The National Cyber League – Where Cybersecurity is a Passion 2014 NCL Fall Season Rules Table of Contents The NCL Season .................................................................................................................... 2 2014 NCL Fall Season ................................................................................................................... 2 Eligibility ......................................................................................................................................... 3 Competencies .................................................................................................................................4 Games: Capture-the-Flag (CTF) .................................................................................................5 Scoring.............................................................................................................................................. 5 Schedule of Events ........................................................................................................................ 5 Seasons .................................................................................................................................... 5 Mandatory Pre-Season Game/Assessment ............................................................................ 5 Regular Season: Optimized for Individuals ........................................................................... 6 Post Season: Optimized for Teams ........................................................................................... 8 NCL Rules of Conduct and Ethical Behavior ................................................................. 9 Professional Conduct ................................................................................................................... 9 Questions, Disputes, and Disclosures ................................................................................... 10 Game Conduct ............................................................................................................................. 11 Team Representatives .............................................................................................................. 11 Internet Usage ............................................................................................................................. 12 Scorebot Attacks......................................................................................................................... 12 Disabling Challenges/Puzzles ................................................................................................. 12 Collusion/Flag Sharing ............................................................................................................. 12 Laws ............................................................................................................................................... 13 Target Altering............................................................................................................................ 13 Solution Artifacts........................................................................................................................ 13 Scoring........................................................................................................................................... 14 1 2014 NCL Fall Season Rules | Updated 11/21/2014 The National Cyber League – Where Cybersecurity is a Passion The NCL Season The NCL provides an ongoing virtual training ground for students to develop and validate cybersecurity skills using content aligned with individual/team games and professional certifications. For example: Games are conducted using 100% cloud-based services – AKA the NCL Stadium Hosted lab exercises and games are based on widely adopted CompTIA Security+TM and EC-Council Certified Ethical Hacker (CEH) TM performance-based exam objectives The season includes a set of 20 Security+TM and 19 CEHTM virtual lab exercises based on these certifications' performance-based exam objectives, which students (AKA players) and faculty (AKA coaches) can access remotely from anywhere to develop knowledge and skills Preparatory lab exercises and games help prepare students for the Security+TM and CEHTM certification exams Games measure skills being developed in the NCL Gymnasiums 3 geographic NCL Conferences to facilitate regional and national games among players 3 brackets support novice players (Bronze bracket), intermediate (Silver bracket) and experienced players (Gold bracket) Games support individual and team play to develop cybersecurity skills as well as soft skills (communication, collaboration, problem solving, critical thinking, decision making, and time management) Developed, maintained and operated by dedicated faculty volunteers from leading cybersecurity academic institutions with a passion for promoting learning-based cyber games 2014 NCL Fall Season The NCL will host preparatory exercises in its virtual Cyber Gymnasiums (powered by NDG’s NETLAB) and games in a virtual Cyber Stadium (powered by iSIGHT Partners’ ThreatSPACE®), with challenges aligned to the CompTIA Security+TM and EC-Council CEHTM performance-based exam objectives. 