location from the drop-down menu at the
bottom. Then click Install.
8. When the program is successfully installed you will see this
message. Click Quit to exit the installer.
9. To start the program, open the Type to Learn Jr. folder on your
hard drive and double-click the program icon.
30
Type to Learn Jr.
This manual is designed to help you use Type to Learn Jr. with your
class. It is divided into two sections.
Using Type to Learn Jr.
About This
Manual
How to use the Type to Learn Jr. program features. This section
describes the buttons, options, and activities that are available in
the program.
Type to Learn Jr. in the Classroom
How to integrate Type to Learn Jr. into you classroom routine. This
section provides classroom management tips and a variety of
activities and blackline masters designed to introduce and explore
the concepts featured in the program.
Type to Learn Jr.
31
Using Type
to Learn Jr.
TIP: Pressing the space bar
will end the animation
Getting Started
The Sunbuddies™ guide children through the log-in process.
Children double-click the Type to Learn Jr. icon to launch the program. The animated title screen appears followed by the Log-in
screen. Children can press the spacebar at any time to interrupt
the animation and go on.
A child who has previously used the program can locate his or her
name on the list, highlight it, and click DONE. Children can also
double-click their names to begin.
New users type their names and click DONE.
TIP: Press Ctrl + T
anywhere in the
program to access
teacher controls
32
Press Control+T to access Teacher Controls (see page 50 for more
information).
Type to Learn Jr.
Getting Started - Network
The very first time Type to Learn Jr. Network is run there will be
no classes or students entered in the program. When the program
gets to the Log-in screen it will look like the standalone version. If
students add their names at this point they will be entered in a
Default class. If you do not ever want to have more than one class,
you may just want to continue to have them enter their names in
the Default class. This way they do not have to ever select a class.
However, if you want to have more than one class or you specifically want students to select a class, see the Adding Classes section of Teacher Options. Although students can add their own
names at the Log-in screen, they cannot add new classes.
If both the class list and the student list are showing at the Log-in
screen, the child must first select his/her class from the class list
on the left.
A child who has previously used the program can locate his/her
name in the student list once the class list has been selected.
He/She can then highlight it and click Done. Children can also
double-click their names to begin.
New users type their names in the New Student box and click
Done. Names entered this way will be available the next time the
program is run.
Note: Children must select a Class name before they can type in
their new student name.
Press Control-T to access Teacher Options.
Type to Learn Jr.
33
The Home Screen
The Home screen appears after a child logs in.
The Home screen is the starting place for every Type to Learn Jr.
exploration. Children click the screen to choose from these four
options.
Current User
The Learning Center
Tiny’s Flying Feat
Hopkins’s Treasure Trove
Cassie’s Empty Nest
Quit
Help
Return to Log-in Screen
• The Learning Center provides a guided tutorial about the
entire keyboard. Children learn about key positions as well
as correct posture and hand placement.
• Cassie’s Empty Nest provides beginning practice with typing sets of letters and numbers with the right or left hand.
• Hopkins’s Treasure Trove provides intermediate practice
with typing both lowercase and uppercase letters.
• Tiny’s Flying Feat provides advanced practice with recognizing and typing rhyming words.
34
Type to Learn Jr.
The Learning Center
The Learning Center presents a guided introduction to the keyboard. In addition to learning key locations, the Sunbuddies provide important hints and guidelines for correct posture and hand
positions.
When children arrive at The Learning Center screen, Tiny gives a
posture hint. Press the space bar to interrupt the message and continue. When children return to The Learning Center, they begin
where they left off in their previous sessions.
Letter Banner
Left-Hand
Keys
Right-Hand Keys
Help
Print Progress Certificate
The Learning Center introduces keys and topics in this order:
• lowercase letters (in alphabetical order)
• numbers (for 0-9)
• shift key to type uppercase
• punctuation marks (period, exclamation point, and
question mark)
• space bar and Enter/Return to type sentences
The Learning Center displays a color-coded keyboard that helps
children remember proper hand placement. Prompts remind
them to use their left hands to press any red key and their right
hands to press any purple key.
Type to Learn Jr.
35
Sunbuddies introduce letters one at a time. To teach a letter, a
Sunbuddy names the letter and highlights it on the (on-screen)
keyboard. As children type the letter, it appears on the screen
viewer. When children fill each letter position, a picture appears
showing an object that begins with the letter.
The Letter Banner at the top of the screen shows letters already
learned by the child. Children can click any highlighted letter in
the Letter Banner to review a previously learned letter.
These alphabet pictures appear in The Learning Center viewer:
ant
fish
kitten
pear
unicorn
zap
butterfly
grapes
lollipop
queen
volcano
cake
hippo
moon
robot
whale
dog
inchworm
nuts
snail
x-ray
eggs
juice
octopus
telephone
yak
(A full set of pictorial alphabet cards appears on Blackline Masters 3-7
on page s 97-105 of this guide.)
