How to achieve strong brand equity by using music to engage consumers online By SINEAD RAFFERTY THESIS Submitted in partial fulfilment of the requirements for the degree of Master of Arts in Professional Design Practice School of Art, Design and Printing, Faculty of Applied Arts Dublin Institute of Technology, 2011 Abstract The aim of the research is to outline how to achieve strong brand equity by using music to engage consumers online. Consumers spend a vast amount of time is dedicated to online activities. On a daily basis consumers constantly engage with products and brands offline; now what is seen online is a more defined observation of the engagement that already exists offline Music is an important element in consumers’ lives it will grab their attention due to it being embedded deep within important cultural aspects of society. Music can be powerful, as it has the ability in arousing consumer senses to bring them back to a place in time Music is also a powerful motivator, if it is connected with a brand and correlates the brand message, it will encourage the consumer to retain experiences that will alter perceptions, create new brand associations and create conversations. This will keep the brand image to the fore of the consumers mind meaning it will lead to return of investment and stronger brand equity. If the music that is linked with the brand does not correlate with the brand values, this may confuse the consumer and the brand may lose control of the associations the music creates. Lack of consistency within the brand image could damage brand equity. Music is a powerful tool for brands; when used in conjunction with social web it can engage a target audience in producing strong brand equity. ii Dedication To Nana & Granda iii Declaration I certify that this thesis which I now submit for examination for the award of Master of Professional Design Practice (MAPDP) is entirely my own work and has not been taken from the work of others and to the extent that such work has been cited and acknowledged within the text of my work. This thesis was prepared to the regulations of postgraduate study by research of the Dublin Institute of Technology and has not been submitted in whole or in part for an award in another Institute of University. The work reported on in this thesis conforms to the principles and requirements of the Institute’s guidelines for ethics in research. The Institute has permission to keep, to lend or to copy this thesis in whole or in part, on condition that such use of the material of the thesis be duly acknowledged. Candidate Sinead Rafferty Signature________________________ Date__________________________ iv Acknowledgements I would like to acknowledge those who assisted me in conducting this research. Especially Selina Sykes, Lynx Senior Brand Manager and Steve Keller, creative Director and CEO iV music group who were more than generous with their time in aiding to the research of this study. Without their help this research would not be I would like to thank all the staff at DIT involved in the Professional Design Practice Masters program that supported and guided me. A special thanks to my thesis supervisor, Kieran Corcoran, who guided me through each phase of the research journey and helped me keep my motivation for the study intact. Thanks to Christine and Patricia for proof reading: you helped so much. Thanks Joe for all the printing. Also thanks to my very supportive boyfriend Liam, who had to put up with me being stuck to my laptop for a year. I would like to thank my family and especially my friends for their constant encouragement and support. Caroline, Rebecca and Niamh, you girls kept me going like Rocky! Finally big thanks to all my classmates who went through the same thing. We did it! BOOM! v Abstract ..........................................................................................................................ii Declaration .................................................................................................................... iv Acknowledgements ........................................................................................................ v 1 2 Chapter1: Introduction ............................................................................................ 4 1.1 Introduction ..................................................................................................... 4 1.2 Research Question ........................................................................................... 5 1.3 Aim .................................................................................................................. 5 1.4 Objectives ........................................................................................................ 5 1.5 Rationale.......................................................................................................... 6 1.6 Context ............................................................................................................ 7 Chapter 2: Literature Review ................................................................................. 9 2.1 Introduction ..................................................................................................... 9 2.2 Brand and Branding ........................................................................................ 9 2.3 Brand Strategy ............................................................................................... 10 2.4 Brand Equity ................................................................................................. 15 2.5 Keller’s customer based-brand equity framework ........................................ 17 2.6 Customer engagement ................................................................................... 29 2.7 Social Web and Social Media ....................................................................... 33 2.8 Marketing a Brand through Social Web ........................................................ 36 2.9 Behaviours of consumers .............................................................................. 38 2.10 Audio / Music Branding ................................................................................ 43 2.11 Musical Fit..................................................................................................... 45 2.12 Music as an engagement Tool ....................................................................... 46 2.13 Strategies for working with music online ..................................................... 46 2.14 Summary ....................................................................................................... 48 3 Chapter 3: Methodology ....................................................................................... 50 3.1 Introduction ................................................................................................... 50 3.2 Identifying the research problem................................................................... 50 3.3 Research Objectives and Hypotheses ............................................................ 51 3.4 Data Collection.............................................................................................. 52 3.5 Secondary data .............................................................................................. 53 3.6 Disadvantages of secondary data .................................................................. 53 3.7 Primary data .................................................................................................. 54 3.8 Research Design ............................................................................................ 54 3.9 Quantitative vs. Qualitative research ............................................................ 55 3.10 Survey Design ............................................................................................... 56 3.11 Sampling........................................................................................................ 57 3.12 Pilot Survey ................................................................................................... 59 3.13 Distribution and return of survey .................................................................. 59 3.14 Industry Interviews - structure ...................................................................... 60 3.15 Purpose for industry interviews .................................................................... 61 3.16 Profile of interviewees .................................................................................. 61 2 3.17 4 5 6 7 Limitations of Interviews .............................................................................. 62 Chapter 4. Research Findings .............................................................................. 63 4.1 Introduction ................................................................................................... 63 4.2 Research Method – Survey ........................................................................... 63 4.3 Research method – Interview ........................................................................ 74 Chapter 5: Conclusion and Recommendations ..................................................... 87 5.1 Introduction ................................................................................................... 87 5.2 Conclusions ................................................................................................... 87 5.3 Recommendations ......................................................................................... 89 Chapter 6: Bibliography ....................................................................................... 92 6.1 Books ............................................................................................................. 92 6.2 Reports and Journals ..................................................................................... 95 6.3 Online ............................................................................................................ 97 Appendices ........................................................................................................... 99 7.1 Appendices A Survey .................................................................................... 99 7.2 Appendices B Questionnaire Selina Sykes ................................................. 103 7.3 Appendices B Questionnaire Steve Keller .................................................. 108 3 1 1.1 Chapter1: Introduction Introduction In recent years there has been a steady migration of people who used to spend time in front of the TV moving to the computer (Arens mfw 2008). Therefore marketing to consumers needed to change its format to conform to the online internet culture as this is where the consumer base lies. This transition to online has changed the consumer and brand relationship. “In internet marketing terms, the actual experience of the brand is more powerful than the overall perception of the brand.” (Jevons, Gabbott and de Charnatony 2000). The approach brands are now adopting to interact with consumers online, is highly engaging involving at times one on one interaction. This engaging online interaction between brand and consumer is prominent due to the multitude of brands available to consumers today. With so many brand options available to consumers, getting across a memorable brand message is vital. “To get the attention of today’s newly empowered consumer, you must engage, encourage and – most of all – respect them” (Lusensky 2010). Brands are attempting to create an emotional experience with consumers to build a bond through engagement to creating brand loyalty and equity. Many brands nowadays have begun to use music as an engagement tool online. Jakob Lusensky CEO and founder of Heartbeats International inform us that “Music encourages engagement” he also tells that “music provides the spark for people to socialise, energise and organise. It’s an engine for social interaction.” Paul Fulberg backs this statement up further in saying that “Music can create a bond between consumers and brands” (Fulberg 2003). Brands are creating their own websites that 4 focus on music and lifestyle, while promoting the brand products subtly throughout. This website is a place where customers can come and interact with the brand that provide an exciting, youthful and creative space for customers to interact in, turning them from consumers into fans of the brand. Despite the growth of brands using music as an engagement tool online, there is limited research on its potential effect on creating brand loyalties. Studies have been carried out with regards to customer engagement, using music to promote brands, brands online and brand loyalties, however inadequate research has not linked these concepts together. 1.2 Research Question In order to establish direction for the study (Blaxter, Hughes and Tight 1996) the main research question is outlined; How to achieve strong brand equity by using music to engage consumers online? 1.3 Aim The primary aim of this research is to outline how to achieve strong brand equity by using music to engage consumers online 1.4 Objectives The following objectives have been selected in order to understand and outline how to achieve strong brand equity by using music to engage consumers online. • Define branding and consumer behaviour and explore their relationship in today’s market. 5 • Discover if an online environment is a viable platform for engagement • Determine if music is a viable engagement tool • Identify the value of using music to engage consumers online but to also highlight the obstacles involved. 1.5 Rationale The research is split into six Chapters Chapter one introduces the research question, background, aims, objectives, rationale and context. Chapter two makes up the literature review where its purpose is to provide the background to and justification for the research untaken (Bruce 1994). Chapter two also defines brand and brand equity, customer engagement, social web, consumer behaviours, the effects of music, and strategies for in using music online. This determines what is considered best practice for the use of branding in today’s market place and allows an understanding of how brands have changed their marketing methods to keep up with consumers in an information age. It also highlights the effects music can have on consumer behaviour and how this can be an advantage to brands in building equity when combined with consumer engagement. Chapters three and four deal with the primary research. The primary research supports and builds on the findings from the literature review. Chapter three provides an 6 overview of how the research is undertaken and outlines the methods that were employed in meeting the objectives of the study. This chapter will give an understanding as to why certain research methodologies were chosen over others and ensure that the researcher has a clear understanding of what information is needed in answering the research question. Chapter four analyses the data collected from the various research methods conducted and correlates the findings with the objectives and hypotheses. The researcher hopes the finding can create a concrete framework on how to achieve strong brand equity by using music to engage customers online. The Final Chapter outlines conclusions and recommendations from the research. The conclusion will aim to inform those within branding from a marketing perspective on the topic of how to achieve strong brand equity by using music to engage consumers online. Recommendations are made on how to achieve strong brand equity by using music to engage consumers online based on the findings from the literature review, survey and questionnaires and suggestions are made for the further expansion of the research. 1.6 Context The research will be of use to those within the industry, such as marketeers and brand managers who are considering implementing strategies, to building strong brand equity for their brands they work for. The research presented in this paper may shape their decisions in considering if using music to engage consumers online is the correct strategy to use in the context of their brand. 7 The research outlined in this study will also be of interest to educators and scholars who wish to support further developments in research of building strong brand equity by using music to engage consumers online. 8 2 2.1 Chapter 2: Literature Review Introduction The research presented in the following section will examine how topics in relation to branding, social web, customer engagement, consumer behaviours and music will combine to address the research question; How to achieve strong brand equity by using music to engage consumers online. 