OPERATION NUCLEAR ASSAULT II PLAYERS

OPERATION NUCLEAR ASSAULT II
PLAYERS PACKET
Saturday, December 20th, 2014
Hosted By: Doomsday Airsoft
www.doomsdayairsoft.com
Nuclear Assault II - Storyline
It has been several months since Pip's Elite were forced back to controlling smaller areas with
the region, OBC and its ruthless assassination of the Nuclear scientist Dr. Nemitz have made it
virtually impossible for either side to use Odin's Hammer as a weapon. Both factions have begun
plotting their return to power but a third mercenary force has taken over Culvert City that is
essential to ruling the country.
This force known as CCCF (Culvert City Civilian Force) is led by a power driven tyrant named
Wolverine; he allows his force to be used by the highest bidder but always thinks of his goals
first. It’s essential for all that communication within and around the country be restored so that
order and peace may return to the region.
All factions must make rebuilding the economic infrastructure a priority, there are still several
caches of gold bricks to be found and exploited as well as arms shipments and other resources.
The goal to being the superior force is to establish communication, trade and commerce within
and around the region.
CHOOSE YOUR FACTION CAREFULLY AND FIGHT TO THE VICTORY!!!
Registration:
Preregistration:
Preregistration Entry Fee: $35.00
Includes Field Fee, Lunch, 2 Raffle Tickets, Event Patch and 1 Bottle of Elite Force bb's. (First 50
preregistrations will receive a FREE Nuclear Assault I Patch!)
Preregistration Opens on September 13th & Closes on November 22nd.
Players have 3 ways to preregister:
1. Payment can be collected at any Doomsday Airsoft game between September 13th to November 22nd.
2. Payments can be made online at: https://www.eventbrite.com/e/op-nuclear-assault-ii-tickets12571446535
3. Payments can be sent to us via check. Please email us at info@doomsdayairsoft.com to obtain further
instructions.
When you preregister let us know what camo pattern you'll be wearing so that we can assign you a squad.
**No refunds will be given once a player has preregistered.
Walk-On Registration:
Walk-On Fee: $40.00
Includes Field Fee, Lunch, & 1 Raffle Ticket. Event Patches will be available for purchase for $5.00.
Age Limit:
This is a 14 & up event. Players that look extremely young will be questioned at check-in.
This is a Tan vs. Green Event. Players must follow the camo rules below or they
will be escorted off the field to change. Teams will be organized into 8 to 15 man
squads. For every 5 players there will be 1 medic. Medics will be marked with
special tape.
Camo Patterns allowed:
Tan Forces (PIP's Elite): Multicam, ACU, DCU, A-TACS AU & Desert Marpat.
Green Forces (Omen Boyz Cartel): Woodland BDU, Marpat, OD Green, Tiger Stripe & A-Tacs FG.
Squads: Both the Tan Forces and Green Forces will be made up of multiple squads ranging from 8 to 15
guys. If you have a team that has registered for the event please email us their names and we’ll be sure to
put everyone on the same squad. If you have a squad leader, asst. squad leader and medic in mind
indicate in your email who they are. Email us at info@doomsdayairsoft.com or send us a message on
facebook.
Civilian Faction: There will be a third 20 man civilian force on the field which will be responsible for
holding Culvert City for the entire day. Players must wear white t-shirts and blue jeans/pants (no
tan/green camo or black). Players must preregister to be on this team.
Camo Patterns NOT Allowed:
BLACK. Players caught wearing a black top and OD green pants for example will be escorted off the field
and they will need to change into a green top. Black T-shirts are NOT Allowed.
Gear Color:
Gear can be any color; it does not have to match your uniform color. Example: Woodland BDU’s with a
tan plate carrier is OK for the green team. Black gear is allowed.
Arriving at the Field:
Event Timeline:
7:15 am: Gates open for all players.
7:30 am: Check in and Chrono opens.
8:30 am: Mandatory Safety Briefing
8:45 am: Move into the field / Commanding Staff Briefing
9:30 am: 1st Evolution begins
1:00/1:30 pm: 1st Evolution ends / Lunch break / Raffle / Group Photo
2:00/2:30 pm: Move back onto the field
2:15/2:45 pm: 2nd Evolution begins
7:00/7:15 pm: 2nd Evolution ends
When checking in at the registration tables, you’ll be asked to present the following:
1. Route 7 Waiver form (Included below in this packet)
2. Payment for walk-on players.
Players that prepaid will receive a SWAG bag at check in. If a player is not recognized by the Doomsday
Airsoft staff they may be asked to show photo id.
Chrono:
All of your weapons including any back up weapons need to be chrono’d. There will be a sign in the
parking lot showing the location of the chrono station. We’ll be providing Elite Force .20 gram bbs for the
test. If your weapon passes chrono it will be tagged.