As additional practice, between some lessons, children will type
words using the letters they have learned.
After children learn the 26 lowercase letters, they practice numbers. The Sunbuddies introduce a number and children type it to
make the numeral in the viewer.
Return to Alphabet
Number Banner
36
Type to Learn Jr.
Children can use the Number Banner to see the numbers already
learned. Click any highlighted number to review a previously
learned number. Click the Arrow at the top left of the screen to
return to studying the alphabet. Children can then click any letter
in the Letter Banner to review that letter.
After children learn the 10 numbers, they learn how to create
uppercase letters using the shift key. Children practice typing
combinations of upper- and lowercase letters, such as: PPPPpppp
or NNnnNNnn.
Next, children learn punctuation marks: period, exclamation
point, and question mark. They type combinations of marks (such
as !!??!!??) and simple words (such as Cool! or Who?)
The last lessons in The Learning Center introduce the space bar
and Enter/Return keys. Children practice typing simple sentences, such as This is great! or The lamp is on.
When children complete all of the lessons, they can print a certificate. Click Yes to print the certificate now. Click No to return to
the Home screen without printing the certificate.
Progress Certificates
Children click Print on The Learning Center screen to print a certificate that shows completed lessons. Children can return to The
Learning Center at any time to print their certificates.
Teachers can also review
and
print
children’s
progress certificates from
Teacher Options. See page
50 for more information.
Note: For the capital letters,
punctuation and sentences,
the certificate will reflect
whether or not a student has
completed the entire section.
Type to Learn Jr.
37
The Learning Center Words and Sentences
Students type words after sets of lessons in The Learning Center.
after A through E
ace
bad
bead
bed
bee
cab
dab
dad
deed
after F through J
face
fad
fade
feed
fig
had
hid
hide
jig
after K through O
bone
kid
lick
lid
man
mine
moon
nice
nod
after P through T
desk
flip
nest
past
rat
sad
star
stem
trip
Students type words and sentences during these lessons in The
Learning Center.
during Punctuation lessons
Come!
Cool!
Good!
Great!
Hello!
Hurry!
Nice!
Oops!
Wow!
38
Zap!
How?
Now?
Really?
What?
When?
Where?
Who?
Why?
Type to Learn Jr.
during Sentence lessons
The camp is full.
The dog is sad.
The jet is far.
The lamp is on.
The mop is wet.
The pet is fat.
The sink is pink.
The sock is red.
The star is far.
The sun is hot.
The wig is big.
Be careful!
Hello there!
Hold on!
I am ready!
Look over there!
Nice work!
Type to Learn Jr.
This is fun!
This is great!
Watch out!
Watch your step!
You can do it!
You win!
Are we there?
Are you hungry?
Are you there?
Can you play?
How are you?
Is it easy?
Is it hard?
What is it?
What time is it?
When is it?
Where is it?
Who is it?
39
The Activities
Cassie’s Empty Nest
A strong breeze blows Cassie’s colorful items out of her nest.
Children type target letters and numbers to help Cassie fill her
nest again. Cassie’s game offers basic challenges for beginning
keyboarders, emphasizing right-hand and left-hand placement.
The typing targets are letter combinations, not words. These targets allow children to focus on letter placement without concentrating on word and reading skills.
Level
Home
Start
Help
Click Level to change the game level.
Click Start to begin play.
Click Home to return to the Home screen.
Click Help to get help.
When children click Start, a brief animation shows Cassie’s items
blowing out of her nest. Then her game screen appears.
Children type the target cluster. Each time they complete another
three-letter or number group, Cassie brings one of her items back
to her nest.
40
Type to Learn Jr.
Click Level to change the game level. Each game level presents a
unique typing focus:
• Level 1: Target clusters are the same (e.g., mmm, eee or
555).
• Level 2: Target clusters are typed with one hand on one
row (e.g., left hand: asd or 344; right hand: jkl or ppo).
• Level 3: Target clusters are typed with one hand on more
than one row (e.g. , left hand: edc or d36; right hand: mko
or hy8).
Level
Target Cluster
Help
Home
Throughout the game, Cassie provides hints to help children who
have difficulty finding and typing the correct letters and numbers.
Type to Learn Jr.
41
Hopkins’s Treasure Trove
Children type letters to help Hopkins dig tunnels and recover his
lost treasures. Hopkins’s game offers intermediate challenges for
beginning keyboarders that emphasize the position of letters in
the upper, middle, and lower keyboard rows. Hopkins digs up or
down when children type a key on the top or bottom letter row on
the keyboard, reinforcing key position memory. Level one reinforces proper hand positioning by using only letters located on
the “home row,” the letters in the middle row on which fingers
should rest.
Level
Home
Start
Help
Click Level to change the game level.
Click Start to begin play.
Click Home to return to the Home screen.