2.2 Brand and Branding Brand or branding, in its beginnings, was used to mark the ownership of cattle (Aaker, 1991). More recently brands functioned as symbols that enable consumers to identify and separate one producer from another, with the ability to trace a product or service back to the manufacturer holding it responsible for its quality (Koehn, 2001). Today brands are labels, designating ownership by a firm, which consumers experience, evaluate, have feeling towards, and build associations with to perceive value (Breakus, et al., 2009). The set of mental associations held by the consumer of the brand add to the perceived value of a product or service (Keller, 1998). DeChernatony & McDonald (1992) explain that “a successful brand is an identifiable product, service, person or place, augmented in such a way that the buyer or user perceives relevant, unique added value which match their needs most closely. Furthermore, its success results from being able to sustain these added values in the face of competition.” Brands are important as they shape customer decisions and ultimately create economic value. (Czinkota and Ronkainen 2010) 9 There is a great deal of literature referencing to brand and branding, therefore an overview of the key branding concepts that relate to this study are deemed necessary to refer to. Concepts such as brand strategy and brand equity, which take a focus on branding within marketing, suit this study as it is trying to establish how to achieve strong brand equity by using music to engage customers online. 2.3 Brand Strategy Arnold (1992) suggests that “the brand strategy is the brand”. He defines Brand Strategy as “the process whereby the offer is positioned in the customer’s mind to produce a perception of advantage”. The message “should be communicated by all the organisation’s activities because any of them may be the salient attribute from which the customer takes the message and develops a perception” (Arnold, 1992) Arnold speaks of “the offer” of the brand. This brand offer or brand message is what the customer buys into. How is the brand offer or message established? Kapferer explains “a brand draws its strength from the company’s financial and human means, but it derives its energy from its specific niche, vision and ideas.” It is the brand’s formation that “justifies the brand’s existence, its reason for being on the market, and provides it with a guideline for its life cycle.” Kapferer describes brand strategy as “much more than just giving a brand name and signalling to the outside world that such a product or services has been stamped with the mark and imprint of an organisation. It requires a corporate long term involvement, a high level of resources and skills.” (Kapferer, 2008) de Chernatony informs “really successful companies adopt a holistic perspective by regarding their brands as strategic devices.” “They analyse the forces that can 10 influence the well-being of their brand, identify a position for their brand that majors on the brand’s unique advantages and defend this position against competitors.” (de Chernatony, 1998). de Chernatony explains in developing an organisations brand strategy “Identifying the core values for the brand enables an organisation to be very clear about why it’s different.” He explains further that “having a clear set of values provides guidelines about how to develop a brand for the benefit of its customers” (de Chernatony, 2006). De Chernatony agrees with Arnold on the subject of the brand strategy producing the advantages for its customers. Once a clear brand strategy has been created, it is important that this is communicated clearly and congruently throughout everything the brand is involved with. With regards to this study, in using music to engage with consumers online, the brand must use music that adds to, the fit between brand values, the value of the music and the values held by the customer. A well defined strategic brand management process should be used when planning to create or recreate a brand. The researcher will now present Keller’s strategic brand management process in relation to the use of music to engage consumers online. Strategic brand management process Keller has defined the strategic brand management process in four main steps 1. Identifying and establishing brand positioning and values 2. Planning and implementing brand marketing programs 3. Measuring and interpreting brand performance 11 4. Growing and sustaining brand equity Identifying and establishing brand positioning and values Keller defines brand positioning as the “act of designing the company’s offer and image so that it occupies a distinct and valued place in the target customers mind”(Keller, 2008) He explains that “positioning convinces consumers of the advantages or points of difference a brand has over competitors.” Core brand values are the attributes and benefits that best characterise a brand and help consumers identify with the brand. Planning and implementing brand marketing programs Building brand equity involves creating a brand that consumers are aware of and with which they have strong, favourable, and unique brand associations (Keller, 2008). By implementing brand marketing programs brands are making it easier for consumers to understanding and identify them. Keller calls this the, “knowledge building process” and he outlines two factors it will depend on. The first is, “the initial choices of the brand elements or identities making up the brand and how they are mixed and matched” (Keller, 2008). Common brand elements are brand names, URL’s, logos, symbols, characters, packaging and slogans. What would consumers think about the product or service if they only knew its brand name or logo? These simple brand elements make a difference to the customer and must be planned out. The second is, “other associations indirectly transferred to or leveraged by the brand as a result of linking it to some other entity” (Keller, 2008). Controlling secondary 12 association to the brand must also be planned and implemented; these associations could act as an advantage or a threat to the brand. The brand may be linked to the company, country, origin, channel of distribution, or another brand. With regards to this study, the first approach Keller highlights is already completed previously by the brand. The second step is the approach taken in helping the consumer in identifying the brand further; “linking it to some other entity”, is through the associations perceived through the music used and way it is being engaged with. By linking the brand to music it now been found that, “increasing audience attention to music enhances message reception when the music evokes message-congruent thoughts (Kellaris, Cox, and Cox, 1993). This statement is suggesting that the music improves the communication of the brands values to the consumer, therefore the consumer can identify with the brand faster. This topic will be discussed fully later in the chapter as ‘Musical Fit’. Measuring and interpreting brand performance To interpret a brands positioning or performance Keller suggests a brand audit would be of benefit. “A brand audit is a comprehensive examination of a brand to assess its health, uncover its sources of equity, and suggest ways to improve and leverage that equity” (Keller, 2008). When marketers have determined the brand positioning or performance the next step is to put into place the actual marketing program to create, strengthen, or maintain brand associations. This is established through market research (Keller, 2008). It is not feeble to market a brand the same way year after year. Consumers always pay attention to the brand that can provide a product or service to relieve their needs and 13 wants and as consumer attitudes and behaviour change year to year it’s important that the brand changes with them. Today consumers are actively engaging online with brands, meaning that online customer engagement is very important to a brands survival in this hyper competitive market. Innovative ways of grabbing consumers attention online is now beginning to crop up with new media marketing. Using music as an engagement tool online is a particular trend being used today. For example Coca Cola launched ‘Maroon 5 24 hour live session’, where Coca Cola enabled music fans in helping inspire Maroon 5 to write a new song in just 24 hours using a dedicated website and social networking. "When the fans visit the site they'll be able to see the studio from a variety of angles, and comment via social networks. These comments will then be projected into the studio in real time, allowing a feedback loop between band and audience." (Creative Review, 2011). This new type of marketing program is now being used to create, strengthen, or maintain brand associations. Growing and sustaining brand equity Managing brand equity can mean managing brands within the context of other brands, as well as over multiple categories, over time, and across multiple market segments (Keller, 2008). Brand management must always look to the long term of the brand and will recognise that any changes in the supporting marketing program for the brand may, by changing consumer knowledge, affect the success of future marketing programmes. Having a long term plan also creates proactive strategies designed to maintain and enhance customer based brand equity over time, in the face of external changes in the marketing environment and internal changes in a firm’s marketing goals and programmes (Keller, 2008). When managing brand equity, considerations in recognising and accounting for different types of customers in developing branding 14 marketing programmes and in expanding a brand overseas, managers need to build equity by relying on specific knowledge about the experience and behaviours of those market segments (Keller, 2008) Using music to engage consumers online is a great way in helping to grow brand equity but as Keller suggests considerations in recognising and accounting for different types of customers is important as not every consumer will engage with or appreciate the musical aspects of the brand. In sustaining brand equity, no consumer should be forgotten about. The author is now going to take an in-depth look at brand equity, defining it and explaining its importance to a brand. 2.4 Brand Equity In marketing it has been believed that brands add value to a product, however the late 1980’s saw a large amount of mergers and acquisitions in multinational corporations with large and well known brands measure this value in the asset value of companies (Kapferer, 1998). This notion of added value became something marketers called brand equity (Elliott and Percy, 2011). But what is brand equity? There are several definitions of brand equity, most of which define from two perspectives: The customer- based perspectives and the financial perspectives. For the purpose of this study this paper will investigate the customer-based perspectives as this paper is mainly looking at changing customers brand perceptions by engaging them online using music to build Brand Equity. There are two main authors in this field Aaker and Keller. 15 Within the marketing literature, customer based-brand equity typically falls into two groups (Yoo & Donthu, 2001): consumer perception (brand awareness, brand associations, perceived quality) and consumer behaviour (brand loyalty). Aaker defines customer based-brand equity as a “set of assets (and liabilities) linked to a brand’s name and symbol that adds to (or subtracts from) the value provided by a product or service to a firm and/or that firm’s customers”. These assets are categorised as: brand name awareness, brand loyalty, perceived quality, and brand associations (Aaker, 1996). Keller’s explains customer based-brand equity as “the differential effect that brand knowledge has on consumer response to the marketing of that brand. A brand has positive customer-based brand equity when consumers react more favourably to a product and the way it is marketed when the brand is identified than when it is not”(Keller, 2008). There is no common viewpoint among the authors on how Brand Equity should be conceptualised and measured. Aaker’s definition looks at the components that make up customer based-brand equity whereas Keller’s definition looks at the causes of brand equity. As this paper is outlining how to achieve strong brand equity by using music to engage consumers online, Keller’s approach to brand equity is more aligned with the research question as it requires an audience. Next the author will present the most central concepts of Keller’s consumer based brand equity model and discuss them in relation to music as an engagement tool online, as it offers a structure for analysing and describing how to build strong brand equity by using music to engage consumers online. 16 2.5 Keller’s customer based-brand equity framework Keller has put forward a framework for measuring customer based-brand equity; his model consists of four steps. Each step much be completed successfully before moving to the next step, working to the top of the model. Within these steps, logical brand building blocks are outlined. The following research will outline each step and block, referring to how music or sound can be used as tool to engage consumers. Treasure (2007) describes sound as an important and undiscovered brand-building tool. The research will also look at how an online environment can benefit the brand. IBM’s Study on social media and CRM outline that companies who engage online with customers can “Enable rapid, viral distribution of offers and content that may reach beyond what could be done in traditional channels – all with endorsement from connections people trust.” The main premise of the customer based-brand equity model is “the power of a brand resides in the minds of customers” (Keller, 2001) Figure 1: Customer - Based Brand Equity (CBBE) Model (Keller, 2001) 17 Step 1: Who are you? Brand Identity Step one of the CBBE-Model is to make consumers connect the brand with the needs that the product of a brand can fulfil. Along with these consumers’ needs and wants, brands can identify music communications that congruently mirror its core attributes. This in turn may give rise to a purchase or consumption action in the consumer. Block 1: Brand Salience Keller (2008) tells that “achieving the right brand identity means creating brand salience with customers. Brand Salience measures awareness of the brand.” Agreeing with Keller, Egan (2007) explains Brand Salience in terms of awareness, describing it as the ability of a brand to stand out from all other brands in a category over and above the competition as important, prominent and noticeable. Brand Salience is “probably the most important characteristic any low-involvement brand can possess” (Elliott and Percy, 2011). It serves to differentiate the brands along a recall/familiarity dimension” (Aaker, 2010). “The salience of a brand will determine if it is recalled at key time in the purchasing process” (Aaker, 2010). Aaker (2010) explains that because consumers are flooded every day by more and more marketing messages, the challenge of building awareness and presence is formidable, particularly considering the fragmentation and clutter that exist in mass media. Aaker (2010) continues to state one route of enhancing brand visibility to consumers, is to go beyond the normal media channels by using event promotions, publicity, sampling and other attention grabbing approaches. 18 “Music has the capacity to communicate brand values and increase salience. Classical music, for example, can imbue brands with notions of high culture and high standards” (Wardle, 2002). Elliott and Percy (2011) explain “Brand equity springs from consumer awareness for the brand triggers associations in memory that are linked to the brand. Over time this positive brand attitude takes on strong emotional associations that extend well beyond simply ‘liking’ the brand.” Keller speaks of Brand Salience in terms of brand awareness aspects depth and breadth. He speaks of depth as the customer’s ability to recall or identify the brand while breadth is described as the range of purchase and consumption situations the brand induces. To be highly salient, Keller states that a brand must have both depth and breadth (Keller, 2001 a). Step 2: What are you? Brand Meaning Step two of the CBBE-Model involves establishing brand meaning by making the consumers link more detailed characteristics with the brand. Consumers create associations when they come in contact with a brand, it is important for the brand to control these associations the consumer perceives. Aaker (2010) explains further in stating “the associations attached to a firm and its brands can be key enduring business assets, as they reflect the strategic position of the brand. A brand association is anything that is directly or indirectly linked to the consumer’s memory to a brand” Hultén (2009) tells that sound has the ability to extract memories. She continues to explain that hearing a particular sound can trigger a memory from the past in an 19 individual that arouses certain associations. This confirms that music is a powerful tool in shaping consumer perceptions and when building brand value Duncan and Moriarty (1998) state “Perception is more important than reality.” Block 2: Performance “Brand Performance describes how well the product or service meets customers’ more functional needs” (Keller, 2008). Keller (2001a) states that it is the basic properties of the brand in terms of actual product characteristics that make up the performance associations. He also suggests that the performance dimensions can be used for product differentiation. “Brand performance transcends the product’s ingredients and features to include dimensions that differentiate the brand” (Keller, 2008). “A product (or service) and its components should be critically and objectively compared both with the competition and with customer expectations and needs. How good a value is it? Can it really deliver superior performance?” (Aaker, 2010) The following five types of attributes and benefits which often underlie brand performance are: 1. Primary ingredients and supplementary features: The customer’s beliefs about how well the primary and secondary features of the product operate (Keller, 2008). 