FPS Limits:
400 fps limit with .20 gram BB for all full-auto airsofts - minimum 10ft engagement
400 to 450 fps limit with .20 gram BB for all semi-auto airsofts - minimum 25ft engagement.
400 to 450 fps limit with .20 gram BB for all support weapons - minimum 50ft engagement.
450 to 500 fps limit with .20 gram BB for all semi-auto airsofts - minimum 50ft engagement.
500 to 550 fps limit with .20 gram BB for all bolt action airsofts - minimum 100ft engagement.
*** HPA users must have tournament locks on their air rigs. Locks will be inspected at chrono. HPA
onsite, free refills.
Players caught with hot guns or guns that were not chronographed prior to the game will be removed from
the game with no refund given. Please note that any weapon may be subject to a spot chrono test
throughout the day, even if it is banded from the morning chrono test. This is all in the interest of helping
to protect players on the field.
Safety Rules:
Eye Pro:
Players under the age of 18 must have full seal eye protection. All other players must have impact rated
(meets or exceeds ANSI standards) goggles/glasses. Eye pro must be worn at all times on the playing field.
Minimum Shooting Distance:
1. No shooting less than 10 feet. You must yell out "BANG" or "SURRENDER".
2. No blind firing from rifles or pistols at any time!!!
Bang Out Rule:
Player must be within 10 feet or under and must point their rifle/pistol at the other player and yell out
“BANG”. If the player comes across a group he may only bang out up to 3 players before he must declare
himself out. By the time you have banged out 3 members the odds are that one of the remaining alive
members has returned fire.
Eliminations:
1. Any hit from a BB anywhere on your body is an elimination unless otherwise stated before the
game.
2. Friendly fire (hits from teammates) counts.
3. Ricochets DO NOT count however if you are not sure that you were hit by a ricochet then always
call yourself out.
4. Gun hits DO NOT count. If your gun is hit during a game the player must yell out GUN HIT.
Medic Rules:
1. Each squad will be assigned their own medics. (Subject to change with various Teams and Squads)
2. A medic will treat a fellow player by going up to that player and bandaging their arm.
3. A player may only be bandaged TWICE.
4. Medics CAN NOT re-use bandages from "dead" players.
5. A medic may not treat himself; only another medic can give them aid.
6. Players inside structures MAY NOT BE TREATED by a medic. If you are hit within a structure you
are considered KIA and must exit the building and serve your bleed out at your nearest FOB or CP.
7. Wounded players may be physically moved to a medic. The wounded player can move ONLY if an
alive player has their hand on the wounded players shoulder.
8. All Players must have an IFAK (Individual First Aid Kit) on their person that contains TWO (2) ace
type bandages for the medic to treat them with. Players are responsible for purchasing their own ace
bandages prior to the event.
9. Medics must WRAP the bandages around the players arm, they are NOT allowed to TIE or have
pre-made loops in which to tie the bandage onto a player.
10. Each ace bandage must be at least four (4) feet long.
11. Red Kill Rags are mandatory.
12. Friendly fire does count.
WATCH OUR MEDIC INSTRUCTIONS VIDEO AT:
https://www.youtube.com/watch?v=oVg69cSbQ44
Magazine Restrictions:
1. All players are encouraged to use midcaps. If a player doesn't have midcaps they will be allowed to
carry up to 3 high caps. Players with midcaps are allowed to carry as many magazines as they desire.
No electric high caps, they must be manually wound. If a player is carrying a combination of midcaps
and high caps they can only have up to 1,000 bbs loaded within their magazines. Extra bbs can be
carried in a bag/pouch.
2. NO box magazines on standard rifles! Box mags are only allowed on support weapons; m249, m60,
PKM, MG36, ect.
Pyro:
Only cold burning smoke grenades are allowed. Approved brands are Enola Gaye and Sport Smoke. No
FIREWORKS!!!
Thunder B's & Tornado's are allowed as grenades. Grenades have a 10 foot kill radius unless you are
behind a concrete or wooden structure.
Real Steel:
There are to be no real fire arms or knives in the staging areas or on the field at any time! If anyone is
caught with a real weapon they are permanently banned from all DOOMSDAY AIRSOFT fields! Local law
enforcement may also be contacted!!!
Field Information:
Event Staff:
Admins: All admins will be wearing Orange Admin T-shirts or Orange vests. All admins will be
carrying a Baofeng UV-5R radio. Combat Controllers, CO’s, XO’s and Squad Leaders will be
given the admin channel prior to game start.
Media: All photographers will be wearing Green/Yellow vests. These individuals will only be
taking pictures/video. They are NOT admins and will not be able to assist you if you have
questions about the event.