Click Help to get help.
When children click Start, Hopkins leaps into his hole in the
ground. Then his game screen appears.
42
Type to Learn Jr.
Children type the target letters to help Hopkins dig the tunnel.
When the tunnel crosses a treasure, it appears in the Treasure
Collection at the top of the screen. The game ends when children
collect all of the treasures and reach the end of the path.
Treasure Collected
Level
Target Letters
Help
Home
Click Level to change the game level. Each game level presents a
unique typing focus:
• Level 1: Target letters are on the home row (e.g., a, s, d, f, j,
k, l). Hopkins digs forward as children type letters on the
home row.
• Level 2: Target letters are on more than one keyboard row
(e.g., right hand: l, p, p, k, m, k). Hopkins digs up when
children type a letter from the top keyboard row. He digs
down when children type a letter from the bottom row. He
digs forward as children type letters on the home row.
• Level 3: Target letters use all keyboard rows as well as capital letters. (e.g., G, t, T, J, K, j).
The Sunbuddies provide hints throughout the game to help children who have difficulty finding and typing the correct letters.
Type to Learn Jr.
43
Tiny’s Flying Feat
Children type rhyming words to help Tiny find his way through
the clouds. Tiny’s game offers advanced challenges for beginning
keyboarders. Children practice reading and recognizing rhymes
in addition to typing simple words.
Level
Home
Start
Help
Click Level to change the game level.
Click Start to begin play.
Click Home to return to the Home screen.
Click Help to get help.
When children click Start, Tiny launches into the air with his jetpack. Then his game screen appears.
Children read each word pair to find one that rhymes. When children type a pair of rhyming words, Tiny reads the pair aloud and
flies further into the clouds. Tiny reaches his goal after children
type six (Levels 1 and 2) or nine (Level 3) rhyming pairs.
Note: Children can click on the word pairs to hear them spoken.
44
Type to Learn Jr.
Word pairs
Level
Home
Help
Click Level to change the game level. Each game level presents a
unique typing focus.
• Level 1: Rhyming pairs are three-letter words typed with
one hand. (e.g., far and car or hip and lip).
• Level 2: Rhyming pairs include three- and four-letter
words typed with both hands. (e.g., try and dry or nest and
rest).
• Level 3: Rhyming pairs include three- and four-letter
words that have different spellings. (e.g., low and toe or
blue and chew). Children sometimes choose from among
three pairs of words instead of two pairs. They also type
complete sentences to continue after each set of three correctly typed pairs.
Throughout the game, the Sunbuddies provide hints to help children who have difficulty finding and typing the correct letters.
Type to Learn Jr.
45
Tiny’s Rhyming Words
Level 1
Left hand three-letter words
bad
sad
bag
rag
tag
wag
bar
car
far
tar
bat
cat
fat
rat
sat
vat
raw
saw
wax
tax
sea
tea
bed
fed
red
wed
see
bet
get
set
vet
wet
bee
fee
Right hand three-letter words
hip
lip
nip
hop
mop
pop
hum
mum
yum
Level 2
Three- and four-letter rhymes with same end spelling patterns
(using both hands)
Level 1 Words (above) plus:
dad
had
mad
pad
nag
ham
jam
can
fan
man
pan
ran
tan
van
46
cap
lap
map
nap
rap
tap
zap
hat
mat
pat
bay
day
hay
lay
may
pay
ray
say
way
led
den
hen
men
pen
ten
let
net
pet
yet
bid
did
hid
kid
lid
rid
lie
pie
big
dig
jig
pig
wig
dip
rip
sip
tip
zip
fix
mix
six
hoe
toe
dog
fog
hog
log
Type to Learn Jr.
moo
zoo
cot
dot
hot
lot
not
pot
rot
tot
cow
how
now
wow
box
fox
bug
dug
rug
hug
jug
bun
fun
nun
run
sun
cup
pup
but
cut
hut
nut
dry
try
maid
paid
nail
sail
tail
fair
hair
pair
bake
cake
fake
lake
make
rake
take
wake
fall
hall
tall
wall
camp
lamp
ramp
Type to Learn Jr.
band
hand
land
sand
mark
park
cart
dart
part
tart
date
fate
late
mate
rate
daze
faze
maze
bead
read
beam
seam
team
fear
hear
near
year
wear
tear
beat
feat
seat
free
tree
feed
seed
weed
bell
fell
sell
tell
well
yell
best
nest
rest
test
vest
zest
link
mink
pink
sink
wink
lice
nice
rice
high
sigh
bill
hill
will
pill
fire
hire
tire
wire
dish
fish
wish
rock
sock
boil
foil
soil
moon
soon
jump
pump
47
Level 3
Three- and four-letter rhymes with different end
spelling patterns (using both hands)
add
pad
sad
air
fair
hair
pear
rare
tear
wear
ear
fear
hear
peer
year
bead
feed
need
read
seed
weed
bed
head
red
said
shed
bee
free
pea
see
she
ski
tea
48
tree
deer
near
year
blow
hoe
low
show
snow
toe
buy
bye
dry
high
fly
pie
shy
sigh
try
blue
chew
flu
glue
shoe
stew
too
two
view
who
you
zoo
Sentences
Ask for a task.