2. Product reliability, durability, and serviceability: Reliability measurers the performance consistency over time and from purchase to purchase. Durability is the expected economic life of the product. Serviceability is the ease of repairing the product if needed (Keller, 2008) 20 3. Service effectiveness, efficiency, and empathy: Service effectiveness measures how well the brand satisfies customers service requirements. Service efficiency describes the speed and responsiveness of service. Finally, service empathy is the extent to which service providers are seen as trusting, caring, and having the customer’s interests in mind (Keller, 2008). 4. Style and Design: These are associations that go beyond functional aspects to more aesthetic considerations such as its size, shape, materials and colour involved. Product performance therefore depends on sensory aspects (Keller, 2008). 5. Price: The pricing policy for the brand can create associations in consumers’ minds about how relatively expensive (or inexpensive) the brand is, and whether it is frequently or substantially discounted. Consumers may organise their product category knowledge in terms of the price tiers of different brands. Therefore price is a particularly important performance association (Keller, 2008). Block 2 of the consumer based brand equity framework does not relate to this study as it is referring to the actual product of the brand. The researcher felt it was important to include block 2 in understanding brand equity as a whole. Block 3: Imagery “Brand imagery depends on the extrinsic properties of the product or service, including the ways in which the brand attempts to meet customers’ psychological or social needs. It is the way people think about a brand abstractly, rather than what they think the brand actually does” (Keller, 2008). Powell (2011) explains this further as, “the brand image represents the emotional image a consumer holds in their mind 21 about a brand. A brand image is made up of a set of emotional attributes that describe the emotions associated with that brand in a customer’s mind” Using music in line with the brand can create certain types of imagery associations or a certain lifestyle which consumers may want to buy into. Brands associated with a certain kind of music may attract consumers who are attracted to that music culture, lifestyle, Many kinds of intangibles can be associated with a brand; Keller’s CBBE Model highlights the main four: 1. User profile: This is a set of brand imagery associations which involves the type of person who uses the brand in question. It can cause consumers to have profiles or mental images of users or idealised users. These associations may be based on demographic or more abstract psychological factors. If a consumer believes that many people use the brand they may think that the brand is popular or that it is the market leader. (Keller, 2001a) 2. Purchase and usage situations: A purchase situation association can be based on aspects such as; the distribution channel, type of retail store, ease of purchase and associated rewards. Usage situation associations can be based on aspects such as; when the brand is used, where the brand is used, and during what type of activity the brand is used.(Keller, 2001a) 3. Personality and values: A brand can take on human personality traits and values. This involves descriptive usage imagery as well as rich contextual information. Keller identifies five dimensions of brand personality: sincerity, excitement, competence, sophistication, and ruggedness. (Keller, 2001a) 22 4. History, heritage and experiences: Brands may take on associations to their past as well as to important events in the brand’s history. These may involve distinctly personal experiences or be related to behaviours and experiences of friends, family and others. These associations are therefore quite personal, but sometimes certain commonalities can be found. However, these associations may be more public and broad-based and therefore will be shared to a large degree. (Keller, 2001a) Step 3: What about you? Brand Responses Step three of the CBBE-Model calls to mind the feeling within consumers that they associate with a brand and their personal opinions about it. The power of music operates by creating moods that enhance product evaluations and facilitate message acceptance (Bruner, 1990). Therefore a response to a brand can be created by using music to change consumer moods towards a brand and alter how the brand message is accepted or perceived. It is of the interest of the study to determine if using music to engage customers online can contribute to the brand responses. Block 4: Judgements “Brand judgments are customers’ personal opinions about and evaluations of a brand, which consumers form by putting together all the different brand performance and imagery associations” (Keller, 2008) The more positively a consumer evaluates a brand, the more likely they will approach or consume it (Priester, 2004). In using music to engage consumers online with the brand, this may shape judgements on the brand as the music may correlate certain associations with the brand. 23 Keller tells that there are four main types of brand judgements with are essential to creating a strong brand; judgements about quality, credibility, consideration and superiority. Brand quality: This is perhaps the most essential judgement which relates to the various ways in which the consumer perceives the brand’s quality. Consumers can hold a host of attitudes towards a brand, but the most important, relate to its perceived quality and consumer value and satisfaction (Keller, 2008). Brand Credibility: Consumers may also form judgments with respect to the company behind the brand. This refers to the degree that the brand and its company as a whole are thought of as credible in the following dimensions: Perceived expertise, trustworthiness and likeability (Keller, 2008). Brand Consideration: This depends in part, on how personally relevant customers find the brand and is a crucial filter in terms of building brand equity. Brand consideration is therefore the extent to which strong and favourable brand associations can be created as part of a brand image (Keller, 2008). Brand Superiority: This measures the extent to which customers view the brand as unique and better than other brands. Superiority is critical to building intense and active consumer relationships. It is largely dependent on the number and nature of unique brand image associations (Keller, 2008). Block 5: Feelings “Brand Feelings are customers’ emotional responses and reactions to the brand” (Keller, 2008). Aaker (2010) explains these emotional responses in terms of benefits; 24 he puts them into two categories of emotional and self expressive benefits. “Emotional benefits relate to the ability of the offering to make the consumer feel something during the purchase or use experience......Emotional benefits are all about the ‘I feel....’ statement: I feel energised, I feel warm” (Aaker 2010). “Self-expressive benefits are all about the ‘I am....’ statement: I am successful, I am Young” (Aaker, 2010). Consumers do more than just simply process incoming information when making purchasing choices (Park, 1986); Consumers will also engage themselves in imaginative, emotional and enthusiastic consumption experiences (Woods, 1981). This means consumers don’t just buy products for what they functionally do, they buy products for the meanings and feelings attached. One of the papers interests is in establishing how using music online as an engagement tool can actively contribute to the level and type of consumer feeling that is evoked. Consumer feelings can be mild or intense as well as positive or negative in nature (Keller, 2001a). Keller (2008) outlines six important types of brand-building feelings: 1. Warmth: Brands that evoke soothing feelings such as peaceful, sentimental, warm-hearted or affectionate. 2. Fun: Upbeat types of feelings make consumers feel amused, light-hearted, joyous, playful, and cheerful. 3. Excitement: Brands that create excitement may generate a sense of elation, of being alive, or feeling cool or sexy. Consumers feel energised and as though they are experiencing something special. 25 4. Security: Brands that produce a feeling of safety, comfort and self-assurance. Security occurs when the consumer associates the brand with the elimination of worries or concerns. 5. Social approval: Consumers feel that others look favourably upon their appearance and behaviour as a result of the brand. The consumer therefore receives positive feelings from the reactions of others to them. 6. Self-respect: The brand makes consumers feel better about themselves, therefore consumers feel a sense of pride, accomplishment or fulfilment from the brand. Step 4: What about you and me? Brand Relationships Step four consists of establishing a relationship between brand and consumers which results in consumer engagement and loyalty. Stockfelt (1997) explains how people live their lives in interactive relationships with sound. This has resulted in that it is through sound that people establish an identity. Therefore if consumers see an identity in a brand that is matched to theirs, it is more likely that they would have a strong relationship with the brand. Music also quicky communicates brand identities meaning that consumers can establish a brand identity faster. Block 6: Resonance This is the final step in the CBBE – Model which focuses on the relationship the customer has with the brand. “Brand Resonance describes the nature of this relationship and the extent to which customers feel that they are ‘in sync’ with the brand” (Keller, 2008). 26 “It is the depth of psychological bonding a consumer has with the brand. Brand resonance therefore is important for marketers to enable them to develop a long-term relationship with consumers through their brands” (Kumar, 2007) Using music to engage with consumers online may create interactive relationships between brand and consumer. Keller explains that brand resonance involves intensity and activity aspects. Intensity refers to the strength of the attitudinal attachment and sense of community, whereas activity is the frequency of purchase and usage of the brand, as well as how often the consumer engages in brand activities not related to the purchase and usage of the brand (Keller, 2001a). Brand Resonance can be broken down into four categories: 1. Behavioural Loyalty: This can be measured in terms of repeat purchases and the amount or share of category volume attributed to the brand. This is looking at how often and how much a consumer purchases a brand. 2. Attitudinal Attachment: To successfully create resonance, a brand must be perceived as something special in a broad context since some consumers buy specific brands merely out of necessity and accessibility. Consumers should go beyond having a positive attitude towards the brand. A strong personal attachment is necessary to create attitudinal attachment. Consumers who have attitudinal attachment to a brand may state that they love the brand and describe it as one of their favourite possessions. 27 3. Sense of Community: Identification with a brand community occurs when consumers feel kinship or affiliation with other people associated with the brand. It can be consumer connections in the form of fellow brand users or consumers, as well as individuals from the company (Keller, 2008). A brand relationship can exist online or offline (McWilliam, 2000). 4. Active Engagement: Keller (2008) claims that perhaps this is the strongest affirmation of brand loyalty, which occurs when customers are engaged, or willing to invest time, energy, money, or other resources in the brand beyond those expected during purchase or consumption of the brand. Consumers therefore become brand evangelists and ambassadors since they actively communicate about the brand as well as strengthen the ties of others. Summary In summary using music to engage consumers online may affect consumer based brand equity in the following ways: Step 1: Brand identity, music is used to communicate brand values in a fast an effective way to the consumer. Using music that mirror brand core attributes increases salience. Step2: Brand meaning, music is an influential means to shaping consumer perceptions and when building brand value, brands associated with a certain kind of music may attract consumers who are attracted to that music culture or lifestyle. Step3: Brand responses, a reaction to a brand can be created by using music to change consumer moods towards a brand and alter how the brand message is accepted 28 or perceived. If the consumer’s observation of the brand is a positive one, this will result in the consumer having a deeper engrossment within the brand, perhaps triggering a brand response. Step4: Brand relationships, if consumers see an identity in a brand that is matched to theirs, it is more likely that they would have a strong relationship with the brand. Creating memorable consumer experiences such as participating in a musical collaboration with other users, will allow the consumer to feel exclusive and produce a loyalty towards the brand. Using music to engage consumers online affects every step in building brand equity, this is what makes it a highly influential tool and proves its worth within a brand strategy. Music is a powerful tool for brands; when used in conjunction with social web it can engage a target audience in producing strong brand equity. Consumers will return time and time again to the brand as they are gaining a positive experience with is then linked to the brand. 2.6 Customer engagement The research question in this paper asks how to achieve strong brand equity by using music to engage consumers online? An important element of this question is the phrase ‘to engage’. This study is now going to define customer engagement and how engagement is extremely important to the brand in building and sustaining brand equity. There has been some debate to what exactly customer engagement is but there is no set definition, or full agreement among professionals. However they do share the 29 opinion of collaborative relationships between the customer and the brand. Patterson’s and Haven’s definition of customer engagement are quite similar in how much the customers level of involvement, interaction, physical cognitive and emotional presence in their relationship with a brand create customer engagement (Patterson, 2006), (Haven, 2007). Whereas Shevin tells that customer engagement is “Repeated – and satisfying – interactions that strengthen the emotional connection a consumer has with a brand” (Shevin, 2007). Bowden explains that customer engagement is the same process in gaining customer loyalty with new customers but this loyalty must be maintained to keep the customer engaged (Bowden, 2009). Hollebeek describes “the level of expression of an individual customer’s motivational, brand-related and context-dependent state of mind characterised by a degree of activation, identification & absorption in brand interactions” (Hollebeek, 2010). Customer Relationship Management and Customer Experience Management In the area of customer engagement the terms Customer Relationship Management and Customer Experience Management are mentioned a great deal. It is important to understand the differences between the two in understand customer engagement further. CRM, or Customer Relationship Management, is a business strategy designed to reduce costs and increase profitability by solidifying customer satisfaction, loyalty, and advocacy. True CRM brings together information from all data sources within an organisation to give one, holistic view of each customer in real time. This allows customer facing employees in such areas as sales, customer support, and marketing to make quick yet informed decisions on everything from cross-selling and up selling 30 opportunities to target marketing strategies to competitive positioning tactics. (CRM Magazine, 2011) The concept of customer experience (CX) was first introduced by Pine and Gilmore in their 1998. They believe that successful businesses influence people through engaging, authentic experiences that render personal value (Pine and Gilmore, 1998). In Helping to explain the difference between CRM and CX Jim VonDerheide vice president, CRM Strategies, for Hilton Hotels asks “Do I have a relationship with 17 million people?” when talking about customer experience management. “I don’t think I do,” VonDerheide said, answering his own question. “Do I interact with 17 million people? You bet.” (Customerthink, 2011) Customer Relationship management is knowing everything about your customer, perhaps so you know which customers to sell certain products to and what market strategies you can use on them. Customer Experience management is how you interact with the customer, perhaps to gain more customers, to give current customers an experience that will have them using word of mouth. Basically giving current customers a brilliant experience and to gain more. This study is focusing more on the side of Customer experience management through using music to engage consumers online. The Engagement Process online In terms of social web, collaborative engagement is prominent today due to the rise of social networking sites. The ease of access between brand and consumer has never 31 before been made so easy. Brands are now creating innovative media marketing campaigns online to stage experiences for the consumer. “Companies stage an experience when they engage customers in a memorable way”, (Pine, 1999). When a consumer is engaging with a brand and the experience is enjoyable, the relationship between consumer and brand grows and the steps to building brand equity is formed for the brand. “Engagement is central to the effective use of social technology and the creation of social business. Unlike traditional media and the business processes of selling based on it, social technologies push towards collaboration rather than exposure and impression” (Evans, 2010) Evans (2010) puts forward a support a ladder-type engagement model with customer collaboration as the end point. Consumption: in terms of social media means downloading, reading, watching, or listening to digital content. It is the basic starting point for nearly any online activity, and especially so for social activities. Curation: is the act of sorting and filtering, rating, reviewing, commenting on, tagging, or otherwise describing content. Creation: Content creation requires community members to actually offer up something that they have made themselves. Collaboration: occurs naturally between members of the community when given the chance. Blogging is a good example. 