3/31/2015 Towns near Springfield, take warning from southeastern Connecticut study Hartford Courant Border Towns Should Beware Springfield Casino By Editorial NOVEMBER 28, 2014, 7:19 PM T owns that border Massachusetts had better prepare for the costly and more violent crime that might follow a new casino in Springfield. A study by a state university professor has found that the value of property stolen in several southeastern Connecticut towns increased in the years he examined from 1999 on, when Foxwoods and the Mohegan Sun were both up and running. Also, the number of violent crimes (murder, rape, robbery and aggravated assault) increased in those towns in those years — contrary to a nationwide drop in violent crime in that time period. However, the number of certain nonviolent crimes such as burglary, larceny, vehicle theft and arson did decline in the towns near the casinos, mirroring the national trend. But though the number of theft crimes went down, the value of the property stolen in them went up. Property losses from larceny, for example, jumped from $8.8 million in 199296 to $12.4 million in the years Mr. Muska studied — 1999, 2002, 2005, 2008, 2011. (Foxwoods opened in 1992 and Mohegan Sun in 1996.) The author says that, given the higher cost of the crimes committed, "the economic benefits of casino gaming for the state of Connecticut still remain questionable." The state might argue that its share of the casinos' slot machine revenue went to a lot of public good. But that revenue came at a price to the communities surrounding the casinos. Enfield, Suffield and other towns close to Springfield, take note. Copyright © 2015, Hartford Courant Note: the study and value of property stolen that are referenced in the editorial above do not include property losses from embezzlement, fraud, and forgery, nor certain dangerous crimes such as driving under the influenece. The number of embezzlement arrests in Connecticut rose by 400% from 1992 to 2007 when the nationwide increase was only 38% according to Spectrum Gaming Group's 2009 report on "The Impacts of Gambling in Connecticut." Among thier findings: "During the 11-year period ending December 31, 2008, we found 31 newspaper articles involving separate incidents that reported embezzled money in Connecticut was used to gamble at Connecticut casinos. Some involved multiple arrests." "The embezzled amount during that time period totaled nearly $8 million." For source and more information see: Observations on CT Crime Rates in Pre-casino and Post-casino Eras on next 3 pages. http://www.courant.com/opinion/editorials/hcedcrimeratecasinotowns20141128story.html 1/2 Observations on CT Crime Rates in Pre-casino and Post-casino Eras By Clifton Below, 4/6/15 Last fall Dr. Francis Muska of Western Connecticut State University completed an analysis of “Index” crimes in the 12 communities that are closest to the Foxwoods and Mohegan Sun casinos in CT. Index crimes are those used in national Uniform Crime Reports, broken into two categories: violent and property crimes. His aim was to compare local crime rates before and after the casinos reached full operation. For the pre-casino era he used the 5 years from 1992 to 1996. Data limitations precluded use of an earlier time period before Foxwoods began casino operations in 1992 when it added table games to an existing bingo hall. While Foxwoods started adding slot machines in 1993, construction of the casino was not completed until 1996 and the Grand Pequot Tower hotel facility was not completed until 1997. The nearby Mohegan Sun opened in October, 1996. To the extent that an increase in crime may have arisen from the early stages of casino development in southeastern CT and is thus part of the base calculation in Muska’s “pre-casino era,” this analysis may be biased towards understating the correlation between casinos and higher crime rates. For the post casino era Muska used every third year from 1999 to 2011 (1999, 2002, 2005, 2008 and 2011) as a comparison group of 5 years. While he found that the overall number of crimes has fallen from the pre-casino era to the post-casino era, he also found significant increases in violent crimes and the value of property losses incurred. Compared to overall Connecticut crime statistics, the communities in close proximity of the two casinos (within a 30 mile radius) experienced only half the drop in the overall index crime rate. Shown on the next 2 pages is my compilation of the overall CT data and conversion of Muska’s data to crime rates (# of crimes per 100,000) as he just used absolute numbers in his analysis (because the population of casino area towns only grew 1% between the two periods). From the pre-casino era to the post-casino era the rate of violent crime in towns surrounding the casinos INCREASED by 23% compared with a 32% DECREASE in the violent crime rate for Connecticut as a whole. While the rate of property crimes in casino area towns dropped by 22% from the pre- to post-casino era, the same rate for CT overall dropped by 38%. The value of stolen or lost property increased in the 12 surrounding towns from $25.5 million to $31.3 million, or to $35.8 million (a 40% increase) if on-site crime (at the casinos) is included. The overall index crime rate for casino area towns dropped by 18.5%, which was only half the 37.0% drop in the total index crime rate experienced by CT as whole. It is important to note that the vast majority of visitors to Foxwoods and Mohegan Sun travel more than 30 minutes from their hometown. It seems reasonable to assume that to the extent casino gambling addicts are engaging in property crime to support their habits, or violent crime as by-product of their troubles, some or most of that crime is likely to occur where they live and work, such as Hartford and New Haven counties. Pie charts from: Bring It On Home, An Overview of Gaming Behavior in New England, March, 2013, Center for Policy Analysis, University of Massachusetts at Dartmouth, p. 28. 