Bake a cake.
Did the deer hear?
I ate a date.
I see you ski.
Sand is on land.
See the moon soon.
The cow can plow.
The deer is near.
The fly will try.
The nest is best.
The pump can
jump.
The star is far.
The toe is in snow.
The tree is free.
The wall will fall.
View the stew.
We ate late.
Wish for a fish.
She is a bee.
made
paid
Type to Learn Jr.
Exiting Type To Learn, Jr.
Children can always leave Type to Learn Jr. by going to the Home
screen and clicking the Quit button. A confirmation window
appears.
Click Yes to exit the program. Click No to continue playing.
Type to Learn Jr.
49
Teacher Options
Press Control-T anywhere in the program to access the Teacher
Options menu.
• Student Lists allows you to add, edit, or delete student
names on the list. You may want to add all of your students’ names to a class list before they use Type to Learn Jr.
• Options allows you to change program settings for any or
all students.
• Progress Reports allows you to monitor children’s progress
in The Learning Center. You can assess progress and print
Progress Certificates for any or all students.
50
Type to Learn Jr.
Student Lists
Student List screen allows you to set up or edit your student list.
This screen appears when you click Student Lists.
Click Add to add a child’s name to the class list. In the window
that follows, enter a student’s name and click Add. Enter as many
names as desired, clicking Add to include each name on the class
list. Click Done to return to the Student List screen. Names are
automatically alphabetized by first letter.
To change a name on the list, highlight the name and click Edit.
After editing the name, click OK.
To remove a name from the list, highlight the name and click
Delete.
• Click Back to return to the Teacher Options main menu.
• Click Back to Program to return to where you were in the
Type to Learn Jr. program.
Type to Learn Jr.
51
Class Lists – Network Version Only
The Class List screen allows you to set up or edit your class list.
This screen appears when you click Class Lists. You may have
only 15 classes.
Click Add to add a class to the list of classes. In the window that
follows, enter a class name and click Add. Enter as many names
as desired, clicking Add to include each name on the list of classes. Click Done to return to the Class List screen. Names are automatically alphabetized by first letter.
To change a name on the list, highlight the name and click Edit.
After editing the name, click OK.
To remove a name from the list, highlight the name and click
Delete. You may highlight multiple names to delete.
To modify the students for a particular class, select that class
name and then click Students.
Click Back to return to the Teacher Options main menu.
Click Back to Program to return to where you were in the Type to
Learn Jr. program.
Student Lists – Network Version
The Student List screen allows you to set up or edit your student
list for a particular class. This screen appears when you click on
the Students button on the Class List screen. You may have only
40 students per class.
Click Add to add a student to the class. In the window that follows, enter a student’s name and click Add. Enter as many names
as desired, clicking Add to include each name on the list of students. Click Done to return to the Student List screen. Names are
automatically alphabetized by first letter.
To change a name on the list, highlight the name and click Edit.
After editing the name, click OK.
52
Type to Learn Jr.
To remove a name or names from the list, highlight all the names
you want to remove and click Delete.
To move a student or students to a different class, highlight all the
names you want to move, and click Move. In the window that follows, select which class you would like to move your student(s)
into and then click Move.
To add a list of students from a text file to the class, click Import.
In the next window you will want to select the text file which contains the list of students and click Open. You can export a list of
students from one computer and import the list to another (if they
are not connected by a network and you want to use the same
list). Or, you can type a list of students into a text file and then
import that list. Each student name will go on a separate line in
the text file (type Return or Enter between names).
To Export a list of students from a class to a text file, click Export.
In the next window you will want to select the text file to which
the student list will be exported and click Save. It will export the
students that are selected. If no student is selected, the entire list
will be exported. This export file can later be imported to another
class or another instance of the program.
Click Back to return to the Teacher Options Class List.
Click Back to Program to return to where you were in the Type to
Learn Jr. program.
Type to Learn Jr.
53
Options
Options allows you to adjust program settings for any or all
students on your student list. Click Options to see a student list.
Click the student or students for whom you want to adjust settings. A check-mark appears next to each selected student name.
Click Continue to adjust settings for the check-marked students.
• Click Back to return to the Teacher Options main menu.
• Click Back to Program to return to where you were in the
Type to Learn Jr. program.
After you select students, the Making Changes screen appears.
54
Type to Learn Jr.
General Options
• Click Play Background Music to turn this option on or off.
A check appears when background music is turned on.