32 When a brand is using music to engage consumers online to achieve strong brand equity, the consumers engagement level ideally should be at the creation stage or even better at the collaboration stage of Evans (2010) engagement model. At these stages the consumer is more involved; therefore they are having a more memorable experience, which builds associations and a sense of community that will link to the brand. As most brands are now actively involved in staging experiences for consumers online, it is important a brand ensures that their message is heard or seen in the crowd of this hyper competitive market. How can a brand utilise customer engagement in their online marketing campaigns in an exciting and fresh way? Schmitt (1999) states that creating cognitive problem solving experiences will engage consumers creativity. 2.7 Social Web and Social Media There has been much research into the concept of social media; however there have been several conflicting ideas relating to the similarities and characteristics between social media, web 2.0 and user generated content. Kaplan and Haenlein define social media as “A group of internet-based applications that build on the ideological and technological fountains of web 2.0, and allow the creation and exchange of usergenerated content” (Kaplan and Haenlein, 2010) Weber’s definition covers technologies commonly called “social media” or “Web 2.0” under the term social web, which he defines as “the online place where people with a common interest can gather to share thoughts, comments and opinions” (Weber, 2009). This paper will continue to apply Weber’s term social web to mean the terms social media and web 2.0. 33 Solis (2010) shares the view of social web as any “service that uses the internet to facilitate conversations” along with Newlands (2011) who states “Social media is about creating conversations and cultivating relationships online”. Expanding on this, Scott (2010) gives the following definition; “Social media provides the way people share ideas, content, thoughts, and relationships online. Social media differ from socalled ‘Mainstream media’ in that anyone can create, comment on, and add to social media content. Social media can take the form of text, audio, video, images, and communities” (Scott, 2010). The authors on this topic appear to reiterate the words ‘share’ and ‘conversation’ in their definitions; these are extremely engaging activities that allow for much interaction. Social media simply allows for the ease of social activities that, in the offline world, we typically participate in on a daily basis. The main creator of the World Wide Web, Tim Berners Lee stated “The web is more a social creation than a technical one. I designed it for a social effect--to help people work together--and not as a technical toy. The ultimate goal of the Web is to support and improve our weblike existence in the world. We clump into families, associations, and companies. We develop trust across the miles and distrust around the corner. What we believe, endorse, agree with and depend on is representable and increasingly represented on the web.” Social Web therefore "can be seen as an evolution back to the Internet's roots, since it re-transforms the World Wide Web to what it was initially created for: a platform to facilitate information exchange between users." (Kaplan, 2010) 34 What makes up social web? Constantinides (2008) presents the three main dimensions of social web as: Application Types, Social Effects and Enabling Technologies 1. Application Types 1. Blogs: Short for web logs: online journals which are often combined with podcasts i.e. Digital audio or video that can be streamed or downloaded to portable devices. 2. Social networks: Platforms which allow users to build personal websites accessible to other users for exchange of personal content and communication. 3. Communities: Websites organising and sharing particular types of content. 4. Forums / Bulletin Boards: Websites for exchanging ideas and information usually around special interests. 5. Content Aggregators: Applications allowing users to fully customise the web content they wish to access. These sites make use of a technique known as Real Simple Syndication (RSS). 1 Enabling Technologies - Social web has seen a rise in the creation and improvement of open source software. The nature of social web allows for “collaborative development and continuous, real time improvement” (Constantinides, 2008). The user can become a co-developer of these online applications. 35 Social Effects The ease of generating and gathering information for users in a social web environment allows for the creation, sharing and dissemination of information which results in democratisation of knowledge and allows active participation by users as contributors, reviewers and editors. Users can easily create communities of special interests and further share their experience and knowledge, but also engage in a transparent conversation with the industry or politicians. The result is “a unique form of customer empowerment allowing customers to affect as never before the market power structures, and more importantly, the shape of future marketing” (Constantinides, 2008). Social web applications are becoming more and more popular as the advantages they offer to users and their effect on consumer power (Urban 2003). Interaction with peers triggers new customer needs and alters buying attitudes. 2.8 Marketing a Brand through Social Web Marketing a brand online through the uses of social web has, according to Scott (2010) changed the rules or marketing and PR. He states that “prior to the web, organisations had only two significant choices to attract attention: Buy expensive advertising or get third party ink from the media. But the web has changed the rules. The web is not TV. Organisations that understand the new rules of marketing and PR develop relationships directly with consumers” (Scott, 2010). “The explosion in Consumer Generated Media over the last couple of years means consumers’ reliance on word of mouth in the decision-making process, either from people they know or online consumers they don’t, has increased significantly” (Carson, 2009). 36 This means that brands need to start creating conversations with consumers online and encourage them to continue the conversations with their online friends. This also means the brand will get ultimate exposure with its target audience from developing relationships with its consumers. Facebook has launched a new 'comment ad' which aims to emulate word-of-mouth marketing at the same time as leveraging the social network's scale. If users comment on information posted on brands' Facebook pages, then that interaction will appear in the user's newsfeed and a related advertisement, or "sponsored story" will appear on their wall. A Facebook spokeswoman said: "If people choose to engage with the ad and comment, the story can be amplified by the brand – with the aim of driving further conversations amongst friends. It allows brands to achieve greater recall and brand engagement." (The Telegraph, 2011) This announcement of Facebook’s new ‘comment ad’ came soon after IBM’s study on Social Media and Customer Relationship Management. The study told that companies who engage online with customers can “Enable rapid, viral distribution of offers and content that may reach beyond what could be done in traditional channels – all with endorsement from connections people trust. Companies also can use social platforms to mine data for brand monitoring and valuable customer insights, which can spark innovations for improved services, products and customer experiences. In a constant cycle of listen-analyse-engage evolve, organisations can optimise their social media programs to continually enhance their business” (IBM, 2010). 37 2.9 Behaviours of consumers “Consumer insight is critical to success; their behaviours and motivations should be considered an imperative. Understanding and harnessing how fans consume and interact with music will ultimately determine the success of a campaign” (Sarah Tinsley, Heartbeats International Network) Consumer behaviour can be defined as “the behaviour that consumers display in searching for, purchasing, using, evaluating, and disposing of products and services that they expect will satisfy their needs” (Schiffman, 2009). As a brand it is important to understand the needs of the consumer to strategically manage the brand, therefore leading to strong brand equity. In the book ‘The Cluetrain Manifesto’ it was predicted the Internet would evolve to a point where the consumer holds the “power” and no longer could the corporate world continue to communicate to their markets (the people they wish to interact with) in a push marketing or broadcast manner (Levine, 1999). This ‘power’ is now the rising trend of the transformation of consumers to prosumers, this activity is known as prosumption. Prosumption and Prosumer “Prosumption involves both production and consumption rather than focusing on either one or the other” (Ritzer, 2010). Toffler (1980) argued that prosumption was predominant in pre-industrial societies; what he called the “first wave”. It was followed by a “second wave” of marketisation that drove “a wedge into society, that separated these two functions, thereby giving birth to what we now call producers and 38 consumers” (Toffler, 1980). McLuhan and Nevitt suggested in their 1972 book Take Today, that with electric technology, the consumer would become a producer. Alvin Toffler (1980) merged consumer and producer together thus coining the term ‘prosumer’. It is important to note that the internet and web 2.0 did not create prosumers; it merely acted as a facilitator to the activity of prosumption (Ritzer, 2010). In the mid 1950’s fast food chains began relying on consumers to clean up after themselves in their restaurants, the consumer would have to take their waste to a bin. This is putting consumers to work which turned them into prosumers (Ritzer, 2010). Other business saw this trend and began to do the same; examples are pumping your own petrol at the petrol station, serving as a bank teller at the ATM machine or working at the checkout counter at the supermarket by scanning your own food and bagging it (Ritzer, 2010). Prosumption can now been seen online due to social web, examples such as Wikipedia, where users create articles and edit and update them and Social networking sites such as Facebook , users create profiles that include video, photos and text and build communities. (Ritzer, 2010). These sites are relying on the consumer to create the content for them, As Levine, (1999) stated the consumer holds the “power”. Ritzer suggests that many people seem to prefer and enjoy prosuming, he gives the example of a prosumer being empowered on Facebook as they can choose exactly how to present themselves and can alter that presentation at will (Ritzer, 2010). Prosumers enjoy and love what they are doing and are willing to donate long hours to it for pay (Ritzer, 2010) 39 “In the new worlds of consumer and prosumer capitalism, the brand is all important whereas in earlier production-oriented capitalism the goal was to create a profitable product with the hope that it, in turn, would generate a successful brand. Now the situation is largely reversed and it is the brand which comes first, the profitable product will follow once the brand is institutionalised” (Ritzer, 2010) This discussion highlights that the consumer is now involved in prosuming, which is an activity that they enjoy. Leading brands are now aware of this fact and are encouraging them to interact, engage or create content for the brand online. With the prosuming of the brand, not only are relationships being forged, but the sharing of consumer created content for the brand, helps to spread word of the brand to others online. Consumers are now, in way, working for the brand. This leads to the ‘Produser’. Produser The next level of prosumer is to produser. Dr Axel Bruns, a professor at Queensland University of Technology, has conducted a study into understanding user-led content creation, which those involved are given the title, ‘produser’. He explains that in “collaborative communities the creation of shared content takes place in a networked, participatory environment which breaks down the boundaries between producers and consumers and instead enables all participants to be users as well as producers of information and knowledge - frequently in a hybrid role of produser where usage is necessarily also productive” (Bruns, 2008). 40 Produsers do not engage in a traditional form of content production, but are involved in ‘produsage’ this is "the collaborative and continuous building and extending of existing content in pursuit of further improvement” (Bruns, 2008). This activity of produsage was mentioned earlier in this study where Coca Cola launched ‘Maroon 5 24 hour live session’. This enabled music fans in helping inspire Maroon 5 to write a new song in just 24 hours using a dedicated website and social networking. The collaborative and continuous building and extending of existing content is the main premise of Coca Cola’s online music strategy at the time. Theory of motivation Zuckerman (2000) puts forward the arousal theory of motivation; he proposes that people need to be aroused if they are to become motivated. Zuckerman constructed a ‘hierarchy’ of stimulation 1. Thrills, adventure-seeking, risk taking through extreme sports or adventure travel. This is the highest level of arousal. 2. Experience-seeking through travel, walking, the arts, books. This is the second highest level of arousal. 3. Disinhibition, social stimulation, parties, drinking alcohol,etc. 4. Boredom. The need to change things around, perhaps to buy new products, try new things. A brand will always seek to have the consumer in the thrill and experience seeking stages of stimulation, as this is the level were consumers are more alert and in concentration. Therefore the consumers mind is more prone to absorbing memorable experiences. Meaning a consumer is more susceptible to retaining a brand message 41 thus brand awareness is created. This is why brands are now opting in using music to engage consumers online in exciting ways; if consumers are aroused from the brand experience, they are more likely to become motivated and share this experience with others. Brand awareness is being spread. Classical Conditioning (with music) Pavlov’s classical conditioning theory (1927) is a famous experiment on changing or altering behaviours. Using a bell to call his dogs to their food, Pavlov showed that after a few repetitions, the dogs would salivate in response to the bell as they would associate the sound with food. Classical conditioning suggests that pairing a product (neutral stimulus) with a wellliked piece of music (unconditioned stimulus) will create an association between the two, and therefore a preference for the product (a conditioned response). (ApaolazaIbanez, Zander, Hartmann, 2010) A researcher, Gorn 1982 held an experiment on the effects of music on choice. Using the Classic conditioning approach, he matched a light blue or beige coloured pen (neutral stimulus) with both well liked and disliked music (unconditioned stimulus). The results showed that seventy-nine percent of the subjects chose the pen with music they liked – a conditioned reaction (Gorn, 1982) Brands at present, are attempting to condition consumers into associating new music, music lifestyles and festivals with the brand. This is being achieved through using music to engage consumers online. Consumers may find after engaging with a brand in this way, the associations created are youthfulness, energy and innovation, which are all very attractive in a brand to the consumer. 