ICT Showroom 2015 Schedule 5.3.2015 10:00 ICT Showroom opens 10:00 Public voting opens (the audience may vote for best performance and best technical content) 10:15 Jury starts to evaluate the projects 13:30 Jury ends their evaluation round 14:00 Public voting ends 14:00 ICT Showroom ends 14:30-15:00 Winners are announced in auditorium Alpha Immediately following the prize ceremony boostCafé – ICT City All invited ! Jury members • • • • • • • • Anders Innovations (Riku Voipio) boostTurku (Erika Halonen) Cerion (Tuomo Saarni) Crosskey (Monika Sigmark) Nortal (Henrik Lehtonen) Teleste (Ulf Betlehem) Turku Science Park (Erik Lehtonen) Vaadin (Henri Muurimaa) Sponsors of the event Anders Innovations, Cerion, Crosskey, Microsoft, Nortal, Teleste, Turku Science Park, Vaadin, YTK Organizers and contact information ICT Showroom - facebook.com/ictshowroom Jerker Björkqvist, Åbo Akademi, 0400 528 758, jerker.bjorkqvist@abo.fi Janne Roslöf, Turun ammattikorkeakoulu, 050 598 5438, janne.roslof@turkuamk.fi Seppo Virtanen, Turun yliopisto, (02) 333 8886, seppo.virtanen@utu.fi 2 ICT Showroom 2015 Business Administration Desktop, Business administration S10 eCS Contact person: kasperi.ekqvist@students.turkuamk.fi Kasperi Ekqvist, Jenni Lehmonen, Roope Web: Aapola, Julius Koskinen, Antti Intonen eCleanSchedule is a staff roster software tailored specifically for our client's needs. It provides an easy way to keep track of the schedules of the company's employees. The software allows the managers of the company to make modifications to those schedules as well as print them out. TUAS eCleanSchedule - a staff roster software with a clean interface Web,Mobile Business administration S11 SAW Contact person: mgulin@abo.fi Alabi Olujuwon Auoseyi, Abdiasis Abdullahi Web: https://showroom.infa.fi Diiriye, Magnus Gulin, Oscar Hellsten, Mattias Lundell, Johnny Nenonen SAW is a solution for student associations in need of a website. The solution lets you create a website in minutes while enabling a high degree of customization for advanced users. By default SAW includes a comprehensive collection of modules covering the needed functionality of most student associations. Editing modules is easy and hassle-free, and changes within a module do not affect other modules. An overarching design principle has been to make the system extensible while keeping it simple. ÅA Student Association Website - A DIY Web Portal Communications Embedded system,HW, Healthcare,Public services,Communication S12 AltaRobot Contact person: satate@utu.fi Sami Teräväinen, Teemu Tähtinen, Samuel Web: Laurén, Abdulakeem Odunmbaku, Jia Shuowei, Tingting Yu, Shuting Tong Project goal was to create a wheeled robot, that has stereo cameras to send video stream to the receiving end. Receiving end would control the robot with controller and receive the stereo video to Oculus Rift DK2. Both ends would have microphones and speakers for audio communication. Purpose of the robot was that it would help elder people in their homes. By having telepresence robot there, they would not necessary have to leave house for some medical businesses or counsel. Doctors or nurses could check their condition and talk to them remotely. In Finland there are very much elder people, and not every nurse can make house visits unless it is necessary. By having good telepresence to patients house, some issues can be solved. 3 UTU Immersive video ICT Showroom 2015 Feedback system Contact person: valtzu@gmail.com Mikael Nyberg, Antti Ristolainen, Adomas Web: Simonenkovas, Valtteri Rauhala Web-based feedback system that allows you to easily create and manage feedback polls. The poll can be answered on any device with a web browser, but the UI is especially designed for touch screens. TUAS Web Public services,Communication S13 Fs Education Web Games and entertainment,Healthcare,Education S14 DelSiTech Contact person: jarkko.hurme@students.turkuamk.fi Jarkko Hurme, Teemu Gratschev, Jonathan Web: Sarry, Haikuo Zhou In this era of Information Technology. Consumers want knowledge about products. This phenomenon does not only affect certain products but it is spreading to all areas. Be it for example electronics or medicine. The process of creating pharmaceutical drugs isn't as linear as creating other product's though. One medicine can work on a patient while it can hurt another. One dosage form will work on a patient when it is not enough for another. The aim of this videogame is to allow the consumer to gather that information about pharmaceutical drug creation