2 2014 NCL Fall Season Rules | Updated 11/21/2014 The National Cyber League – Where Cybersecurity is a Passion The 2014 NCL Fall season includes: 39 virtual preparatory lab exercises, enabling players to develop knowledge and hands-on skills any place, any time Mandatory Pre-Season game to identify players with similar knowledge and skill levels; players will be placed in one of 3 brackets as follows: o Bronze: novice players. Players will have limited existing knowledge and skills and should be able to complete some or most of the preparatory lab exercises o Silver: intermediate players. Players will have an intermediate level of knowledge and skills and should be able to complete all of the preparatory lab exercises o Gold: experienced players. Players will have the highest level of knowledge and skills (e.g., have already completed relevant certifications and/or completed more advanced study) Regular Season with 2 games optimized for individuals Post Season with a National Championship game optimized for teams Provide students with diverse skill levels, fun, and engaging learning and playing environments available anywhere, any time Deliver lab exercises and challenging game scenarios tied to widely adopted Security+TM and CEHTM performance-based exam objectives Prepare students for the Security+TM and CEHTM exams Measure how players perform in the games Give faculty opportunities to enrich classes by integrating lab exercises and competitions into existing security-related curricula Stimulate individual cybersecurity skills development Create opportunities for soft skills improvements through team-based, collaborative problem-solving Create school pride for players and coaches Eligibility Currently enrolled, full- or part-time undergraduate and graduate students at an U.S. accredited 2- or 4-year college/university All players must have a faculty/coach The registration fee is $20 per individual participant for the Pre/Regular Seasons and $25 per participating team for the Post Season Players are expected to commit to the entire season 3 2014 NCL Fall Season Rules | Updated 11/21/2014 The National Cyber League – Where Cybersecurity is a Passion There are no prerequisite skills for participation, but players should have a crosssection of beginner/intermediate knowledge and skills in computer science, networking, systems administration, IT, and/or information security For more information, visit http://www.nationalcyberleague.org/eligibility.shtml. Competencies One of the distinguishing factors of the NCL is the integration of learning objectives in all its activities. One of the main ways this is accomplished is by aligning the preparatory lab exercises available in the NCL Cyber Gymnasiums with the games themselves. This allows players to use the Gym environment to develop knowledge and skills and then demonstrate these newly acquired skills in competitive individual and team play. It also allows the NCL to measure player’s game performance and produce individualized reports (AKA the NCL Scouting Report) on strengths and weakness amongst various learning objectives. The NCL lab exercises and games are designed to develop and validate the following competencies: 1. Open Source Intelligence: Regular Season Game #1 and NCL National Championship 2. Network Traffic Analysis: Regular Season Game #1 and NCL National Championship 3. Log Analysis: Regular Season Game #2 and NCL National Championship 4. Scanning & Reconnaissance: Regular Season Game #1 and NCL National Championship 5. Wireless Access Exploitation: Regular Season Game #2 and NCL National Championship 6. Cryptography: Regular Season Game #2 and NCL National Championship 7. Password Cracking: Regular Season Game #1 and NCL National Championship 8. Web Application Exploitation: Regular Season Game #1 and NCL National Championship 9. Enumeration & Exploitation: Regular Season Game #2 and NCL National Championship 4 2014 NCL Fall Season Rules | Updated 11/21/2014 The National Cyber League – Where Cybersecurity is a Passion Games: Capture-the-Flag (CTF) Players will participate in a type of computer security game called a Capture-the- Flag (CTF). In CTF games, player’s race against each other and a clock to answer securityrelated challenges, often searching for digital “flags" hidden on servers, in encrypted text, or in applications. Challenges within the CTF are open-ended and require expertise and skills in a wide range of security-related topics: computer forensics, cryptography, network penetration testing, web security, and system/network administration. When a player submits a flag, they receive points for solving the challenge. The player or team with the highest cumulative score at the end of the game wins. For more information, visit http://www.nationalcyberleague.org/games.shtml. Scoring Players will be scored on their ability to successfully complete the challenges and obtain the flags therein. Most challenges in the games contain more than one flag. To accumulate points, players receive a pre-assigned point value for successfully submitting a flag. The point value for some flags is determined by the NCL-defined difficulty rating system. The total game score for a player is the sum of points for all successfully submitted flags during gameplay. The scores for all players are ordered highest to lowest within each bracket to determine Conference and national rankings for each bracket for each. For more information, visit http://www.nationalcyberleague.org/scoring.shtml. Schedule of Events The 2014 NCL Fall season will begin August 23 (when the Pre/Regular Season registration opens) and end December 19. For an updated Schedule of Events, see http://www.nationalcyberleague.org/schedule.shtml. Seasons Mandatory Pre-Season Game/Assessment A goal of the NCL is to provide beginners with an entry point into cybersecurity games through preparatory lab exercises, while also challenging and engaging players who have already mastered similar content. As part of the Pre-Season, student knowledge and skills will be assessed through a mandatory Pre-Season game. Based on the results 5 2014 NCL Fall Season Rules | Updated 11/21/2014 The National Cyber League – Where Cybersecurity is a Passion of the Pre-Season game challenges, players will be placed in one of three brackets. It is anticipated that the players will have the following knowledge and