42 2.10 Audio / Music Branding Music is defined as a complex chemistry of three controllable elements; Time, pitch and texture (Bruner, 1990). Jackson (2003) refers to the Oxford Dictionary of English as the best definition of music “The art or science of combining vocal or instrumental sounds (or both) to produce beauty of form, harmony and expression of emotion” Many brands are utilizing audio strategically when building their brand identities; this use is known as audio branding or sonic branding. There is no set definition for audio branding and experts appear to have opposing opinions on the topic. Jackson, a well known author in sonic branding, explains that audio branding can mean many different things in many different scenarios; however he primarily describes audio branding as a tool to reinforce an identity focusing mainly on sound logo’s (Jackson, 2003). Fulberg on the other hand describes audio branding as a means where customers can be motivated and encouraged to make purchases by certain kinds of music that aim as brand prompts to aid consumers to recall their previous experiences with a brand (Fulberg, 2003). Both Jackson and Fulberg appear to be focusing on different areas of audio branding. Franus, a brand strategist, includes a wide definition of audio branding including two clear cut approaches. He describes audio branding as the intentional use of music, sound and voice to create a connection between people and organisations (Franus, 2007). Franus has outlined two approaches to building an audio identity. The first and most commonly used is promotional audio branding, which aims to strengthen the brand 43 identity in the same way as a visual logo would, for example “Intel inside” have a musical wave (‘dum, da da da dummm!’) that is extremely identifiable. The Second approach is actionable audio branding, which intends in affecting emotions and changing behaviours in an approach that support the brand. Franus has described this as “Linking sound to the brain”(Franus, 2007). Sound can encourage and adjust mood and stress levels and can enable the transformation from one set of feelings to another over short time periods (DeNora, 2000). Transferring the associations and feeling of the sound to the brand. An example of actionable audio branding is highlighted through the research carried out in a British wine shop to establish the function of background music in purchase decisions. For a few days French and German music was played within the shop changing between the two. The results showed that on French-music days, the French wine outsold the German wine by a ratio of four to one. On German-music days, German wine outsold the French by a ratio of three to one. (North, Hargreaves and McKendrick, 1999) For the purpose of this study, this paper will adopt the definition of audio branding from Franus following the second approach he suggests; actionable audio branding which affects emotions and behaviours, this is what happens when using music to engage consumers online. Dunbar (1990) explains “music can give an emotional dimension to the brand” and Fulberg (2003) states “music can create a bond between consumers and brands”. This is the emotional affects of audio branding. Franus (2007) tells that “Sound triggers recall and reactions”, this is the behavioural aspect of audio branding. In this study, actionable audio branding through music is employed in 44 a youthful and engaging way online. The emotional and behavioural changes in consumers are transforming them from consumers, into fans of the brand. The musical aspect almost becomes a subculture to the brand The use of actionable audio branding is backed up my Kilian (2009) who states “a common trait of all acoustical brand elements is that they affect us emotionally and increase brand recognition, often times beyond our awareness and our field of vision.” 2.11 Musical Fit Musical fit is explained as a consumer’s subjective perception of the music’s relevance or appropriateness to the central brand message (Macinnis and Park, 1991). The music chosen to use in conjunction with the brand must fit with the brand message and values, otherwise consumers will get frustrated as there would be a lack of consistency across the brand. When the musical fit is correct for the brand, “Increasing audience attention to music enhances message reception when the music evokes message-congruent thoughts” (Kellaris, Cox, and Cox, 1993). This statement is suggesting that the music improves the communication of the brands message to the consumer, once the music is fitting to the brand message. Therefore the consumer can identify with the brand faster. Macinnis and Park (1991) highlight that when there is a fit between the musical execution and the brand message, less cognitive power is need to link to the brand time after time. 45 2.12 Music as an engagement Tool Jakob Lusensky CEO and founder of Heartbeats International, informs us that music encourages engagement”, he also tells us that “music provides the spark for people to socialise, energise and organise. It’s an engine for social interaction.” In his report, Sounds like branding, Lusenky (2010) puts forwards the idea of using music to engage the customer; using “the power of music to turn customers to fans of the brand.” Franus in 2007 backs Lusenky theory up in saying that “sound and voice create a connection between people and organisations”. Music is a powerful factor in the engagement process, it is capable of attracting attention, conveying messages, influencing perception in many ways, evoking emotions and helping to retain information (Gorn, 1982). 2.13 Strategies for working with music online For numerous years brands worked in promoting themselves under Jerome McCarthy’s (1960) marketing model of the four P’s; product, place, price and promotion. However today we are seeing an adjustment in this marketing model due to the change of communications through social media. The uprise in social media means it has never been easier for a brand to reach out and engage with the consumer using social media’s as the platform for engagement. Brands are now changing to model of the four E’s; emotion, experience, engagement and exclusivity (Lusensky, 2010) Jakob Lusensky CEO and founder of Heartbeats International, explains that as music is more accessible today, this is having a huge effect on social media networks. Some 46 that revolve around music such as ‘iTunes’, ‘My Space’ and ‘Last.fm’ are rapidly become more popular. Lusensky tells that media research reports show that two out of five social media networkers have music embedded in their personal profile. “Without a doubt, music is an engine that helps to facilitate the exponential growth of online networks”(Lusensky, 2010) If brands wish to follow Lusensky’s four E’s model of emotionally engaging with the target group and creating exclusive experience, Lusensky states “it’s no longer enough to offer just music”. Brands “have to offer music that both connects with the brand and creates true value for customers” Lusensky offers three basic strategies that a brand can use to connect and give value to customers. 1. Association Strategy 2. Involvement Strategy 3. Exploration Strategy The first of these strategies is association strategy, which is a brand connecting to artists that connect to audiences. Lusensky gives the example of Bacardi connecting to Groove Armada. Barcardi was able to offer their customers exclusive recordings of Groove Armada available through an online media platform. The result of this connection was extensive press coverage as customers spread the music and engaged actively with the brand. The next strategy outlined is Involvement strategy which is through co-creation or ‘crowd surfing’. There are different ways of implementing an involvement strategy; however a popular method is initiated through remixing competitions on social media 47 networks such as MySpace or Soundcloud. Customers are invited to remix music from particular artists and share the results. This method works well on social media networks because it includes the customer and it motivates people to engage with each other. The final strategy is exploration strategy, which guides people to new music and artists that they haven’t heard before. This could be done through launching new artists in affiliation with the brand or by organising talent scout competitions. 2.14 Summary A brand will seek to have the consumer in the ‘thrill’ and ‘experience’ seeking stages of Zuckerman‘s (2000), theory of motivation, as these are the levels were consumers are more alert and in concentration. Brands who use music to engage consumers online will achieve this, as music is a powerful tool capable of attracting attention and evoking emotions. When combined with engagement online, consumers will be in a highly motivated condition, driving them to take part in collaboration or creation online. Consumers who are involved in collaboration or creation are at the highest level of Evans (2010) engagement model. It is at this level that the consumer’s mind is more prone to absorbing memorable experiences; meaning a consumer is more susceptible to retaining brand messages and thus, brand awareness is created. This is why using music to engage consumers online is powerful in achieving brand equity; if consumers are aroused from the brand experience, they are more likely to become motivated and create and share this experience with others. Consumers become produsers through their collaborative and continuous building and extending of the 48 brand content they are engaging with. Brand awareness is created and consumers are being conditioned into perceiving the brand associations as youthful, energetic and innovative, which are all very attractive in a brand to consumers. Music is a powerful tool for brands; when used in conjunction with social web it can engage a target audience in producing strong brand equity. 49 3 3.1 Chapter 3: Methodology Introduction The aim of this chapter is to provide an overview of how the research is undertaken and outline the methods that were employed in meeting the objectives of the study. This is known as methodology Crotty (1998) defines methodology as “The strategy, plan of action, process, or design lying behind the choice and use of particular methods and linking the choice and use of methods to the desired outcomes”. Hines (2000) explains “It is important for all researchers to have a clear understanding of the most appropriate philosophical position from which to derive a suitable research method.” He continues to state “how this helps to provide the researcher with clarification, focus and consistency of research design.” Within this study, interviews and questionnaires were found most appropriate to understand the current trends in brands using music as an engagement tool by consulting with experts in the field and consumers. Their opinions were captured on this topic. This chapter will discuss the research methodologies undertaken and provide a rational as to why certain research approaches were chosen. 3.2 Identifying the research problem Identifying the research problem is an important element in the research process, Yegidis and Weinback (1991) explain that “First identifying and then specifying a research problem might seem like research tasks that ought to be easy and quickly accomplished. However, such is often not the case”. As it is essential to identify the research problem, a considerable amount of time should be taken in thinking it through (Kumar, 2010). 50 In identifying the research problem, a clear idea about what is needed to be found out and not, what you think must be found should be regarded. Kerlinger (1986) states “If one wants to solve a problem, one must generally know what the problem is. It can be said that a large part of the problem lies in knowing what one is trying to do” Research problem definition is identified further by being broken down into a series of research objectives and /or in the form of a research hypothesis. (Brace, 2006). The research objectives set out what the research will examine, objectives are broad statements that should provide direction. The research hypotheses are tentative assumptions made to the question being considered. (Polonsky, 2010). The main research question is outlined as “How to achieve strong brand equity by using music to engage consumers online?” 3.3 Research Objectives and Hypotheses 1. If an online environment is a suitable platform for engagement 2. If music is a viable engagement tool 3. Identify the value and benefits of using music to engage customers online however, to also highlight the barriers and costs involved. Discover if an online environment is a suitable platform for engagement H1. An online environment is a suitable platform for engagement 51 Rationale It is the purpose of this research to discover that an online space rather than an offline space is suitable for engagement. Determine if music is a viable engagement tool H1. Music is a viable engagement tool Rationale It is the purpose of this research to determine that music is a viable engagement tool with the ability to change behaviours and attitudes towards a brand Identify the value and benefits of using music to engage consumers online however, to also highlight the barriers and costs involved. H1. Value and benefits will be ample compared to the barriers and costs Rationale It is the purpose of this research to identify what the values and benefits are in using music to engage consumers online however, to also highlight the barriers and costs. In doing this the researcher will gain a insight into knowing if using music to engage consumers online, is a viable marketing choice for brands to use. 3.4 Data Collection With the research problem defined and an understanding obtained of the areas to investigate further, the researcher can now focus on when, where, how and why the necessary data is gathered. There are two types of data collection methods which a 52 researcher can use in helping to answer the research question. These are primary and secondary data 3.5 Secondary data Secondary data is data that has been already collected by someone else which the researcher needs only to extract the required information for the purpose of their study (Kumar, 2010). Kumer (2010) categories sources of secondary data from: Government or semi-government publications which collect data on a regular basis in a variety of areas and publish it for use by members of the public and interest groups E.g. Census, health reports, etc Earlier research which can provide an enormous number of research studies that already have been done by others, providing the researcher with the required information. Personal records which can provide historical and personal records that my offer the necessary information needed. Mass media which can provide reports published in newspapers, in magazines, on the internet etc, which can give another source of data required. Secondary data on many occasions will be quicker and cheaper to answer a question and this can have an important role in generating research options (McQuarrie, 1996) 3.6 Disadvantages of secondary data When using data from secondary sources, the researcher needs to be careful “as there may be certain problems with the availability, format and quality of data” (Kumar, 53 2010). Cooper and Emory (1991) highlight that information gathered is always subject to bias and the possibility of inaccuracy and that there is no way of knowing this. There is a lack of secondary data or literature in relation to building strong brand equity by using music to engage customers online, consequently primary data will be carried out for this study. 3.7 Primary data Secondary sources of data may not be sufficient to solve the problem; therefore the researcher must turn to primary data collection methods. “Primary data are originated by a researcher for the specific purpose of addressing the problem at hand” (Malhotra, 1999). If a researcher is to conduct the collection of primary data, a structure or guide is essential for gathering the relevant information required. This is known as Research Design. The author will now discuss this in detail. 