FRANÇOIS RENOU Game Designer www.francoisrenou.fr Paris contact@francoisrenou.fr PROFESSIONAL EXPERIENCE since 2012 Concept Manager, Bulkypix Monitoring design, quotation and pre-production of work for hire projects. Creative follow-up of projects in production. Developing subcontractor and freelance network. Shipped about 40 games (PC, iOS, Android, web, connected TV): Licensed Games - Maya the Bee, Calimero, LoliRock, Fort Boyard, Little Nick, D&CO… Advergames - Red Bull Abu Dhabi Air Race, Orange Mission Christmas, Alfa Romeo Music Machine… Serious Games - Swiss Life (Oculus Rift), EDF (Google Cardboard), French Navy (Facebook)… Consulting Missions - Lone Wolf, PlayStation All-Stars Island, Dassault, FDJ, BVA… 2011-2012 Project Manager, Agat Films – Ex Nihilo Managed the creation of transmedia video game Type:Rider. Designed the level editor. Available on Steam, iOS and Android Selected by Apple as “App of the Week”, Top 10 Games in 54 countries. EIGD Award 2013 for Artistic Consistency, Le Parisien Star 2014 for Best Mobile Game. Co-produced by Arte (TV channel), partnerships with Starbucks, Humble Bundle, LeMonde.fr... Features an interactive art installation showed at Gamescom, Montreal Creative Festival… 2010 Project Coordinator - Age Rating, Ubisoft Certified more than 70 console games: Assassin’s Creed: Brotherhood, Splinter Cell: Conviction, Rayman Origins, Ghost Recon: Future Soldier, Just Dance 2, From Dust, Child of Eden... At the end of this internship, I wrote an academic essay on the portrayal of violence in video games. 2009 Quality Assurance Tester, Lexis Numérique Collaborated on about 10 console games including: Metropolis Crimes, Red Johnson’s Chronicles… Additional Experience Created the independent game label Artamus Games in 2010 (www.artamus.fr) Web technology teacher at Gobelins, School of the Image Designed and coded about 20 websites as a freelance (2008 - 2012) EDUCATION 2012 Specialized Master “Interactive Digital Experiences”, Gobelins / ENJMIN 2010 Master’s Degree in Computer Science, ECE Paris Business Management & Manufacturing Planning, summer school, University of California Irvine Computer Science & Business English, one semester, Concordia University (Montréal) SKILLS Game Design: original concepts, storytelling, UX design and ergonomy, creative workshops Project Management: specifications, budget and resource allocation, Agile software development Programming: C# (good level), website creation (WordPress expert), HTML5 (Construct 2), Unity3D Conferences, Seminars and Workshops Customers and Third Party Studios Relationships LANGUAGES French (native), English (fluent), German (good), Japanese and Indonesian (basic) HOBBIES Writing: short stories, video game reviews, Wikipedia administrator Asian cultures - Movies (more than 3 000 films seen) - Sport
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