process. . S15 No to smoking! TUAS DelSiTech - The natural solution for drug delivery Desktop Games and entertainment,Healthcare,Education Markus Mäkilä, Samuli Laato, Antti Vikström, Contact person: sadala@utu.fi Han Kaituo, Liang Tingxhuan, Tian Xinghua, Web: Apil Karki The "No to smoking" -game is an extremely fun adventure game. But besides being super fun, it also delivers a strong message: Smoking is bad for your health, you lose money to buying cigarettes and there is nothing cool about smoking. When you start the game, you are free to choose your own character. You can move around in a city freely, and visit shops, sports stadium etc. There is smoking related content scattered all around the game. In several entertaining minigames you notice the bad effects smoking has. The game is full of details, come find out more! UTU An adventure game that aims to give children the courage to say no to smoking cigarettes. Desktop Games and entertainment,Healthcare,Education S16 ICUG Contact person: daniel.prange@students.turkuamk.fi Daniel Prange, Oskari Rautala, Jussi Pajari, Web: https://sites.google.com/site/icugameproject/ Joel Jaakola, Yue Ba, Xi Chen, Henri Rossi, Nguyen Truong Thanh Tam An educational & motivating game about ICU nursing for nursing students. 4 TUAS ICU Game ICT Showroom 2015 S17 Celia Dyslexia Web Education,Other,Special library services Contact person: maija.paloposki@students.turkuamk.fi Sami Suo-Heikki, Joonas Korgan, Maija Web: http://luki.cloudit.fi/ Paloposki, Jenna Nikander, Stella Riikonen, Aku Sidorow, Joni Kaarttinen We are Celia dyslexia and we are developing an application that helps you identify dyslexia. We help people identify their possible dyslexia and we want to help them. Our application provides real help for people who are struggling with learning difficulties and we give people additional information regarding dyslexia. The application has the possibility to help 400 000 dyslexic people in Finland and we want to reach all of them. We are working together with the Finnish state-owned special library, Celia. TUAS Web app for identifying dyslexia and learning difficulties Mobile Games and entertainment,Education S18 NEMG Contact person: mikko.paven@students.turkuamk.fi Mikko Pavén, Antti Laurila, Milan Herrera, Web: www.nordicedu.com/ Aaro Salonen, Robin Horemans, Nina Mattila, Aapo Koivusalo, Alice Girs We are developing a mobile game prototype for Turku based development company NordicEdu. NordicEdu specializes in games with an educational aspect. They are best known for their alphabet learning game Molla ABC. The goal is to create a brain teasing puzzle game with personality for midcore gamers. TUAS Game Prototype for NordicEdu Mobile,Desktop Games and entertainment,Education S19 UML UML-opetuspelin jatkokehitys Contact person: ot_tomi@hotmail.com Web: Tämän projektin idea on kehittää olemassa olevaa UML-opetuspeliä. S20 Logiikkametsä TUAS Tomi Tarvainen, Janne Vehniäinen Web Games and entertainment,Education Contact person: aino.suomela@students.turkuamk.fi Niko Tammisto, Aino Suomela, Otto Web: Roivainen, Heikki Wendelin, Juhani Säilä, Waltteri Turunen Ohjelmoinnin logiikkaa alakouluikäisille opettava peli, joka perustuu hauskojen ja opettavien pulmien ratkaisuun. Pelissä on karismaattisia eläinhahmoja, joita pelaajan tulee auttaa selviämään mielenkiintoisista haasteista käyttämällä omia älynystyröitään. Logiikkametsän kutsulta ei pysty välttymään kukaan. 5 TUAS Ohjelmoinnin logiikkaa alakouluikäisille opettava peli. ICT Showroom 2015 S21 Sinun päiväsi: Koulupäivä Web Games and entertainment,Education Contact person: jenni.huttunen@reltix.net Eemeli Heikkilä, Jenni Huttunen, Miska Web: http://www.reltix.net/tarinapeli Aaltonen Sinun päiväsi-peli on kolmen Turun ammatti-instituutin toisen vuoden datanomiopiskelijan toteuttama selainpohjainen peli, jossa voidaan luoda oma yhden päivän kuvallinen tarina aamusta iltaan! Tarinaa luodaan valitsemalla jokin annetuista vaihtoehdoista. Peli on tarkoitettu sekä huviksi, että hyödyksi. Sinun päiväsi -pelillä voi edistää lapsen oppimista, jossa kohderyhmänä ovat 5-13-vuotiaat lapset, ja tarvittaessa vanhempi tai muu aikuinen. S22 Kotihoidon opetuspeli Other Luo selaimessasi oma yhden päivän tarinasi aamusta iltaan! Web,Mobile Games and entertainment,Healthcare,Education Contact person: matias.perila@gmail.com Mari Pakkonen, Sari Havia, Heli Laiho, Web: Matias Perilä, Matias Raassina Kotihoidon opetuspeli on sosiaali- ja terveysalan opiskelijoille suunnattu peli, jonka virtuaalimaailmassa