skills: Gold Bracket: Players will have the highest level of knowledge and skills (e.g., have already completed relevant certifications and/or completed more advanced study) Silver Bracket: Players will have an intermediate level of knowledge and skills and should be able to complete all of the preparatory lab exercises Bronze Bracket: Players will have limited existing knowledge and skills and should be able to complete some or most of the preparatory exercises Players will compete within their own bracket for the maximum number of points. While game challenges are available to all players, there are increasingly difficult challenges included to test players in higher brackets. The following governs the Pre-Season game/assessment and bracketing process: All registered players will be provided login credentials to the NCL game environment (powered by iSIGHT Partners’ ThreatSPACE®) prior to the PreSeason game Participant knowledge and skills will be assessed at the beginning of the season through a mandatory Pre-Season game during the week of September 27October 4 (this is the Pre-Season) It is not necessary for players to prepare for this assessment, other than going through the Public Tutorial in the ThreatSPACE® game environment At the end of the Pre-Season, all players’ scores will be totaled and used to place players in the appropriate bracket in their Conference Ties between players will be broken first by using the total number of flags captured, and then by the players’ accuracy. The player with the higher number of flags captured will win the tiebreaker; or in the case of an equal number of flags captured, the player with the higher accuracy percentage NOTE: a higher accuracy percentage is calculated using the following formula: o Number of total successful flag captures/total number of flag submissions Regular Season: Optimized for Individuals These rules govern the Regular Season games: The 2 Regular Season games are optimized for individuals – meaning, players compete as individuals in both games All players will have access to the same puzzles, but will be scored within their 6 2014 NCL Fall Season Rules | Updated 11/21/2014 The National Cyber League – Where Cybersecurity is a Passion respective brackets Games will be based on the Security+TM and CEHTM performance-based exam objectives, and preparatory lab exercise content: o Bronze challenges will be limited to material covered in the preparatory labs o Silver challenges will include advanced concepts from the whole portfolio of performance-based exam objectives and labs o Gold challenges will include other advanced topics, not strictly limited to Security+TM and CEHTM Each individual must pay a $20 fee to play The cumulative score of the 2 Regular Season games will be used to rank players in their respective Conferences and nationally in each of the three brackets Players will have access to a public scoreboard and game clock during each game (available in the ThreatSPACE® game environment) Scoring for Regular Season games works as follows: o Each flag will be classified as Gold, Silver, and Bronze based on the difficulty of the puzzle o The point value for each flag will also increase as the difficulty increases (e.g., Gold flags will be worth more than Silver, and Silver will be worth more than Bronze flags) o The individual player with the highest point value wins that game o In the event a tiebreaker is needed, the following will break the tie: First, the player with the most captured flags (regardless of point value) will win the tiebreaker Second, the player who was most accurate (fewest attempts per flag capture) will win the tiebreaker Competencies being measured in Game #1: o Open Source Intelligence o Scanning and Reconnaissance o Web Application Exploitation o Network Traffic Analysis o Password Cracking Competencies being measured in Game #2: o Log Analysis o Cryptography o Wireless Access Exploitation 7 2014 NCL Fall Season Rules | Updated 11/21/2014 The National Cyber League – Where Cybersecurity is a Passion o Enumeration and Exploitation Award certificates will be presented to all players that competed in both Regular Season games Post Season: Optimized for Teams Real-world cybersecurity work is often done in teams; therefore, the NCL has designed a Post Season game to provide a safe and challenging environment for individual players to apply their knowledge and validate their skills in a team setting. The following rules govern Post Season play: There will be 1 team game, the NCL National Championship School teams may be created with 5 to 10 players. Schools with fewer than 5 players may negotiate a collaborative team with another school. The NCL can help facilitate the formation of these collaborative teams Schools can have any number of teams play Each team must pay a $25 team fee to play In order to participate in the NCL National Championship game, all players must have played in the Pre-Season game and both of the Regular Season games A team’s bracket will be determined relative to all the teams registered to play: o A raw team score will be calculated by adding the Regular Season flag scores for all the players on the team and dividing by the number of players on the team o If 2 teams tie for inclusion in a bracket, the team average for the number of flag captures and accuracy will be used to break the tie All teams from all schools will compete within their bracket At the conclusion of the NCL National Championship game, the top teams in each bracket nationally will be named the NCL National Champions Scoring for the Post Season games will work as follows: o Teams will have access to a public scoreboard and game clock during each game (available in the ThreatSPACE® game environment) o Scoring for the flags is the same as in the Regular Season: Each flag