• Click Students Can Print Certificates to allow students to
print their own certificates. A check appears when students
are permitted to print. Click again to prevent students from
printing certificates.
• Click Lowercase Letters to Uppercase Letters to change the
keyboard display. Use uppercase letters selection if you
want the on–screen keyboard to match the students actual
keyboard.
Note: Once clicked, Options will turn blue to indicate that you have
made a change.
Activities Students Can Play
Click an activity to select it. A check-mark appears next to each
activity a student is allowed to play. Click again to de-select an
activity.
•
•
•
•
Click Save to save your changes.
Click Reset to return to the default settings.
Click Back to return to the Teacher Options main menu.
Click Back to Program to return to where you were in the
Type to Learn Jr. program.
Options – Network Version
Options allow you to adjust program settings for any or all students on your student list. Once you click on the Options button
at the Teacher Options main menu, you will see the Options
screen to the right.
You can make changes for an entire class or you can make changes
for individual students. Whichever changes you last made will be
the ones that are used. Therefore, if you make a change to class1
and then to student1, it will use the option that was saved for student1. However, if you make a change to class1 and then student1
and then class1, it will use the last change that was saved for
class1.
Click on the Choose Classes button:
Type to Learn Jr.
55
Click the class or classes for whom you want to adjust settings. A
check-mark appears next to each selected class name. Click
Continue to adjust settings for the check-marked classes.
Click on the Choose Students button:
First you need to select a class from the list on the left. Once you
click on a class, the students in that class will appear in the list on
the right. Click the student or students for whom you want to
adjust settings. A check-mark appears next to each selected student name. Click Continue to adjust settings for the check-marked
students.
Click Back to return to the Options screen in Teacher Options.
Click Back to Program to return to where you were in the Type to
Learn Jr. program.
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Type to Learn Jr.
Progress Reports
Progress Reports allows you to monitor each student’s progress in
The Learning Center. You can review progress and/or print
Progress Certificates. This screen appears when you click Progress
Reports on the Teacher Options Menu.
Click All Students to view Progress Reports for all students.
Click Choose Students to view Progress Reports for some students. On the Student List screen, highlight the desired student
names and click Continue.
The next Progress Reports screen summarizes student progress in
The Learning Center.
Type to Learn Jr.
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The summary screen displays each student’s stage and
progress level.
• Click Print Summary Report to print the summary report
shown on the screen.
• Click Print Student Certificates to print Progress
Certificates for each student shown in the Summary
Report.
• Click Back to return to the Teacher Options main menu.
• Click Back to Program to return to where you were in the
Type to Learn Jr. program.
Progress Reports – Network Version
Progress Reports allow you to monitor each student’s progress in
The Learning Center. You can review progress and/or print
Progress Certificates. This screen appears when you click Progress
Reports on the Teacher Options Menu.
Click All Classes to view Progress Reports for all the students in all
the classes. Click Choose Classes to view Progress Reports for all
the students in the chosen classes. Click Choose Students to view
Progress Reports for some students.
Click Back to return to the Teacher Options main menu.
Click Back to Program to return to where you were in the Type to
Learn Jr. program.
Change Data Files Path – Network Version Only
The Change Data Files Path screen allows you to change the location of the student data for the computer you are on. For every
computer that you want to change the data files path, you will
have to go to that computer, run Type to Learn Jr., go to Teacher
Options, and change the data files path. This screen appears when
you click Change Data Files Path on the main menu of Teacher
Options.
You may use the Browse button to locate a new path for the student data.
Click Save to save your new student data location.
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Type to Learn Jr.
If you choose a location that does not exist, the program will ask
you if it should create it. If it cannot create it, it will not let you
select the location. Students will need to have read, file scan,
write, create, delete, and modify rights to the data files directory.
You need to choose a location that either has these rights or will
be given to them before the students run the program.
Click Back to return to the Teacher Options main menu.
Click Back to Program to return to where you were in the Type to
Learn Jr. program.
Type to Learn Jr.
59
Type to
Learn Jr.
in the
Classroom
Classroom Management Tips
Limited Computer Time
When computer time is limited, encourage students to study
three or four letters in The Learning Center during each computer session. Each time students return to The Learning Center for
another round, they can begin where they left off at their last session. Students can keep track of their work by printing the
Progress certificate in The Learning Center or by coloring the keys
they have studied on The Keyboard blackline master (p. 63). After
studying new letters, allow students to choose and play at least
one game.
Computer in the Classroom
If students are using a computer in your classroom, you may wish
to have them use headphones to help them ignore outside distractions and avoid distracting others.
You can focus student interest on typing and Type to Learn Jr. by
decorating the computer station with printed Progress certificates
and colored keyboards (Blackline Master 1, p. 63) or keys
(Blackline Master 2, p. 65).