voi harjoitella mm. lääkedosetin käyttöä. Peli on toteutettu Unity 3Dpelimoottorilla ja sen teknisestä toteuttamisesta on vastannut yksi Turun ammatti-instituutin kolmannen vuoden datanomiopiskelija. Osia peligrafiikasta on ollut tekemässä myös yksi toisen vuoden datanomiopiskelija. Pelin kotihoidollisen sisällön ovat suunnitelleet sosiaali- ja terveysalan opettajat. Other Vuorovaikutteinen kotihoidon opetuspeli sosiaali- ja terveysalan opiskelijoille Healthcare Web,Mobile Games and entertainment,Healthcare S23 YOGAme Contact person: mikko.a.nyman@students.turkuamk.fi Mikko Nyman, Jenna Viertola, Jero Nikkanen, Eemeli Tammero, Sami Lindgren, Web: https://sites.google.com/site/yogamecapstone Inka Mannermaa, Tero Alasmaa YogaMe feedback system YogaMe is an online app which helps to practice yoga using phone, tablet or computer. YogaMe meets your individual needs by creating an exercise program based on your skills and goals. The YogaMe feedback system we are creating is a webcam-based app that reflects the user on the screen, next to the professional. It helps the customer to see how to do different yoga positions properly. We are also creating a photo gallery, which allows customers to add photos of them doing yoga. It gives the app a new social dimension which will give the customer a spark to exercise more. TUAS Capstone innovation project Web,Mobile,Desktop Healthcare S24 KKP Juho Kaasalainen, Milka Tossavainen, Miika Contact person: juho.kaasalainen@students.turkuamk.fi Haanpää, Kimmo Suominen, Antti Kämä, Web: miika.viikuna.fi/kunnonkoti Jaani Viljanen Virtual3D presentation of KunnonKoti project. You can walk around in a realistic virtual representation of the KunnonKoti room. 6 TUAS Virtual 3D demonstration of KunnonKoti project ICT Showroom 2015 S25 Website for young cancer patients Web Healthcare Contact person: jenna.nikander@students.turkuamk.fi Aapo Koivusalo, Joni-Matti Huotari, Henri Web: Rossi, Jenna Nikander, Eino Laihonen, Rita Matikainen The website will have accurate information about cancer and its treatment. There will be forums where users can discuss variety of topics and an embedded Instagram feed where users can share their pictures. The website is aimed at young cancer patients. TUAS Website with information and support for young cancer patients. Mobile Healthcare S26 HealthFOX A virtual rehabilitation program Contact person: kimmo.korhonen@corefox.fi Web: https://sites.google.com/site/capstonehealthfox HealthFOX Oy has developed service to rehabilitate musculoskeletal injuries which is used with mobile devices. The service acts as a meeting place for physicians, doctors and patients. Patients using HealthFOX receive rehabilitation instructions from their doctors and physician, as well as feedback on their progress. Patients also record information of their rehabilitation. Our project is to develop service concept extension called Supervisor. Supervisor is an additional functionality for the existing service concept to motivate the patients for rehabilitation and increase the stakeholders’ commitment to using the service. We have done research over motivation and interviewed stakeholders to define their needs and expectations over the service concept. S27 Mobile Feedback System TUAS Jenna, Taika, Heidi, Sami, Mikael, Shovit Mobile Healthcare Contact person: matias.j.paasi@students.turkuamk.fi Matias Paasi, Ulla-Mari Laine, Eveliina Web: Suominen, Jarno Penttinen, Matias Määttänen, Juhani Lempiäinen, Matti Lumme A hospital wants to improve their collection and quality of feedback and is testing collecting feedback with mobile device in the hospital lobby. Project is done in collaboration with the hospital and the feedback system manufactor. The TUAS student group is helping to develop the questionnaire and develop the user experience. Project’s goals are to focus on the patients user experience and to find out the possible problems in this method of feedback collecting so in the future these problems can be solved and giving feedback would be easier. S28 Mobile Dictation TUAS Mobile feedback collecting system for hospital Mobile Healthcare Contact person: juho.suopanki@students.turkuamk.fi Joel Jouhki, Joonas Laitinen, Juha-Pekka Web: http://liikkuvakirjaaminen.blogspot.fi/ Ruohonen, Juho Kähäri, Juho Suopanki, Akseli Suvanto In the fall 2014 Medbit Oy opened a procurement notice for mobile dictation solutions in specialized healthcare. Aim was to find mobile dictation solutions that would provide ease-of-use and integrated services in a