3.8 Research Design Research design is a “master framework to guide the remaining steps of the research process – data collection, measurement, analysis and reporting” (Domegan and Fleming, 2007). Research design gives structure, order and logic to the remaining research steps (Domegan and Fleming, 2007). Domegan and Flemming (2007) explain, to organise the nature of the necessary information required, research designs have been structured to three types: exploratory, descriptive or casusal. Armstron and Kotler, (2010) outline each type of research design as follows: 54 Exploratory research is designed to gather preliminary information that will help identify problems and recommend hypotheses. Descriptive research is designed to describe things, such as the market potential for a product or the demographics and attitudes of consumers who buy the product. Casual research is designed to test hypotheses about cause and effect relationships. As there is a lack of secondary data or literature in relation to building strong brand equity by using music to engage customers online, exploratory research is a suited research design, as it aims to explore an area to understand it better. “Exploratory research is about establishing trends, patterns and ranges of behaviour that are unknown” (Domegan and Fleming, 2007). Exploratory Research allows for primary data collection methods such as Literature review, expert surveys, focus groups, indepth interviews or projective techniques (Domegan and Fleming, 2007). 3.9 Quantitative vs. Qualitative research Primary data may be qualitative or quantitative in nature. “Qualitative research provides insights and understanding of the problem setting, whereas quantitative research seeks to quantify the data and, typically, applies some form of statistical analysis” (Malhotra, 1999). At times qualitative research is carried out to explain the results obtained from quantitative research (Malhotra, 1999). This has been undertaken through the study in this paper; a survey was carried out to gain perspective on statistical opinions and attitudes of consumers, to help identify the topic’s that needed to be addressed further. As a result the study in this paper has adopted a mixed methodology in answering the research question. However, as 55 explained previously in the paper, this study will implement an exploratory research method which according to Domegan and Fleming (2007) is one way of generating qualitative data, which aims in exploring an area to understand it better. Therefore as this study requires in-depth analysis of attitudes and opinions, primarily qualitative research will be employed for the purpose of this study. 3.10 Survey Design As stated previously, quantitative research was first obtained through the use of a survey to gain perspective on statistical opinions and attitudes of consumers. This helps to identify the topic’s which need to be addressed further through a qualitative approach. “A survey is a systematic method for gathering information from (a sample of) entities for the purposes of constructing quantitative descriptors of the attributes of the larger population of which the entities are members” (Groves, 2009). As Sapsford ( 2006) puts it “a survey describes a population, it counts and describes ‘what is out there’.” To insure reliability and validity of the survey, a great deal of preparation and consideration is required during the design stage of the survey. Saunders (2006) explains that the time spent planning exactly what data must be gathered, how this data will be analysed and the designing of the survey to meet these requirements is crucial in answering the research question and meeting the objectives. Therefore the research objectives were looked at extensively in designing the questions for the survey. “The more structured the question, the easier it will be to analyse” (Youngman cited in Bell 2005). The wording used in the questions must also not confuse the respondents. Proctor (2005) highlights the importance which is needs to be given to 56 the appearance and organisation of the survey. “Well-structured questions will not present so many problems at the analysis stage” (Bell, 2005). Keeping this in mind a survey created using Surveymonkey.com allowed for the presentation of the survey to come across in a professional manner. The survey stated clearly its aim and how long it would take. Bell (2005) states “start with straightforward, easy to-complete questions and move on to the more complex topics”. For this reason, the first three questions are easy and straight forward in the purpose of profiling the respondents. Many types of questioning methods were used in collecting the necessary data to help answer the research question. The majority of the survey was constructed using close ended questions allowing the respondents to choose an answer which applied to them. If a respondent felt the need to elaborate further on their chosen answer ‘Comments (Optional)’ options was available on the majority of the questions. Finally the last question was an open ended question permitting the respondents to give additional opinions or feedback on the topic of a brand that interacts / engages with customers online using music. The use of Surveymonkey.com ensured the credibility of the answers given and granted the researcher to be confident with the end result. 3.11 Sampling “A sample is a miniature version of the population of which it is a part – just like it, only smaller. The best sample is a representative or a model of the population” (Fink, 2002). Bell (2005) explains it can be difficult for a researcher working on a small scale project to achieve a true random sample; therefore a researcher may be forced to interview anyone from the total population who is available and willing at the time. This is acceptable once the makeup of the sample is clearly stated and the limitations 57 of the data realised. However bell continues to state that even in small studies efforts should be made to select as representative a sample as possible. Aaker (2006) states sampling is required when the population size is too large and both the time and cost associated with acquiring the information from the population is high. Malhortra and Briks (2006) tell a population sample should combine of all elements that share some common set of characteristics and that comprise the universe for the purpose of the research problem. As the study is interested in how brands use music to engage customers online, only those who engage in online activities were deemed as possible respondents for the sampling frame. Holbrook and Schindler (1989) put forward a convincing theory, that the development of tastes for popular music follows an inverted U shaped pattern that reaches a peak around the 24th year of a person’s lifecycle. Therefore Preferences toward popular music appear to reflect tastes acquired during a person’s early 20’s. People are more tuned into music in this stage of their lives as they develop their individualism and endure social pressures from ones peer group that “reach peak intensity during a particular phase in one’s lifecycle” (Holbrook and Schindler, 1989). For the purpose of this research, respondents selected for the sampling frame were mostly close to the age of 24, this is the fact that they are more responsive to music and the brands appear to actively target this age bracket from engaging with them using music online. Due to the short time frame and lack of budget, online users, who mostly were aged in their mid 20’s sampled, were Irish. A simple random sampling method was applied to this study. This involves selecting the sample at random from a sampling frame using either random number or a 58 computer (Saunders, 2009). A computer was used in this study to randomly select participants online who fit the sampling frame. 3.12 Pilot Survey All data-gathering instruments should be piloted to test how long it takes recipients to complete them, to check that all questions and instructions are clear and to enable the researcher to remove any items which do not yield usable data (Bell, 2005). The survey used in this study was piloted by acquaintances that were similar to the one that will form the population of the sample frame. The test respondents were asked to complete the pilot survey through Surveymonkey.com while in the presence of the researcher. This allowed the researcher to note any difficulties they encountered with the survey. Their responses also enabled the researcher to review the questionnaire ready for the main distribution. 3.13 Distribution and return of survey Once a survey is developed and one or more pre-tests or pilot studies have been conducted, the next step is to gather data from an appropriate group of respondents (Wimmer, 2010). As stated previously the survey was administrated using an online application known as Surveymonkey.com as the study is interested in brands using music to engage customers online. The selected respondents were given access to the survey through a link which was sent to them via email or social network. When the survey was completed by the respondents they would click a “Finish” button sending the results to the researcher instantly. The survey ran for a week as the responses collected needed to be current as online trends can change rapidly. The survey 59 gathered one hundred responses which gained an ample perspective on the sample frame. The method of online data collection was an efficient and precise way of retrieving the data required as the researcher was confident, that only true online users were the respondents of the survey. 3.14 Industry Interviews - structure This study includes structured interviews with two industry professionals. A structured interview is one in which each subject or respondent is asked a series of questions according to a prepared interview known as a questionnaire. Structured interviews are carried out using a range of different data collection media. Interviewers can be uses to ask questions face to face with the respondent or subject; interviews can be carried out by telephone; questionnaires can be mailed to subjects; or questionnaires can be accessed by subjects through the internet (Brace, 2008). A questionnaire was sent to each respondent through email, once completed the researcher had access to the answers. The structured interview in the form of a questionnaire was used as both respondents do not live in Ireland and due to time limitations this option was found the most straightforward and efficient way of collecting the data required in answering the research question. “Most studies of how people respond to web-based questionnaires have found that they are completed more quickly than their equivalent telephone or face to face administered versions. Being quicker can help to make it a more pleasurable experience for the respondents” (Brace, 2008). The questions were piloted and tested before being sent to respondents. The questions asked mostly included open ended questions providing the respondent to give a great deal of feedback. 60 3.15 Purpose for industry interviews The purpose of the interviews with industry experts was to reveal their professional opinions on the following research objectives: 1. If an online environment is a suitable platform for engagement 2. If music is a viable engagement tool 3. Identify the value and benefits of using music to engage customers online however, to also highlight the barriers and costs involved. In assessing their professional opinions this will help the researcher to make conclusions on how to achieve strong brand equity by using music to engage with customers online. 3.16 Profile of interviewees Those chosen to participate in an interview were based on those most knowledgeable within their field on discussing the research objectives. Both respondents were given a different questionnaire which was specifically tailored to clarify their industry knowledge and to gain the best possible feedback from them. To ensure that the responses did not lose interest, the number of questions were kept below ten. In May 2011 contact was made with those required to participate in the research, this made certain that there would be adequate time for scheduling, execution and analysis. Selina Sykes was chosen to give her opinions due to her ability as an industry expert through her many years working as a Brand Manager for Unilever. Sykes has worked with brands such as Persil and Lynx and is currently Lynx Senior Brand Manager. 61 Steve Keller was chosen due to his ability as an industry expert through his work as creative Director and CEO of Nashville based iV music group and Frankfurt based iV2 music group. iV1 and iV2 are creative communities of audio and marketing professionals, focused on providing strategic audio branding for a wide range of global agencies and brands. He has a catalogue of works with brands such as Nike, Coca-Cola, McDonalds, Burger King, Toyota, Audi, Opel, Vodafone, and many more. 3.17 Limitations of Interviews Proctor (2003) points out interviews can suffer from some weaknesses. The one to one nature of the research means sample sizes are small therefore the information provided by the respondents may not be a true representation of research. Having a small sample size however enabled the researcher to seek responses free from the pressure and the interference of other respondents in a focus group situation. Consequently the findings would be exclusive to each professional and therefore more revealing of the varying attitudes and opinions held by the target group as a whole. Another limitation is not having an interviewer on hand to clarify questions or to repair misunderstandings, (Brace, 2008). The researcher understood this issue and ensured the questionnaires were piloted thoroughly with colleagues giving ample opportunity to mend any wrong impressions of questions. 62 4 4.1 Chapter 4. Research Findings Introduction Despite the growth of brands using music as an engagement tool online, there is limited research on its potential effect on creating brand loyalties. Studies have been carried out with regard to customer engagement, using music to promote brands, brands online and brand loyalties, however inadequate research has not linked these concepts together. The author’s main objective in this chapter is to analyse the data collected from various research methods conducted and to correlate the findings with the objectives and hypotheses outlined in the research methodology chapter. As mentioned previously a mixed research methodology was used, first data was established using a quantitative research method. A survey was carried out to gain perspective on statistical opinions and attitudes of consumers, to help identify the topic’s that needed to be addressed further. Secondly structured interviews were carried out with two industry experts to obtain their professional opinions on the research objectives and hypotheses outlined in the research methodology chapter. The researcher hopes the finding can create a concrete framework on how to achieve strong brand equity by using music to engage customers online. 4.2 Research Method – Survey The survey was sent to random subjects who fitted the sample frame decided upon. The results are based on the findings of one hundred respondents which comprised of online users, 42% male and 58% female. 63 As stated previously the age of the respondents were mostly in their 20’s which was 60% of those surveyed. The age profile majority is following the theory the Holbrook and Schindler (1989); the development of tastes for popular music follows an inverted U shaped pattern that reaches a peak around the 24th year of a person’s lifecycle, this is the age group that are more susceptible to music. The age profile of the respondents is as followed: • 2% 12-19, • 60% 20-29 • 17% 30-39 • 12% 40-49 • 9% over 50 How often do you spend Online per week? Purpose This question is to establish the amount of time people would dedicate to online activities. Knowing this, means brands can be aware of how much time they have to engage with the consumer. Key Findings Those surveyed answered to this question the following • 26% 11-20 hours 64 • 21% 21-30 hours • 19% 6-10 hours • 15% Over 40 hours • 12% 1-5 hours • 1% Less than 1 hour Interpretation of answers More than half of the respondents spend over 11 hours plus online, it is evident that a vast amount of time is dedicated to online activities. This time gives ample opportunities for brands to target this market. Which of the following would be the most difficult to live without in your daily life? Purpose The purpose of this question is to establish what people class as essential in their day to day lives. Knowing this means brands can incorporate these items into their branding strategies, making it more interesting and memorable to the consumer. Key Findings The top three options selected are shown as follows. Full results can be seen in appendices • 42% Mobile phone 65 • 19% Internet • 18% Music Interpretation of answers Mobile phones topped the poll as the item people cannot live without on a daily basis, yet interestingly Internet and music followed, which are features found on a mobile phone. This shows that these three elements are interlinked. It has always been common knowledge that people find music important however this survey shows that they find it more important than sports, TV, movies and literature. Brands must be aware of how powerful music and the internet are in people’s lives and using them side by side will evidently grab the attention of this target audience. How important is music to you? Purpose This question is to establish how the respondents feel about music in their lives. This will verify for a brand, if it is worth using music as a tool to relate and communicate with consumers. Key Findings The survey found the following • 82% Very Important or important • 18% Unimportant or very unimportant 66 Some respondents included additional comments on the question “it's important from the point of view of my work as it adds atmosphere to pieces of motion graphics, websites and advertisements. But I also use it recreationally too, partying, chilling out, and working out.” (Male, 20-29) “Current music is like a soundtrack to your life, years later, you hear a song and it brings back a memory, of a time, a place, a friend - it's amazing” (Female, 40-49) “Music is a game changer, a mood changer and source of energy I physically require to do what I have to do each day” (Male, 20-29) Interpretation of answers It is evident from the results that music is an important factor in our daily lives. As the respondents commented on this saying it is a source of energy, used in almost every space in some of their lives. Interestingly, music viewed as a nostalgic entity of a person’s past, makes it a very powerful source which brands can tap into. Arousing our senses to bring us back to a place in time will create a more memorable experience for the consumer, making a memorable brand. Are you part of any music related social network? (last.fm, my Space, etc)? Purpose This question is to establish how customers are interacting with or sharing music. This will show how enthusiastic they are about interacting with music and connecting with like minded people, who share this enthusiasm for music. 