Presented by Judith Hawkins NAFME Eastern Division April 10, 2015 Maestro of Games Everything starts with a song….. Standards-based music instruction Customizable strategies for teaching rhythmic concepts Individual and group grading 2 Music skill development & assessments Customizable strategies for teaching melodic concepts RE/LA foldables and graphic organizers Standards 1.) Gone Fishing: MSC – I.2.a, I.2.c, I.2.f, I.4.a-d, National – MU:4.2.P-8 (a,b) 2.) Maestro Meter: MSC- I.1.c, I.2.e, I.2.f , I.3.a-d,4.a, I.4.b National – MU:Pr4.2.2, MU:Pr4.2.3 3.) Rhythm Box: MSC – I.2.a, I.2.c, I.2.f, I.4.a-d, National – MU:4.2.P-8 (a,b) 4.) Rhythm Cubes: MSC – I.2.a, I.2.c, I.2.f, I.4.a-d, National – MU:4.2.P-8 (a,b) 5.) Four Corners: MSC – (Dependent upon content) National – MU:4.2.P-8 (a,b) 6.) Foldables: MSC – (Dependent upon content) National – (Dependent upon content) MCCRS 4. Interpret the meaning of symbols, key terms, diagrams, compositional or design qualities, and other domain-specific words and phrases as they are used in a specific arts context. 3 Rubric Excellent 4pts. A • Student is consistently • Student sometimes able to complete task does extra work on without teacher the subject/activity. assistance. • Student rarely tries his/her best. • Student is occasionally • Student usually Meets able to complete the expresses a positive Expectations task without teacher attitude towards 3 pts. B assistance. activities and usually tries his/her best. Student is not able to complete the task without teacher assistance. Making use of time • Student is not able to complete the task with teacher assistance • Improvement Needed 2 pt. C Developing 1 pt. D Participation/ active Involvement 4 Magic Number Objective: Students will hold up the number of fingers that match the answer to the question(s) posed. O. I don’t know OR It’s not there 1. Mexico 2. United States 3. France 4. Germany 5. China Memory Drill Objective: Students repeat a set number of pattern while patterns are removed until all are removed. Student are then charged to place the patterns in their original order. 5 Tic-Tac-Toe Objective: Students will identify various music concepts. Game Construction: A. BOARD: On chart paper or on the board draw a large tic-tactoe grid. In each square place either a musical concept that is to be assessed. B. MARKERS: Using heavy weight poster board create X and O shapes that are at least 6 inches in height. GAME 1. Divide the class into 2 teams. 2. Assign each team either an X or O 3. Decide which team will go first. The two teams will rotate until all squares are captured. 4. Each team will send a person to perform the content of the square to capture for the team. 5. The game is over when a team has captured three squares in a row (horizontally, diagonally, or vertically) 6 Puzzle Objective: Students will identify various music concepts by matching shapes. Game Construction: Puzzle Pieces: On construction paper create puzzle shapes and place notes, pictures etc.. on one side and then the name of the note, picture on the other side. Make one set for each team. HINT: make each team’s cards a different color. GAME 1. Divide the class into teams. 2. Assign each team a set of cards. 3. Allow a set amount of time for each team to put their puzzles together. 4. When a team has completed the task they are to be seated, silent with hands over ears. . 5. The game is over when all teams have completed their puzzle pieces. TRIANGLE 7 Gone Fishing Objective: Students will listen and identify rhythmic and/or melodic patterns performed. Game Construction: A. FISH: Using the template make enough copies of the fish shape in order to have one rhythmic or melodic example drawn on each fish. Make a set for each team. It would be best to use colored paper. Cut out each fish shape. Mount each shape on construction paper. Punch a hole in the mouth of the fish and insert a paperclip. B. POND: Purchase a blue plastic tablecloth and cut it in half. This will be the pond where the fish will swim. Each team will need a pond. C. FISHING POLE: Using a long piece of bamboo or yardstick attach some yarn to the end and at the other end attach a magnet. D. BUCKET: Each team will need a bucket or some type of receptacle to place their catch. 8 Gone Fishing Objective: Students will listen and identify rhythmic and/or melodic patterns performed. Game: ① Divide the class into teams. Make sure that you have a set of fish shapes for each team. ② Have one student from each team come to the pond. ③ Perform a rhythmic or melodic pattern. ④ Students will find the fish with that pattern and pick it up with their poles. Students can have set amount of time to find the fish. ⑤ The non-fishing students will “beep” like a fishing GSP. When the fisher is close they will beep fast and when the fisher is far from the performed fish the students will “beep” slowly. ⑥ Students will place the fish in their team’s bucket. ⑦ The game is over when all the fish have been caught or time is up. 9 ! Gone Fishing 10 Maestro Meter Objective: Students will play a hangman type game in order to demonstrate their ability to perform, identify, and move to various meters and markings. Construction Procedure: A. Maestro- Draw large pictures of a conductor and cut the body parts into separate sections. Laminate all pieces and place magnetic tape on the backs of each of the pieces. B. Cards - Cut out the cards and mount onto construction paper and laminate. C. Music Sound Bank- You will need to have musical selections that are familiar from lessons or from popular music. Select some music that is unknown to students. 