Large Class Size
You may wish to introduce Type to Learn Jr. to a large group of students at one time. Have students gather around the keyboard and
monitor. Describe the parts of the keyboard and demonstrate logging-in and selecting an activity. You may wish to give each student a copy of Blackline Master 1 (The Keyboard) before you
begin your demonstration. Have volunteers take turns entering
keys on the computer keyboard. Other students can follow along
by locating and “pressing” keys on their paper keyboards.
Small Groups
Small groups or partners can work together at one computer by
taking turns selecting activities and using the keyboard.
Encourage students to talk about the activities as they work
together. Viewers can help keyboarders by checking their posture
and hand positions.
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Type to Learn Jr.
Learning With Type to Learn, Jr.
Before Playing
Introduce the parts of a computer before students begin playing
Type to Learn Jr. Students should be familiar with terms including
computer, monitor, keyboard, and CD-ROM. Talk about why it is
important to learn about the keyboard. Explain that many different kinds of programs require you to enter letters and numbers
using the keyboard. Discuss several writing situations, such as:
• writing a story using a word processor
• sending an email note to a friend
• adding a title to a computer picture
Review rhyming before students play Tiny’s Flying Feat. Remind
students that rhyming words end with the same sounds. Have
students suggest word pairs that rhyme and write them on the
chalkboard. First discuss rhyming words that end with the same
spelling patterns (such as cat and bat). Then discuss pairs that end
with different spelling patterns (such as do and blue). You may
wish to review the rhyming pairs used in the game. The complete
list is found on page 46.
At the Computer
Watch students as they use the program. Remind them to follow
these posture and hand position tips:
•
•
•
•
Sit up straight.
Use both hands.
Keep your left hand on the left side of the keyboard.
Keep your right hand on the right side of the keyboard.
After Playing
After all students have had an opportunity to explore Type to
Learn Jr., hold a class discussion about the program. Discuss students’ favorite activities as well as their hints and strategies for
finding and typing the correct keys.
After playing Type to Learn Jr., open a children’s word processing
program and show students how they can use their new keyboarding skills to enter words and sentences.
Use one of the Extension Activities on pages 63-91 to support and
extend concepts developed by Type to Learn Jr.
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Type to Learn Jr.
Red Letter, Purple Letter
Materials:
Skills:
The Keyboard (p. 93), red and purple crayons
or markers
recognizing key positions, identifying right
and left
★ Give each child a copy of the keyboard. Discuss the
arrangement of letters. You may wish to explain that the
letters are organized to make it easier for people to type
quickly.
★ Have children color the “left-hand keys” red and the
“right-hand keys” purple like the on-screen Type to Learn Jr.
keyboard.
★ After coloring the keyboards, have children practice several patterns that emphasize the left/right split, such as the
following:
all left hand: a a s s d d f f
all right hand: h h j j k k l l
alternating hands: d j d j d j d j
alternating by twos: s s k k s s k k
alternating by threes: a a a l l l a a a l l l
★ Allow children to invent and share their own typing
patterns.
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Type to Learn Jr.
The Giant Keyboard
Materials:
Skills:
The Big Key (p. 95), cardboard or butcher paper,
chalk
recognizing key positions, spelling simple
words, identifying right and left
★ Use Blackline Master 2 to create a giant hop-on keyboard in
the classroom or on the playground. Follow one of these
suggestions to create your keyboard:
★ Make 26 copies of The Big Key. (Make 36 to include numbers as well as letters.) Write one letter or number on each
key. Then have children help arrange the letters in the correct keyboard pattern. Children can find the pattern on an
actual keyboard or use Blackline Master 1.
★ Cut out The Big Key and trace it on butcher paper to create
the giant keyboard. Have children help you label each key.
★ Create the keyboard on a playground by cutting out The
Big Key and tracing it with chalk.
★ Have children hop on one foot to spell out words or their
names on the keyboard. Children can hop on their left foot
to step on left-hand keys and their right foot to spell-out
right hand keys.
★ Groups of three or more children can stand on keys to spell
a word. You can suggest words to spell or allow children to
suggest their own words. Have other children look at the
keys and try to guess the words.
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Type to Learn Jr.
The Home Row
Materials:
Skills:
The Big Key (p.65), red and purple crayons or
markers
recognizing key positions
★ Have nine children model the key positions of the home
row.
★ Make nine copies of The Big Key.
★ Help students write one letter on each key. Color the a, s, d,
f, and g keys “red.” Color h, j, k, and l keys “purple.”
★ Ask the children to stand in front of the class in any order,
holding their key letter in front of them.
★ Have volunteers in the class give directions to help the
children arrange themselves in keyboard order.
★ After the row is ordered correctly (a, s, d, f, g, h, j, k, l) discuss why some of the letters are red and some are purple
(you type the red letters with your left hand and the purple letters with your right hand.)
★ Challenge students to think of words that can be typed
using only these letters. As suggestions are offered, have
the children model typing the letters by bending their
knees and calling out their letters.