1 Estimated crime in 12 Municipalities closest to Foxwood & Mohegan Sun in CT for 5 year periods before and after the casinos opened (excluding on-site casino crime) Totals from "The Impact of Casino Gaming on the Quality of Life in Eastern Connecticut As measured By Index Crimes" Muska, PhD, Westerm Connecticut State University, Danbury, CT, 2014, Tables 1-3. Years 1992-96 Population 185,311 1999, 2002, 2005, 2008, and 2011 187,451 % Change closest towns % Change CT TOTAL Years 1992-96 Violent crime total Murder 2,530 24 3,136 24% 25 % Change CT TOTAL 385 892 1,834 -28% 1,673 23% 20,915 -22% 4,359 15,238 Motor vehicle theft 1,616 1,318 -34% Violent crime Population total Murder 100,000 1,365 13 1999, 2002, 2005, 2008, and 2011 100,000 % Change closest towns TOTAL NUMBERS Property Aggravated crime Larcenyassault total theft Rape Robbery Burglary 365 734 1,407 26,644 5,190 19,838 by Francis 13 476 -32% 978 11,158 -22% 24,051 -18% -34% RATES Property Aggravated crime Larcenyassault total Burglary theft Rape Robbery 197 396 759 14,378 2,801 10,705 205 Total Index Crimes 29,174 2,325 8,129 Motor vehicle theft 872 703 -38% Total Index Crimes 15,743 12,831 -18.5% -37.0% Excludes arson in the property crime total and total index crimes, as FBI excludes that from its on line data. Rates are the number of reported offenses per 100,000 population, computed from Muska population averages Format & Computations by C. Below It is also important to note that many crimes that may result, in whole or in part, from gambling addictions are not included in these index crimes, including the income-seeking crimes of embezzlement, forgery and counterfeiting, stolen property, and fraud, as well as violent or potentially violent crimes of simple assualt, driving under the influence (DUI), drug offenses, offenses against the family (including some domestice violence and child abuse and neglect), runaways, and sex offenses (except forcible rape which is an index crime). A 2009 report by Spectrum Gaming Group on The Impact of Gambling in Connecticut found that CT experienced a 400% increase in embezzlements from 1992 to 2007 (43/yr. to 214/yr.) compared to a nationwide increase of just 38% in the same time frame. Although no statistics are kept on how much of embezzled funds may be gambling-related, Spectrum's "research shows that many of those who stole from their employer used either part of all of the money to gamble at the two Indian casinos." (p. 14) In 11 years ending 12/31/08 they found 31 news stories involving embezzlements in CT used to help fund gambling habits at CT casinos totalling nearly $8 million in stolen funds, including hundreds of thousands of dollars embezzeled from municipal and school acounts in at least 3 seperate incidents. They also found significant increases in DUI arrests in towns around the casinos when statewide rates were falling (more than doubling in Norwich and tripling in Montville since 1992). (p. 193) Report at: www.spectrumgaming.com/dl/june_24_2009_spectrum_final_final_report_to_the_state_of_connecticut.pdf 2 Estimated crime in Connecticut Uniform Crime Reporting Statistics - UCR Data Online Year Population 1992 3,281,000 1993 3,277,000 1994 3,275,000 1995 3,275,000 1996 3,274,000 5 year Total Violent crime total Murder 16,252 166 14,949 206 14,916 215 13,293 150 13,490 158 72,900 1999 3,282,031 2002 3,458,587 2005 3,500,701 2008 3,501,252 2011 3,586,717 5 year Total % Change 11,342 10,807 9,542 10,737 9,889 52,317 -28% 107 84 105 132 129 Violent Crime Year Population Index Murder 1992 100,000 495 5.1 1993 100,000 456 6.3 1994 100,000 456 6.6 1995 100,000 406 4.6 1996 100,000 412 4.8 5 year Total 2,225 1999 2002 2005 2008 2011 5 year Total % Change 100,000 100,000 100,000 100,000 100,000 346 313 273 307 276 1,514 -32% 3.3 2.4 3 3.8 3.6 Rape 884 800 806 776 755 654 740 712 680 689 TOTAL NUMBERS Property Aggravated crime Larcenytotal theft Robbery assault Burglary 6,918 8,284 149,535 36,372 89,463 6,447 7,496 137,443 32,052 85,876 6,150 7,745 134,030 29,142 84,721 5,345 7,022 134,188 29,095 87,401 5,552 7,025 124,924 27,574 81,328 + 680,120 4,054 4,069 3,933 4,043 3,689 Rape Robbery 26.9 210.9 24.4 196.7 24.6 187.8 23.7 163.2 23.1 169.6 19.9 21.4 20.3 19.4 19.2 123.5 117.6 112.3 115.5 102.9 6,527 5,914 4,792 5,882 5,382 + 99,894 93,426 90,270 87,210 77,205 448,005 -34% 19,298 17,111 15,245 15,107 15,468 69,299 64,735 64,416 63,212 55,067 RATES Property Aggravated crime Larcenyassault Index Burglary theft 252.5 4557.6 1108.6 2,726.7 228.7 4194.2 978.1 2,620.6 236.5 4092.5 889.8 2,586.9 214.4 4097.3 888.4 2,668.7 214.6 3815.6 842.2 2,484.1 + 20,757 198.9 171 136.9 168 150.1 + 3043.7 2701.3 2579 2490.8 2152.5 12,967 -38% 588 494.7 435.5 431.5 431.3 2,111.5 1,871.7 1,840.0 1,805.4 1,535.3 Motor vehicle theft 23,700 19,515 20,167 17,692 16,022 = 11,297 11,580 10,609 8,891 6,670 = Motor vehicle theft 722.3 595.5 615.8 540.2 489.4 = 344.2 334.8 303 253.9 186 = Total Index Crimes 753,020 500,322 -34% Total Index Crimes 22,982 14,481 -37% National or state offense totals are based on data from all reporting agencies and estimates for unreported areas. Rates are the number of reported offenses per 100,000 population Sources: FBI, Uniform Crime Reports, prepared by the National Archive of Criminal Justice Data Date of download: Apr 04 2015 http://www.ucrdatatool.gov/ Format & Computations by C. Below 3
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