11 Maestro Meter Objective: Students will play a hangman type game in order to demonstrate their ability to perform, identify, and move to various meters and markings. Game Procedure: ① Divide the class into teams. You will need one Maestro for each team. ② Decide which team will go first. ③ Have one person from the team to draw a card to answer or perform. ④ If that person in stumped they may ask one person from their team to assist. ⑤ If the answer is correct, the team can add a body part of their Maestro to the board. If the answer is not correct no body part can be added and the next team will play. ⑥ If a team should draw a ZAP card the number on the card indicates the number of body parts that must be removed. In the event there are not enough body parts those that are on the board are taken and the ZAP card is finished. No additional parts need to be removed. ⑦ The game is finished when one team has completed their Maestro, or time is up. 12 Maestro Meter ! 13 Maestro Meter Sample questions: 14 ① Name the meter of this song. ② Dance to demonstrate the meter. ③ What is the meter of this time signature? ④ What is the meter of this picture? ⑤ Conduct to demonstrate the meter. ⑥ ZAP 2 ⑦ ZAP 3 ⑧ WILD CARD Rhythm Box Objective: Students will perform various basic rhythms as individuals or in a team setting. Game Construction: Select a box with well-shaped corners. Fill the box with popcorn packing chips or any kind of lightweight filler. Seal the box with packing tape. Cover the box with contact paper that has a simple design and light in color. Use a permanent marker to write the rhythmic patterns that have been studied on each side of the box. Consider having some sides with 2 patterns (A) easier and (B) more challenging. Games: ① Have one student to throw the box into the air. He/she will perform the rhythm that shows on the top. The teacher may choose to keep a steady beat. The teacher may wish to allow students more than one chance to get the rhythm correct. The teacher may choose to allow students to get a helper to assist or the whole team to perform. When the student has finished another is student is selected. 15 Rhythm Box Games (continued) : u “It’s your Bet” The teacher awards each team a set amount of points. Each team’s points are written on the board. Once the rhythm has been identified, the player will wager points that they would like to win for their team. The player can only wager the maximum amount of points his/her team possesses. If the player is successful the amount that was wagered is added to the team’s total score. If the player is incorrect the amount of points wagered is deducted from their total score. Once this player is finished another player is selected from another team. The game is over when a team reaches a predetermined amount of points or a team looses all their points. 16 Rhythm Cubes Objective: Students will manipulate cubes in order to dictate rhythmic patterns. Game Construction: Follow the template to write the notes on each side to the cube. Number each set of four cubes and place in plastic bags. Do not allow the cubes to get mixed to ensure that all students will be able to construct the rhythm patterns. Games: A. Dictation: ① Have student place all four cubes in front of them. ② The teacher will call out a rhythmic pattern or perform a rhythm pattern. ③ Students will manipulate the cubes to construct the rhythmic pattern performed. ④ Once they are finished they indicate this by covering their ears and become silent. ⑤ The teacher checks responses and the procedure continues. 17 Rhythm Cubes B. Changes ① The same procedure is played as with standard dictation. ② The teacher then performs the next rhythm changing only one beat. ③ Follow steps 4 and 5 from the first game. c. Teams ① Divide the class into teams of four. ② Teams work as a whole OR each team member is assigned a beat. ③ Each team member listens for his or her beat to manipulate the cube. ④ Follow steps 4 and 5 from the first game. 18 Rhythm Cubes Rhythm Cubes Template 19 Four Corners Objective: Students will demonstrate their understanding of musical concepts through movement. Construction Procedure: Label four corners of the room with various elements (4 notes, 4 instruments, 4 rhythms, 4 melodies, 4 clefs etc...) Game: ① The teacher performs or calls an element from a corner. ② Students have until the count 10 to move silently to a corner that has the element. ③ If students are in the correct corner then they are allowed to remain in the game. ④ If a student is not in the correct corner they are out and must be seated. ⑤ Students are not permitted to move from their corner until they hear counting. If they leave the corner they are disqualified and must be seated. ⑥ The game continues until there is only one student left or after a predetermined number of calls. 20 Foldables Objective: Students will demonstrate knowledge of content through a visual means. Gr aphic Or ganizer Suggest ions You can draw your own graphic organizers or get patterns from your teacher. Here are some ideas to get you started. Try to use a different kind for each book. Graphic Organizers Venn Diagram Character Map (Biographical Information) Nonfiction Storyboard Story Map Flow Map (Sequence of Events) Tree Map (Main Idea and Details) Cause and Effect Map (Reasons for Events) KWL Chart (Know-Wonder-Learned) Time Lines Foldables Foldables are like 3-D graphic organizers. They are created by folding and cutting paper to make a graphic organizer for displaying information. They often have flaps that can be lifted to reveal information. Be creative! You can find examples of foldables in most of our textbooks. Just adapt them to fit your own information. 21 Judith Hawkins jhawkins@pgcps.org THANKS! 22
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