★ Some words that can be typed using only the home row
are: sad, dad, fad, had, lad, has, ask, ash.
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Type to Learn Jr.
Right Left Banner
Materials:
Skills:
red and purple fingerpaint, butcher paper or
cardboard
identifying right and left, estimating and
counting
★ Have children create a handprint banner using their right
and left hands.
★ First have children use purple paint and their right hands
to add handprints to the right side of the banner. Then
have children wash their hands and use red paint and their
left hands to add handprints to the left side of the banner.
★ After the banner is finished, turn it upside down and have
children decide which way is up. Help children use clues
like the location of thumbprints to decide which way to
hang the poster so that the right hands are on the right
side.
★ Help children practice estimating and counting by asking
them to guess how many right handprints are on the
poster. Then have a volunteer count the hands. Repeat for
left hands. To help children improve their estimation skills,
ask focusing questions: Do you think there are more red
hands or purple hands? How many purple handprints did
we count? How many red handprints do you think there
are?
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Type to Learn Jr.
Which Way Do I Go?
Materials:
Skills:
chairs, bandannas or blindfolds (optional)
identifying right and left, giving directions
★ Have partners work together to walk through a chair
obstacle course. Players set up one to three chairs in an
open area. One partner shuts his or her eyes. The other
gives simple walking directions, such as “Take one step to
your right.” or “Take three steps to your left.” or “Take two
steps forward.”
★ Allow children to exchange roles.
★ Children can also practice giving left/right directions to
help one another solve mazes or locate cities on a map.
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Type to Learn Jr.
Chair Toe Touches
Materials:
Skills:
chairs
recognizing posture and balance
★ Have children sit in their chairs and practice this exercise
to find correct posture.
★ Children begin by bending over and touching their toes.
Then they sit up very slowly. Tell them to imagine they are
unrolling like a towel or a blanket.
★ As they sit up, encourage children to press their backs
lightly against their chair backs. Help each child find the
correct upright sitting position. Children should be sitting
upright, but not stiff. They should also avoid over-extending or exaggerating the upright position. Repeating the toe
touches and slow sit up can help children relax and find
their natural upright posture.
★ Emphasize that this exercise should be done slowly and
with natural breathing.
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Type to Learn Jr.
Four-Handed Typing
Materials:
Skills:
word processor or typewriter
identifying keyboard position, writing words
★ Have partners work together with a word processor or
typewriter.
★ One partner types an uppercase letter. The other partner
thinks of a word that begins with the letter and types other
letters to complete the word.
★ Players take turns beginning words. Remind children to
add one space between words so that they do not run
together.
★ Older children can extend the activity by beginning with a
word instead of a letter. The other partner then completes
a sentence beginning with the word. Remind children to
use appropriate end punctuation (period, exclamation
point, or question mark).
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Type to Learn Jr.
Different Sorts
Materials:
Skills:
Alphabet Cards (pp. 67-75)
optional: cardboard, glue, The Keyboard (p. 63)
classifying, identifying letters, identifying
alphabetical order, recognizing patterns
★ Glue blackline master reproductions to cardboard to create
sturdier cards. Cut out and fold Alphabet Cards.
★ Shuffle the cards and have partners work together to place
the cards in alphabetical order.
★ Then have children organize the cards into two sets: letters
typed by the right hand and letters typed by the left hand.
Children may wish to use copies of The Keyboard (p. 63) to
help them classify the letters.
★ Have children sort the alphabet cards into other categories:
• first half of the alphabet and second half of the
alphabet
• vowels and consonants
• letters with curves and letters without curves
• letters with holes (a, b, d, e, o, p, q) and letters with
out holes
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Type to Learn Jr.
Ideas from the Alphabet
Materials:
Skills:
Alphabet Cards (pp. 67-75), a word processor
optional: cardboard, glue,
typing words
★ Cut out and fold Alphabet Cards. Glue blackline masters to
cardboard before cutting to create sturdier cards.
★ Have children practice typing with a word processor by
selecting Alphabet Cards and typing the words with a word
processor.
★ Partners can work together. One partner selects a card and
reads it aloud. The other partner types the word. The first
partner can provide a letter–by–letter spelling.
★ Challenge students to write a sentence using the word
shown on a card. Children can write their sentences with a
pencil or type them with a word processor.
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Type to Learn Jr.
Where’s the Pair?
Materials:
Skills:
Rhyming Cards 1, 2, and 3 (pp. 107-111)
optional: cardboard, glue
identifying rhyming pairs
★ Cut out Rhyming Cards 1, 2, and 3. Glue blackline masters
to cardboard before cutting to create sturdier cards.
★ Give one card to each child. Have students try to find a
classmate who has a word card that rhymes with his or her
word card. After children find their matches, have them
stand in a circle and read the rhyming pairs aloud. Ask
older students to use each word in a sentence.