67 Key Findings The survey found that 66% answered No Interpretation of answers The results shows that people are less inclined to be involved in a social networking site that focuses around music, this possibly could be due to fact that as of February 2011, 50% of the Irish population over the age of 15 are now on Facebook, which is approximately 1.75 million users (RTE News, 2011). The need to expand to a music related social network may not be of interest as Facebook users express their music tastes through their Interests section and deeply integrated Facebook Connect applications. People are sharing their interests, favourite tracks and playlists with friends. Music has long been a part of the Facebook experience (Facebook, 2011) Has a brand ever interacted / engaged with you online using music? Purpose The purpose of this question is to determine if brands are actively using music in online spaces to engage with customers and also to observe if the respondents are aware that brands are engaging with them through music online. Key Findings Of those surveyed, 52% answered Yes 68 Interpretation of answers Using an online platform to connect and music as a tool to engage with customers, shows that brands are aware that online is where the target market is spending the majority of their time and that their keen interest is mainly music. It is apparent that over half of those surveyed are aware of engaging with a brand through music. If you answered Yes to question 7, How? Purpose This question will determine what music based, engagement strategies put forward by Lusensky (2010), brands are using to interact with customers. This will also establish what appears to be the most effective strategy in terms it being more memorable to the customer. Key Findings The survey found the following • 25% Exploration: Brand introduces you to new music/artists • 15% Involvement: Brand encourages you to create music, vote on music, Etc. • 14% Association: Brand is linked to music artist(s) who give exclusive access to you, from your connection to brand Some respondents included additional comments on the question “I also think a lot of it is subconscious interaction” (Involvement, Female, 20-29) 69 “I enjoy music association with a brand because I associate that music with that brand because the music appeals to me as a person, therefore as a sale.” (Association, Female, Over 50) Interpretation of answers This answers show that customers appear to have engaged with brands that mostly interact online with them through introducing them to new music and artists. This seems to be the most memorable in the eyes of the customer, however a respondent pointed out a lot of it may be subconscious interaction. Meaning that customers may not be aware of the brand strategies they have interacted with. Subconsciously customers possibly build perceptions of the brands they have engaged with, without knowing, associating certain music to a brand. If a brand interacts / engages with you using music, do you find you are more likely to recommend, buy or have preference for the brand? Purpose This question is to determine the return on investment (ROI) of engaging with customer’s online using music. Key Findings The survey found 61% answered Yes Some respondents included additional comments on the question “Probably, but it completely depends on what music the brand uses. If I don't like the music, it usually creates a negative effect, rather than the desired positive. Although 70 the negative can also stick in the mind and cause me to talk about it more too.” (Yes, Female, 20-29) “Makes it more enjoyable and holds your attention for much longer. You automatically have that song or music in your head so when you hear it you think of the brand” (Yes, Female 20-29) Interpretation of answers The question answered illustrates that engaging with customer’s online using music creates memorable experiences meaning that customers would more likely talk to others about their experience. It also keeps the brand image to the fore of their mind meaning the purchase intent is increased. This proves that the return on investment (ROI) from engaging with customers online using music as an aid to building strong brand equity. Do you have any comments or feedback on brands that interact / engage with customer’s online using music? Or have you had any experience in this area that you would like to share? Purpose The question was designed to give the respondent an opportunity to give their opinion on the topic on a whole. This will give the researcher a possibility to gain extra insights on feedback that may have been overlooked. Key Findings Some feedback given: 71 “Recommendations via 'associated' brands/music/bands/similar interests are more appealing than advertising” (Male, 30-39) “Sometimes a terrible piece of music may be used to sell something and because of that you are inclined to remember the brand and possibly buy it” (Female, Over 50) “Brand association often leaves a permanently and unmovable connection to that piece of music, e.g Dandy Warhols "bohemian like you" and Vodafone, re-vibrating the brand on every play of the song. I guess my preference would be for original work to be associated to brand.” (Male, 20-29) “In my experience a lot of browsing and online purchasing is done in the workplace (with the volume turned down or off)” (Male, 30-39) Interpretation of answers Association’s conjured from music being linked to a brand, appears to be a memorable forte in the mind of the consumer. These associations can create memorable conversations, if the customers are actively talking about the brand with others, the return on investment for the brand possible could raise. Another respondent highlighted that not everyone has access to volume on their computers, Are brands missing out on a segment of the population who cannot engage through music online with brands? Summary of Survey The survey conducted verified and gave an insight into the following, Discovering if an online environment is a suitable platform for engagement 72 The survey clearly shows that a vast amount of time is dedicated to online activities. It shows that mobile phones are a device people cannot live without and as the internet is a feature on most mobile phones, people tend to be online more often. This gives ample opportunities for brands to target consumers online and to grab consumer attention in today’s hyper competitive market, brands must seek to engage consumers. Determining if music is a viable engagement tool Music is an important element in most consumers’ lives as this survey highlights. Using Music will grab the attention of consumers and engage them as it is used in almost every space of their day to day lives. This survey also exposes that music can be viewed as a nostalgic entity of a person’s past, which makes it a very powerful source which brands can tap into. Arousing consumer senses brings them back to a place in time that creates a more memorable experience, making a memorable brand. This survey stresses how music affects consumer’s lives, showing it a viable engagement tool. Identifying the value of using music to engage consumes online however to also highlight the obstacles involved. This survey shows the value of using music to engage consumers online will create memorable experiences that will alter consumer perceptions, create new brand associations and create conversations. This will keep the brand image to the fore of the consumers mind meaning the purchase intent is increased. This proves that the 73 ROI2 from using music to engage consumers online is an aid to building strong brand equity. An obstacle found through the survey for using music to engage consumers online, is not all consumers have access to volume on their computers, many go online while in work. 4.3 Research method – Interview Two structured interviews were conducted with industry experts Selina Sykes, Lynx Senior Brand Manager and Steve Keller, creative Director and CEO iV music group. This part of the research aims to obtain information based of the objectives outlined in the methodology chapter which are 1. Discover if an online environment is a suitable platform for engagement 2. Determine if music is a viable engagement tool 3. Identify the value of using music to engage consumes online but to also highlight the obstacles involved The researcher will also gage a professional insight in to what it is to achieve strong brand equity by using music to engage customers online In exploring these objectives the researcher hopes to answer questions that were not covered in the literature review and that the findings can create a concrete framework on how to achieve strong brand equity by using music to engage customers online. 2 Return on Investment 74 Objective 1. Discover if an online environment is a suitable platform for engagement Purpose This objective will discover from a professional opinion if an online environment is best suited for engagement. The literature shows that engagement is central to the effective use of an online environment. Unlike traditional media, social web push towards collaboration rather than exposure and impression (Evans, 2010) Key Findings from Selina Sykes, Lynx Senior Brand Manager Sykes believes that online is a suitable place for engagement explaining that in her line of work an online environment “offers us an unprecedented medium to have always on conversations with our consumers and serve them with a multitude of owned assets and content to entertain and engage.” She continues to add that an online environment “is an exciting place because we can be more innovative due to the fast paced development of new digital technology.” Interestingly Sykes makes the point that today the online and offline environments are interlinked, she states, “Offline is still a crucial area to work in, my consumers really don't see the difference between online or offline, they are all one real world so we begun to operate like this too.” 75 Key Findings from Steve Keller, creative Director and CEO iV music group Keller explains that “digital media is continuing to overtake more traditional forms. The growth of Spotify and the launch of Apple's iCloud service have continued to move consumers to ‘living in the cloud’, and devices like Smartphones and tablets make online access available practically around the clock.” “Online strategies allow for more direct consumer engagement that traditional media hasn't provided. There are more opportunities to use technology in a way that allows consumers to experience the brand - and to shape the brand in return” Keller continues to say that “social media platforms give brands and consumers immediate access to each other” he points out that we've already reached the tipping point. Keller believes that “online engagement will continue to grow exponentially.” Interpretation of answers for industry professionals Both Sykes and Keller believe that the online environment is fully integrated into consumers daily lives, there is a blur between online and offline worlds. On a daily basis consumers would constantly engage with products and brands; what is beginning to be seen online is a more defined observation of the engagement that already exists. As Keller pointed out “digital media is continuing to overtake more traditional forms” Sykes adds that an online environment is a “medium to have always on conversations with [our] consumers.” Both professionals find an online environment an exciting and suitable place for engagement and expect that online engagement will increase further due to the “fast paced development of new digital technology.” 76 Objective 2. Determine if music is a viable engagement tool Purpose This objective will determine from a professional opinion if music is a viable engagement tool. The literature shows that music encourages engagement as it gives the spark for people to socialise, energise and organise.(Lusensky, 2010) and that sound creates a connection between people and organisations ( Franus, 2007) Key Findings from Selina Sykes, Lynx Senior Brand Manager Sykes highlights that “music is a major passion point for most consumers and at the heart of what is culturally relevant”, she continues to explain, “Brands are at their best when they tap into both these things, therefore music is a great area to work in if you can do it right.” As Sykes is Senior Brand Manager for Lynx body spray, her target market is primary young males, “music is a massive part of their life. It is a great opportunity to engage with them.” She carries on to say that “music can be powerful in our communication, getting the right track on a television commercial can make or break a creative.” Sykes sees music in conjunction with her brand as very relevant for music on website, music events, artist sponsorships and collaborations, sound logotype, music for commercial spaces are extremely relevant on TV Commercials. 77 Key Findings from Steve Keller, creative Director and CEO iV music group Keller believes that music is a viable engagement tool and explains “consumer engagement can happen on a variety of levels.” • It can engage an emotional response, conjuring feelings and associations that can be transferred and connected to the brand • It produces physiological responses in brain function and chemistry. • On a sociological level, music can become a participatory event, with consumers not only engaging but actually contributing to the sonic development of the brand identity. • Finally, on a behavioural level, music can be used to shape perception, beliefs and actions. Keller has worked alongside brands that have used music based, engagement strategies that involve approaches put forward by Lusensky (2010); Showing that brands are keen to use music as an engagement tool. Exploration Strategy: “We have facilitated a number of brand/artist connections designed to position the brand as a tastemaker, using the brand platform to connect consumers with new music.” Association Strategy: “We have recorded an original brand song with an independent artist. Brand also produced a full length music video supporting the artist and the song. Song and video were available exclusively for download on the brand website” 78 Involvement Strategy: “We have created a few different involvement strategies for clients in the past, but nothing that has been executed to date.” Interpretation of answers from industry professionals Both Sykes and Keller believe that music is a viable engagement tool, explaining that music is very important to consumers (which has been proven in the survey for this study). Music is embedded deep within important cultural aspects of society and therefore can be powerful in communication. This musical communication can encourage emotional, physiological, sociological and behavioural responses. Using music to engage consumers online can alter the perceptions of consumers towards the brand, build new associations linked to the brand and consumers can actively get involved in helping to build upon a brand presence, from sharing and creating their experiences with the brand. As Keller has worked with brands who used music to engage consumers online, it is sufficient to say that music is a viable engagement tool, as Keller has developed a number of these projects. Interestingly he appears to have worked more on the exploration strategy, which the survey for the study showed as the most memorable in the eyes of the customer of a brand using music to engage with them online. 