will be classified as Gold, Silver, and Bronze based on the difficulty of the puzzle The point value for each flag will also increase as the difficulty increases (e.g., Gold flags will be worth more than Silver; Silver worth more than Bronze flags) 8 2014 NCL Fall Season Rules | Updated 11/21/2014 The National Cyber League – Where Cybersecurity is a Passion The team with the highest combined point value wins In the event of a tie, the following will happen: First, the team with the most flags (regardless of point value) breaks the tie Second, the team with the most accurate play (fewest attempts per flag capture) will win the tiebreaker Competencies being measured in NCL National Championship game: 1. Open Source Intelligence 2. Network Traffic Analysis 3. Log Analysis 4. Scanning & Reconnaissance 5. Wireless Access Exploitation 6. Cryptography 7. Password Cracking 8. Web Application Exploitation 9. Enumeration & Exploitation NCL Rules of Conduct and Ethical Behavior Professional Conduct All participants, including players and coaches, are expected to behave professionally at all times during all NCL games, including preparation meetings, game events, etc. In addition to these published NCL rules, host site policies and rules apply throughout the games and must be respected by all NCL participants All NCL events are alcohol free events. No drinking is permitted at any time during game hours Activities such as swearing, consumption of alcohol or illegal drugs, disrespectful or unruly behavior, sexual harassment, improper physical contact, violence, or willful physical damage have no place at NCL events and will not be tolerated Violations of the rules can be deemed unprofessional conduct if determined to be intentional or malicious by NCL officials Players behaving in an unprofessional manner may receive a warning from the NCL officials for their first offense. For egregious actions or for subsequent violations following a warning, players may have a penalty assessed against their individual/team score, be disqualified, and/or expelled from the NCL 9 2014 NCL Fall Season Rules | Updated 11/21/2014 The National Cyber League – Where Cybersecurity is a Passion game/season. Players expelled for unprofessional conduct will be banned from future NCL games for no less than 12 months from the date of expulsion Individual(s), other than players, behaving in an unprofessional manner may be warned against such behavior by the NCL officials or asked to leave the game entirely by the NCL officials Questions, Disputes, and Disclosures Prior to the games: Team captains and/or coaches are encouraged to work with the NCL officials to resolve any questions before the game begins. Questions can be sent using the following address: info@nationalcyberleague.org. During or after a game: During a game: protests by any individual(s)/team(s) must be presented in email form to the NCL Support Team (support@nationalcyberleague.org), during game hours After a game: Protests by any individual(s)/team(s) must be presented in email form to the NCL Commissioner (cobrien@nationalcyberleague.org), no later than two days (2 days) after the competition end date The NCL officials will be the final arbitrators for any protests or questions arising before, during, or after the game Rulings by the NCL officials are final All game results are official and final once posted to the NCL website by the NCL In the event of an individual(s)/team(s) disqualification, the player(s)/team(s) must leave the room where the game is taking place immediately upon notification of disqualification and must not re-enter the game or game area at any time Disqualified individuals/teams are also ineligible for individual/team awards, certificates of participation, Scouting Reports, scholarships, etc., as defined by the NCL It is the responsibility of the disqualified individual(s)/team(s) to request a meeting in email form to the NCL Commissioner (cobrien@nationalcyberleague.org), from the Team Captain and/or coach, no later than seven days (7 days) from the date the NCL Commissioner notified individual(s)/team(s) of their Disqualification status 10 2014 NCL Fall Season Rules | Updated 11/21/2014 The National Cyber League – Where Cybersecurity is a Passion Game Conduct Players are forbidden from entering or attempting to enter another player’s machine, or account Players must play NCL games without outside assistance from non-player members, including team representatives, from the start of the game to the end of the game. All private communications (calls, emails, chat, texting, directed emails, forum postings, conversations, requests for assistance, etc.) with nonplayer members including team representatives that would help the player gain an unfair advantage are not allowed and are grounds for disqualification and/or a penalty assigned to the appropriate player/team Any active mechanisms that interfere with the functionality of the scoring engine or manual scoring checks are exclusively the responsibility of the players. Any firewall rule, IDS/IPS, or defensive action that interferes with the functionality of the scoring engine or manual scoring checks are exclusively the responsibility of the players Players are free to examine any target systems; no offensive activity against other player’s systems or the NCL systems will be tolerated. Any player performing offensive activity against other player’s or the NCL’s systems will be immediately disqualified from the game. If there are any questions or concerns during the game about whether or not specific actions can be considered offensive in nature, contact the NCL officials before performing those actions Team Representatives Each team must have at least one school representative present at the NCL National Championship game. The representative