★ Shuffle the cards and repeat. To begin at an easy level, use
only the words on Rhyming Cards 1 (three-letter rhymes
with matching end-spelling patterns). Increase difficulty
by adding Rhyming Cards 2 (four-letter rhymes with
matching end-spelling patterns) and Rhyming Cards 3
(rhymes with different end-spelling patterns).
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Type to Learn Jr.
Keyboard Poetry
Materials:
Skills:
Rhyming Cards 1, 2, and 3 (pp. 77-81)
identifying rhymes, typing words, writing
★ Cut out and shuffle the rhyming cards. Have children
select one card and think of a word that rhymes with it.
Children can look through the cards to find a rhyme if they
cannot think of one.
★ Have children invent poems or rhyming sentences using
their rhyming words.
★ Allow students to use a word processor or typewriter to
write their poems.
★ Encourage students to read their poetry aloud.
★ Create a Poet’s Corner and post children’s poems.
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Type to Learn Jr.
Scrambled Sentences
Materials:
Skills:
sentence strips, envelopes
reading words and sentences
★ Write several sentences from The Learning Center or Tiny’s
Flying Feat on sentence strips. (See pages 38 and 46 for a
complete list of sentences used in The Learning Center and
Tiny’s Flying Feat.)
★ Give each child a sentence and an envelope. Have them cut
the sentences into separate words and place the words in
the envelope.
★ Have students exchange envelopes and try to rearrange the
words in their envelopes to form a sentence.
★ Ask volunteers to read their sentences aloud.
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Type to Learn Jr.
Without Words
Materials:
Skills:
paper or sentence strips, pencils
reading words and sentences, watching and
listening
★ Have students play charades using the sentences used in
Type to Learn Jr. (See pages 38 and 46 for a complete list of
sentences used in The Learning Center and Tiny’s Flying
Feat.)
★ Write the sentences on paper or sentence strips. Have students take turns selecting a piece of paper, reading the sentence silently, and then acting it out for the class. You may
wish to review signals for showing how many words are in
a sentence.
★ Discuss the differences between typing words and sentences. Emphasize that typists need to enter a space by
pressing the space bar between words.
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Type to Learn Jr.
The Art of the Sentence
Materials:
Skills:
poster board, markers, crayons
reading sentences
★ Have children create illustrations to accompany sentences
used in Type to Learn Jr. (See pages 38 and 46 for a complete
list of sentences used in The Learning Center and Tiny’s
Flying Feat.)
★ Have each student select a sentence, or assign sentences
randomly.
★ Help students write the sentence at the top or bottom of
their poster board.
★ Then have students create illustrations to accompany the
sentence. Children can display their artwork. Cover the
sentences and have viewers try to guess what sentence
each artwork illustrates.
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Type to Learn Jr.
No-Peek Typing
Materials:
Skills:
SpeedSkin™
Remembering key positions
★ Provide an extra challenge for advanced students using the
SpeedSkin keyboard cover, available from Sunburst. The
SpeedSkin is a one-piece opaque keyboard overlay that
rests easily on all keyboards and prevents children from
seeing the letter labels. Home row indicators give a tactile
starting place.
★ Place the SpeedSkin over the keyboard. Have students
begin by revisiting The Learning Center.
★ Students can also try playing any of the three Type to Learn
Jr. activities with the SpeedSkin in place.
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Type to Learn Jr.
The Keyboard
Copyright © 2008 Sunburst Technology Corporation
93
The Big Key
Copyright © 2008 Sunburst Technology Corporation
95
Alphab et Cards
a through f
a
ant
b
butterfly
c
cake
d
dog
e
eggs
f
fish
Copyright © 2008 Sunburst Technology Corporation
97
Alphab et Cards
g through l
g
grapes
h
hippo
i
inchworm
j
juice
k
kitten
l
lollipop
Copyright © 2008 Sunburst Technology Corporation
99
Alphab et Cards
m through r
m
moon
n
nuts
o
octopus
p
pear
q
queen
r
robot
Copyright © 2008 Sunburst Technology Corporation
101
Alphab et Cards
s through x
s
snail
t
telephone
u
unicorn
v
volcano
w
whale
x
x-ray
Copyright © 2008 Sunburst Technology Corporation
103
Alphab et Cards
y through z
y
yak
z
zap
Copyright © 2008 Sunburst Technology Corporation
105
Rhyming Cards 1
bat
red
hop
cat
bed
mop
bag
bee
hip
wag
see
lip
Copyright © 2008 Sunburst Technology Corporation
107
Rhyming Cards 2
bake
bell
wish
cake
sell
fish
hand
nest
rock
sand
test
sock
Copyright © 2008 Sunburst Technology Corporation
109
Rhyming Cards 3
read
deer
high
need
year
fly
bed
snow
blue
head
toe
shoe
Copyright © 2008 Sunburst Technology Corporation
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