CS590L – Workshop II Design Patterns - Factory Method Dhananjay Indurkar di5x7@umkc.edu Design Patterns Recap Design Pattern A design pattern systematically names, explains, and evaluates an important and recurring design in object-oriented systems. 1 Design Patterns Why use design patterns Design patterns make it easier to reuse successful designs and architectures. help make choose design alternatives that make a system reusable and avoid alternatives that compromise reusability. help improve documentation and maintenance of existing systems Design Patterns Essential elements of a design pattern Pattern name Problem description Solution Consequences There are 23 design patterns in all. 2 Design Patterns Describing a Design Pattern Pattern name and classification Intent Alias Motivation Applicability Structure Design Patterns Describing a Design Pattern Participants Collaborations Consequences Implementation Sample code Known uses Related patterns 3 Design Patterns Classification of design patterns Purpose Scope Design Patterns 4 Factory Method Defines an interface for creating an object, but lets the subclasses decide which class to instantiate. It lets a class defer instantiation to subclasses. Also known as Virtual Constructor Factory Method Motivation Abstract classes used by frameworks to define and maintain relationships between objects. The framework must instantiate classes, but it knows only about abstract classes which can not be instantiated. Use Factory Method. It encapsulates the knowledge of which subclass to create. 5 Factory Method Applicability Factory method design pattern could be used when a class can’t anticipate the class of objects it must create a class wants its subclasses to specify the objects it creates classes delegate responsibility to one of several helper subclasses, and we want to localize the knowledge of which helper subclass is the delegate. Factory Method Structure 6 Factory Method Participants Product - defines the interface of objects the factory method creates Concrete product - implements the object interface Creator - declares the factory method Concrete creator - overrides the factory method to create an instance with the desired attributes Factory Method Collaborations The creator relies on its subclasses to define the factory method so that it returns an instance of the appropriate subclass 7 Factory Method Consequences Factory methods eliminate the need to bind application-specific classes into code. Potential disadvantage - clients might have to subclass the creator class just to create a particular concreteProduct object. Factory Method Additional consequences Provides hooks for subclasses Connects parallel class hierarchies. 8 Factory Method Implementation Two major varieties - when the Creator class is abstract class and does not provide a default implementation -when the Creator class is concrete class and provides a default implementation Factory Method Parameterized factory methods Example of a parameterized factory method class Creator { public: virtual Product* Create(ProductId); }; /* */ Product* Creator::Create (ProductId id) { if (id == MINE) return new MyProduct; if (id == YOURS) return new YourProduct; // repeat for remaining products... } return 0; 9 Factory Method Using Templates Workaround for the problem that requires to subclass just to create the appropriate objects. Factory Method - Templates class Creator { public: virtual Product* CreateProduct() = 0; }; /* */ template <class TheProduct> class StandardCreator: public Creator { public: virtual Product* CreateProduct(); }; /* */ template <class TheProduct> Product* StandardCreator<TheProduct> ::CreateProduct () { return new TheProduct; } 10 Factory Method - Templates class MyProduct : public Product { public: MyProduct(); // ... }; StandardCreator <MyProduct> myCreator ; Sample Code class MazeGame { public: Maze* CreateMaze(); /* */ // factory methods: /* */ virtual Maze* MakeMaze() const { return new Maze; } virtual Room* MakeRoom(int n) const { return new Room(n); } virtual Wall* MakeWall() const { return new Wall; } virtual Door* MakeDoor(Room* r1, Room* r2) const { return new Door(r1, r2); } }; 11 Sample Code .. Maze* MazeGame ::CreateMaze () { Maze* aMaze = MakeMaze(); /* */ Room* r1 = MakeRoom(1); Room* r2 = MakeRoom(2); Door* theDoor = MakeDoor(r1, r2); /* */ aMaze ->AddRoom(r1); aMaze ->AddRoom(r2); /* */ ….. Sample Code .. r1->SetSide(North, MakeWall()); r1->SetSide(East, theDoor); r1->SetSide(South, MakeWall()); r1->SetSide(West, MakeWall()); /* */ r2->SetSide(North, MakeWall()); r2->SetSide(East, MakeWall()); r2->SetSide(South, MakeWall()); r2->SetSide(West, theDoor); /* */ return aMaze; } 12 Factory Method Related Patterns Abstract Factory pattern often implemented with Factory Methods Template Methods contain calls to Factory Methods 13
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