79 Objective 3. Identify the value of using music to engage customers online, however to also highlight the obstacles involved Purpose This objective aims to point out what are the value and benefits that are involved and discuss the obstacles. Knowing this will allow a brand to know if using music to engage consumers online is a viable marketing choice for them to use. The literature shows that music is an engine that helps to facilitate the exponential growth of online networks (Lusensky, 2010) and Social Web permits a constant cycle of listen-analyse-engage evolve (IBM, 2010). Music can also encourage and adjust mood and stress levels and can enable the transformation from one set of feelings to another over short time periods (DeNora, 2000). Transferring the associations and feeling of the sound to the brand. The Barriers in using music to engage consumers online can be in recognising and accounting for different types of consumers. Not every consumer will engage with or appreciate the musical aspects of the brand. In sustaining brand equity, no consumer should be forgotten about. Another barrier the literature is accounting for the consumer’s subjective perception of the music’s relevance or appropriateness to the central brand message (Macinnis and Park, 1991). Key Findings from Selina Sykes, Lynx Senior Brand Manager Values and Benefits Sykes sees the benefits of music engagement online stating that “music is culturally relevant and a major passion point, if we can join this with our brand message and product benefit then we will hit the sweet spot in marketing our brand.” 80 Obstacles One obstacle Sykes has observed in her professional field is “making your brand relevant in music” She explains a brand should know why it is there. Sykes added that “usage rights are very important and expensive which can also be a barrier” Key Findings from Steve Keller, creative Director and CEO iV music group Values and Benefits Keller points out the benefits he considers from using music to engage customers online. Firstly he states “Music can be a powerful motivator. It connects emotionally, sociologically and physiologically. When it is congruent with brand values, it can positively affect brand perception, consumer awareness and purchase intent.” Obstacles Keller points out an obstacle that brand may come across when using music to engage consumers online can be “Issues of alignment and congruency are [a] factor that can work against the brand, when the music isn't the best fit.” Another obstacle can be found in the case of association; he explains “it's always wise to consider the fact that this is always a sharing of brand equity - good and bad. You may not always be able to control the associations.” He adds “The use of music isn't always the best strategy - each case must be considered individually.” 81 The final obstacle Keller brings attention to is that “brands instinctively believe in the power of sound. But without metrics to support ROI 3 , it is difficult to justify the expenditure.” Interpretation of answers from Industry professionals Values and Benefits Both Sykes and Keller share the opinion that music is important to people, which can make it a powerful motivator, if it is connected with a brand and correlates the brand values or message. It will create a significant interest in the brand that can lead to return of investment and stronger brand equity. Obstacles Sykes explains the music used in conjunction with the brand must have relevance. If the music that is linked with the brand does not match up to or with the brand values, this may confuse the consumer. Keller also touches on this point in the above, in the case of “when the music isn’t the best fit”. Lack of consistency within the brand image could in turn, damage brand equity. Keller tells that at times it may not be possible to control the associations the music can create for the brand. It is a risk that the brand must take if they want to use music in conjunction with the brand. He adds when considering using music along with the brand image, it is important that the reasons for doing so are thought out clearly, which replicates Skyes stating relevance of the music with the brand. 3 Return On Investment 82 Also without the ability to measure ROI on using music with a brand, this can create an obstacle where brands can’t validate spending time or money on such a project. Achieving strong brand equity by using music to engage customers online Purpose The purpose of this objective is to gain from a professional point of view, what it is to build strong brand equity, by using music to engage customers online. Key Findings from Selina Sykes, Lynx Senior Brand Manager Sykes feels with her brand Lynx they’ve “built incredibly strong brand equity through a consistent and insightful brand message. We constantly seek to communicate this in exciting and engaging ways with our consumers now.” She highlights that “In the past our TV advertising has been iconic and developed to brand identity for guys, digital is also now a key channel for us where we can have conversations with our consumers, looking to entertain and engage them with our brand message” Key Findings from Steve Keller, creative Director and CEO iV music group Keller states that “Music as part of an online marketing strategy can certainly increase brand awareness” He continues to explain, the how in achieving brand equity “is a function of strategy, and that strategy may vary from one brand to another.” Keller adds that “equity is much more difficult to measure.” However he explains that “if the music is owned by the brand, it may be considered a brand asset that adds value, and hence, equity, to the 83 brand. If the use of music is congruent with the brand identity, it can certainly have an additive effect, supporting the perception of the brand as honest, believable, relevant and trustworthy. That perception can also drive brand equity.” Interpretation of answers from Industry professionals Sykes explains how Lynx are using music online to create conversations, entertain and engage consumers with their brand message. This is shown through the use the Lynx blog where they emphasise ‘music to give you the Lynx effect’ 4. This backs up Keller’s explanation that if the musical fit is correlated with the brand identity it has an effect on the perception of the brand. The music on the Lynx blog is very innovative and new. Music can build perceptions and Keller points out “perception can also drive brand equity” Other Findings ROI Keller tells that “Understanding that ROI is the major driver in budget expenditures, the value of research and evaluation is that it can provide a more objective framework for developing audio assets that will create more awareness and equity for the brand. When that happens, it's much easier to convince clients of the value - and justify the expense to shareholders” 4 Music to give you the lynx effect: http://www.lynxeffect.com/uk/blog/category/lynx-effect- music 84 Keller carries on explaining that “Measurement is the key” and advices that if possible to “move beyond the world of opinion, and into the world of empirical evidence that demonstrates how the use of music effects consumer behaviour and increases brand equity” this will convince “clients to free up valuable time and resources necessary for audio branding” Summary of interviews Discovering if an online environment is a suitable platform for engagement An online environment is an exciting and suitable place for engagement and it will increase further due to the “fast paced development of new digital technology.” An online environment is now fully integrated into consumers daily lives, there is a blur between online and offline worlds. Determining if music is a viable engagement tool Music is a viable engagement tool, as it is embedded deep within important cultural aspects of society and therefore can be powerful in communication. Using music to engage consumers online can alter the perceptions of consumers towards the brand; consumers can actively get involved in helping to build upon a brand presence, from sharing and creating their experiences with the brand. Identifying the value of using music to engage consumes online however to also highlight the obstacles involved. Value 85 Music can is a powerful motivator, if it is connected with a brand and correlates the brand values or message, it will create a significant interest in the brand that can lead to return of investment and stronger brand equity. Obstacles If the music that is linked with the brand does not match up to or with the brand values, this may confuse the consumer and the brand make lose control of the associations the music can create. Lack of consistency within the brand image could in turn, damage brand equity. It is a risk that the brand must take if they want to use music in conjunction with the brand. Also without the ability to measure ROI on using music with a brand, it may be difficult to validate spending time or money on such a project. Achieving strong brand equity by using music to engage customers online Using music online can create conversations, entertain and engage consumers with a brand’s message. Music can build perceptions and which can also drive brand equity 86 5 5.1 Chapter 5: Conclusion and Recommendations Introduction The main aim of this chapter is to put forward conclusions, gathered from the body of research on the topic of how to achieve strong brand equity by using music to engage consumers online. The conclusion will aim to inform those within branding from a marketing perspective. Recommendations are made for how to achieve strong brand equity by using music to engage consumers online based on the findings from the literature review, survey and questionnaires. 5.2 Conclusions The research paper first set out in discovering if an online environment is a suitable platform for engagement. The literature tells there has been a steady migration of people who used to spend time in front of the TV moving to the computer (Arens, 2008). This transition to online has changed the consumer and brand relationship, where “to get the attention of today’s newly empowered consumer, you must engage, encourage and – most of all – respect them” (Lusensky 2010). Through surveys and questionnaires, the findings discovered that consumers spend a vast amount of time is dedicated to online activities. A blur between online and offline worlds has emerged. Most consumers carry the online world with them in the form of their mobile phone, giving them anytime access to the internet. On a daily basis consumers constantly engage with products and brands offline; now what is seen online is a more defined observation of the engagement that already exists offline, therefore an online environment is a suitable platform for engagement. 87 The research paper next set out in determining if music is a viable engagement tool. The literature shows that, “Music encourages engagement” and that “music provides the spark for people to socialise, energise and organise. It’s an engine for social interaction” (Lusensky, 2010) Through surveys and questionnaires, the Findings determined that music is an important element in consumers’ lives as it will grab their attention and engage them due to it being embedded deep within important cultural aspects of society. Music can be powerful, as it has the ability in arousing consumer senses to bring them back to a place in time, which will create a more memorable experience, making for a more memorable brand. Music is undoubtedly a viable engagement tool. The research paper then set out in identifying the value of using music to engage consumes online, however also highlighting the obstacles involved. First looking at the value, the literature shows that consumers who are involved in collaboration or creation are at the highest level of Evans (2010) engagement model. It is at this level that the consumer’s mind is more prone to absorbing memorable experiences. If consumers are aroused from the brand experience, they are more likely to become motivated to create and share this experience with others. Brand awareness is created and consumers are being conditioned into perceiving the brand associations as youthful, energetic and innovative, which are all very attractive in a brand. The literature shows the obstacles in using music to engage consumes online are controlling “other associations indirectly transferred to, or leveraged by the brand” (Keller, 2008). These are association that the brand may not want to be linked to, but this could be out of their control. 88 In the value of using music as an engagement tool, the surveys and questionnaires findings identified that music is a powerful motivator, if it is connected with a brand and correlates the brand message; it will encourage the consumer to retain experiences that will alter perceptions, create new brand associations and create conversations. This will keep the brand image to the fore of the consumers mind meaning it will lead to return of investment and stronger brand equity. In the obstacles of using music as an engagement tool, the surveys and questionnaires findings identified that, if the music that is linked with the brand does not correlate with the brand values, this may confuse the consumer and the brand may lose control of the associations the music creates. Lack of consistency within the brand image could damage brand equity. Also it may be difficult to validate spending time or money on such a project without the ability to measure ROI on using music with a brand. All the literature and findings of this study prove that music is a powerful tool for brands; when used in conjunction with social web it can engage a target audience, changing perceptions such as brand awareness, brand associations and perceived quality, and can alter consumer behaviour such as brand loyalty. These changes of consumer perception and behaviour will lead to strong brand equity. 5.3 Recommendations The conclusion put forward outlines the objectives of the study, which supports the researcher in answering the research question. It is at this point that the researcher has the ability in recommending how to achieve strong brand equity by using music to engage consumers online. 89 Framework A simple framework has been created to break down the topic. This is outlined as the message, the platform and the engagement tool = Brand Equity Message: The brand has a message to communicate to the consumer. Platform: The brand uses social web as the platform to reach the consumer. Engagement Tool: The brand uses music an engagement tool to connect with the consumer. These three elements combined have the ability in altering consumer perception and behaviour, which if successful, will lead to strong brand equity. How to achieve strong brand equity by using music to engage consumers online A brand will seek to have the consumer in the ‘thrill’ and ‘experience’ seeking stages of Zuckerman‘s (2000), theory of motivation, as these are the levels were consumers are more alert and in concentration. Brands who use music to engage consumers online will achieve this, as music is a powerful tool capable of attracting attention and evoking emotions. When combined with engagement online, consumers will be in a highly motivated condition, driving them to take part in collaboration or creation online. Consumers who are involved in collaboration or creation are at the highest level of Evans (2010) engagement model. It is at this level that the consumer’s mind is more prone to absorbing memorable experiences; meaning a consumer is more susceptible to retaining brand messages and thus, brand awareness is created. 90 It is at this point that music should be used in an engaging way that mirrors the brand core attributes. Music supports communication of brand values in a fast an effective way to the consumer. Music is also an influential means to shaping consumer perceptions when building brand value. A brands association with a certain kind of music may attract consumers who are attracted to that music culture or lifestyle. A brand should encourage a reaction in the consumer by engaging them through music online. If the consumer’s observation of the brand is a positive one, this will result in the consumer having a deeper engrossment within the brand, perhaps triggering a brand reaction. This is why using music to engage consumers online is powerful in achieving brand equity; if consumers are aroused from the brand experience, their reaction is to become motivated to create and share this experience with others. In creating memorable consumer experiences, such as participating in a musical collaboration with other users, the brand is permitting the consumer to feel exclusive and therefore the consumer will produce a loyalty towards the brand. Consumers become produsers through their collaborative and continuous building and extending of the brand content they are engaging with. Brand awareness is created and consumers are being conditioned into perceiving the brand associations as youthful, energetic and innovative, which are all very attractive in a brand. 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