must be a faculty or staff member of the institution the team is representing Once the NCL game has started, representatives may not coach, assist, or advise an individual or their team until the completion of that game Representatives must not interfere with any other individual or team The representative, or any non-team member, must not discuss any aspect of the NCL game, specifically game tasks, configurations, operations, or individual/team performance and must not attempt to influence an individual or their team’s performance in any way Team representatives, sponsors, and observers who are not players are prohibited from directly assisting any player through direct advice, suggestions, or hands-on assistance. Any team representatives, sponsors, or observers found assisting an individual or team will be asked to leave the player area for the 11 2014 NCL Fall Season Rules | Updated 11/21/2014 The National Cyber League – Where Cybersecurity is a Passion duration of the game and/or a penalty will be assigned to the appropriate individual/team Internet Usage Internet resources such as FAQs, how-to's, existing forums and responses, and company websites, are completely valid for game use provided there is no fee required to access those resources and access to those resources has not been granted based on a previous membership, purchase, or fee All Internet resources used during the game must be freely available to all players Internet activity, where allowed, will be monitored and any player caught viewing inappropriate or unauthorized content will be subject to disqualification and/or a penalty assigned to the appropriate individual/team. For the purposes of the NCL games, inappropriate content includes pornography or explicit materials, pirated media files, sites containing key generators and pirated software, etc. If there are any questions or concerns during the game about whether or not specific materials are unauthorized, contact the NCL officials NCL officials are not responsible for the security of any information, including login credentials, which players place on the game network Scorebot Attacks DO NOT, under any circumstance, attack the ThreatSPACE® scoring system. This includes, but is not limited to, launching automated scans or tools targeted towards the scoring system, attempting injections, or attempting to manipulate data stored within the scoring system. Players found manipulating the scoring system will be disqualified from playing in NCL events Disabling Challenges/Puzzles DO NOT under any circumstance purposely disable, alter, or damage a challenge/puzzle and target Puzzles and targets break, but please do not purposefully attempt to limit or disable another player's ability to complete a challenge Players found manipulating the puzzles and targets will be disqualified from playing in NCL events Collusion/Flag Sharing During NCL Preseason and Regular Season games, DO NOT share answers or 12 2014 NCL Fall Season Rules | Updated 11/21/2014 The National Cyber League – Where Cybersecurity is a Passion solutions directly or indirectly with another player or team Once a player is identified as sharing flags, post-game adjustments will be made, accepting only the first flag capture for that competitor/team and invalidating all subsequent flag captures for that flag from players at that school This allows the player who first captured the flag to keep his or her points, while their cohorts receive no points for the flags they simply copied During NCL Postseason game(s), the NCL encourages players from the same team to work together to solve challenges Laws DO follow the laws in your area and the United States DO NOT under any circumstance violate any laws or the terms you've agreed to in this rules document You DO hereby have express permission to attack any asset designated as an NCL game "target," so long as you abide by the game rules and terms of this rules document Violators will be turned over to law enforcement Target Altering DO NOT alter an NCL target in a manner that will disrupt the solution or structure of the puzzle or gameplay. This includes, but is not limited to, changing core system configurations (passwords, firewall rules, services, etc.), manipulating any network settings, and/or altering, introducing, or removing vulnerabilities on the system Some challenges require you to make changes to a system (adding files, executing commands, exploiting vulnerabilities, etc.). Players should limit their interaction to the scope of the puzzle - don't change the way the challenge works Violators will be subject to a reduction in score or disqualification, or expulsion from the NCL events Solution Artifacts Many challenge solutions require the persistent storage of code (be it on a web application or in a file on a system). Please be sure to remove your artifacts after you've solved a puzzle. This will allow the next player to have a more pristine experience with the target. In the event that you are unable to remove an artifact, please contact support during the NCL game. 13 2014 NCL Fall Season Rules | Updated 11/21/2014 The National Cyber League – Where Cybersecurity is a Passion Scoring Scores will be maintained by the NCL officials and will be shared as soon as possible after the game. The NCL will do its best to periodically update a leaderboard with running totals provided during the game. Any individual or team action that interrupts the scoring system is exclusively the responsibility of that individual/team and will result in point penalties/disqualification. Should any question arise about scoring, the scoring engine, or how they function, the Team Captain and/or coach should contact the NCL officials. Questions, Disputes, and Disclosures 14 2014 NCL Fall Season Rules | Updated 11/21/2014
© Copyright 2024