FRANÇOIS RENOU

FRANÇOIS RENOU
Game Designer www.francoisrenou.fr
Paris contact@francoisrenou.fr
PROFESSIONAL EXPERIENCE
since 2012
Concept Manager, Bulkypix
Monitoring design, quotation and pre-production of work for hire projects. Creative follow-up of projects in
production. Developing subcontractor and freelance network.
Shipped about 40 games (PC, iOS, Android, web, connected TV):

 Licensed Games - Maya the Bee, Calimero, LoliRock, Fort Boyard, Little Nick, D&CO…
 Advergames - Red Bull Abu Dhabi Air Race, Orange Mission Christmas, Alfa Romeo Music Machine…
 Serious Games - Swiss Life (Oculus Rift), EDF (Google Cardboard), French Navy (Facebook)…
Consulting Missions - Lone Wolf, PlayStation All-Stars Island, Dassault, FDJ, BVA…
2011-2012
Project Manager, Agat Films – Ex Nihilo
Managed the creation of transmedia video game Type:Rider. Designed the level editor.
Available on Steam, iOS and Android
 Selected by Apple as “App of the Week”, Top 10 Games in 54 countries.
 EIGD Award 2013 for Artistic Consistency, Le Parisien Star 2014 for Best Mobile Game.
 Co-produced by Arte (TV channel), partnerships with Starbucks, Humble Bundle, LeMonde.fr...
 Features an interactive art installation showed at Gamescom, Montreal Creative Festival…
2010
Project Coordinator - Age Rating, Ubisoft
Certified more than 70 console games: Assassin’s Creed: Brotherhood, Splinter Cell: Conviction,
Rayman Origins, Ghost Recon: Future Soldier, Just Dance 2, From Dust, Child of Eden...
At the end of this internship, I wrote an academic essay on the portrayal of violence in video games.
2009
Quality Assurance Tester, Lexis Numérique
Collaborated on about 10 console games including: Metropolis Crimes, Red Johnson’s Chronicles…
Additional Experience
 Created the independent game label Artamus Games in 2010 (www.artamus.fr)
 Web technology teacher at Gobelins, School of the Image
 Designed and coded about 20 websites as a freelance (2008 - 2012)
EDUCATION
2012
Specialized Master “Interactive Digital Experiences”, Gobelins / ENJMIN
2010
Master’s Degree in Computer Science, ECE Paris
 Business Management & Manufacturing Planning, summer school, University of California Irvine
 Computer Science & Business English, one semester, Concordia University (Montréal)
SKILLS
Game Design: original concepts, storytelling, UX design and ergonomy, creative workshops
Project Management: specifications, budget and resource allocation, Agile software development
Programming: C# (good level), website creation (WordPress expert), HTML5 (Construct 2), Unity3D
Conferences, Seminars and Workshops
Customers and Third Party Studios Relationships
LANGUAGES
French (native), English (fluent), German (good), Japanese and Indonesian (basic)
HOBBIES
Writing: short stories, video game reviews, Wikipedia administrator
Asian cultures - Movies (more than 3 000 films seen) - Sport