Command Post (CP) & Forward Operating Base (FOB):
CP’s: Both teams will have a protected CP that can’t be fired upon on. There is a 150 foot no fire zone
around the CP’s. The 150’ no fire zone will be identified with florescent marking paint.
FOB’s: Both teams will have a moveable FOB which can only be deployed when an Admin, Combat
Controller, CO or XO gives the order. FOB’s can be temporarily taken out of play if the opposing team
removes the hanging flag and returns it to their CP. Hanging flags will look like:
Culvert City: Home of the remaining Culvertonians or also known as the Culvert City Civilian Force
(CCCF). This small civilian force will be a neutral party until fired upon. CO’s, XO’s and squad leaders will
be able to meet with the leaders of Culvert City at the Trading Post to negotiate terms on becoming allies
for small periods of time. The CCCF love gold bricks. If the CCCF are allies with either team a Tan or
Green flag will be raised in the center of Culvert City.
Trading Post: The trading post will be a blue pop up canopy that will be a no fire zone. CO’s, XO’s and
squad leaders can meet at this location to speak with the leaders of Culvert City. Negotiations can be made
so that the CCCF will become allies with your team for a period of time.
Outposts: Key locations on the field where potential missions will be held.
Yellow Numbers: Territory identification numbers.
Field Props:
All field props being used at the event will have a Doomsday Logo on them. Field props are not to be
moved unless an Admin, Combat Controller, CO or XO gives the order.
Event AO Map:
The playing field is 55 acres. Digital copies are available for download from our website.
Route 7 Paintball
Release From Liability Agreement - Please Read Carefully
Please Print Clearly the Following Information:
Name_______________________________________Email__________________________________________
Address:__________________________________City:____________________State:_____________Zip:_______
Phone________________________________ Participant Signature:______________________________________
This agreement is entered into between R7 Paintball and the undersigned participant with respect to participation at the paintball facilities operated by
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1. Participant waives any cause of action against R7 and its Pastors, agents and employees, as well as the property owners, which might arise
from any failure of equipment that is used in
this activity.
2. In the event a third party (or parties) is injured in any occurrence in which the undersigned participates, the undersigned shall indemnify,
defend and hold harmless R7, its affiliates, its Pastors, agents, employees and property owners from ALL costs and expenses which arise
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the responsibility of participant to carry full and complete insurance coverage for personal bodily injury and personal property damage to
participant and any other individuals who may be injured resulting from paintball activities (or, in its absence, agree to pay all costs of
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Participant represents that he/she is physically fit and adequately trained to safely participate in this physically demanding activity, and that he/she
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(Please initial ___________).
By signing this form, I acknowledge that I have read this document and fully understand this release. I am __________ years of age and agree to the
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Route 7 Paintball Rules & Regulations: By tendering this application, participant agrees to abide by all Rules and Regulations provided below now in
effect or later modified, recognizing that any violation may subject him/her to expulsion from Route 7.
1.
Participants must wear face mask at ALL TIMES when in shooting zones.
2.
When in the lobby, respond/neutral zone or any area marked or spoken as a no fire zone, guns must be plugged.
3.
Abuse of equipment will not be tolerated. ITEMS BROKEN DUE TO NEGLIGENCE will be paid for by participant.
4.
Loud or abusive language is not permitted.
5.
Alcoholic beverages, illegal drugs or smoking are not permitted at any time on the property.
6.
Full required protective gear and shoes must be worn at all times in the playing field area.
7.
Participant/member agrees not to create any nuisance, disturbance or harass or threaten other participants, members, guests, or
personnel or commit acts of moral turpitude or fraud while using the field or its facilities.
8.
ANYONE WHO VIOLATES THESE RULES AND REGULATIONS IS SUBJECT TO EXPULSION FROM THE FIELD WITH NO
REFUND OF DONATION AND MAY BE ASKED TO NOT PARTICIPATE IN FUTURE ACTIVITIES.
TERMS AND CONDITIONS
These Rules and Regulations may be modified from time to time in the sole discretion of R7. Changes in activity donations, schedules and hours of
ministry time may also be made at any time, without notice, in the sole discretion of R7.
WAIVER OF LIABILITY
Participant, member, guest or patron shall participate in paintball activities at his/her own risk. R7 shall not be liable for any damages for personal
injuries sustained by any participant, member, guest or patron in, on or about the premises of R7 from any and all claims, demands, or causes of action,
including, without limitation, any claim for personal injuries arising out of the use of its facilities, services, or equipment or arising out of the negligence
of R7, its Pastors, affiliates, agents, employees or any other person at R7 including, but not limited to the property owners.
PERSONAL PROPERTY AND VALUABLES
R7 shall not be liable for the loss or theft of, or damage to, the personal property of any participant, member, guest or patron.
SIGN-IN PROCEDURE
Participants are required to present this signed Release at the front desk.
Participant and Guardian Initial ___________, _____________