tablet/mobilephone in specialized healthcare. Our project group was assigned to investigate the possibility of combining commercial tablet with existing base application to create a cost-effective solution. In order to understand the requirements of this type of solution we gathered base information, checked compatibility requirements and performed need finding in specialized healthcare units. On our project stand we present our project findings, as well as existing mobile dictation solutions created by Medanets Oy. 7 TUAS Mobile tools for healthcare dictation ICT Showroom 2015 Web Healthcare S29 Everon Lyra Contact person: Mikko.Auranen@students.turkuamk.fi Mikko Auranen, Sami Immonen, Daniel Web: Prange, Kimmo Sällylä, Joonas Korgan, Sami Suo-Heikki Our project is to create a new enhanced admin panel for a wireless mobile telecare alarm system. The new admin panel will be integrated into the existing system. Product owner is Everon, which is a Finnish company specialized in healthcare informatics. TUAS Admin panel for Everon Lyra Infrastructure services Mobile,Desktop Infrastructure services S31 Huistuppulat Contact person: aaron.holanne@students.turkuamk.fi Denis Anchugov,Aaron Holanne,Heli Web: Hampunen In Hirvensalo there are houses that have different kinds of sensors installed but not utilized. The idea for the project arose from utilizing these sensors. The product of the project is a multiplatform software that shows a 3d-model of the house and locations of the sensors. The software shows spesific data from each sensor in a separate window. If the sensor readings are alarming the software will alarm the user and provide him with maintenance instructions. TUAS House maintenance software Mobile Public services,Infrastructure services S32 Fölipass Turku Bus Routing Application Contact person: jkiikola@abo.fi Web: ÅA Joni Kiikola, Alexander Karell, Tony Hulden, Aman Yadav, Syed Usman S33 GeoSmartCity Web,geographic Information System,GIS Public services,Sustainable development,Infrastructure services Open geographic information through open standards Contact person: olli.ojala@turkuamk.fi Web: http://www.geosmartcity.eu/ The EU CIP funded research project opens up geo-data for innovative services and user applications towards Smart Cities. GeoSmartCity establishes a cross-platform, re-usable and open hub able to publish open geographic information and provide specialised services based on open standards’ services protocols. Smart City scenarios: Green Energy and Underground. TUAS participates in the GeoSmartCity project as a demonstrator of the re-usable cross-platform toolkit for sample pilot scenarios. TUAS will utilise open geo-information provided by national public and private actors and will demonstrate how open geo-information can be utilised in cooperation with national and international partners. 8 TUAS Olli Ojala, Tiina Ferm ICT Showroom 2015 Web,HW, Infrastructure services S34 SEA Contact person: hparsaiy@abo.fi Nasreen Azad, Hussain Parsaiyan, Johan Web: Grönroos, Markus Mannila, Sina Deznabi, Iliyasu Dramani This project aims to achieve an integrated system for event booking, statistics and realtime analytics. We want to create a hardware which can detect people entering and leaving an event and send the data to a server and which would log the data and display event specific analytics on the event's page. The website also provides means for the users to book different meeting rooms anywhere in the world. ÅA Smart Events and Analytics Public services Desktop Public services S35 UTUMAP Interactive map service for University of Turku Contact person: Mira Tammelin (mhtamm@utu.fi) Web: utumap.ru UTUMAP is an interactive, easy to use map service for the University of Turku that includes both outdoor and indoor maps. The map service helps students, staff and visitors to navigate in the campus area and find the wide range of services offered by the university. In addition to basic map functionalities, like moving the map and zooming, the map service includes a predictive search for buildings, rooms, staff and lecture room reservation information. It also displays additional information about the search results. The map service works with mobile as well as desktop devices and with different operating systems. UTU Mira Tammelin, Juho Ylikorpi, Jarko Papalitsas, Tero Laakso Desktop Public services S36 TUPO Antti-Veikko Reunanen, Iida Niska, Sallamari Rantanen, Kalle Möller, Joonas Randen Team Utopia Contact person: sallamari.rantanen@students.turkuamk.fi Web: TUAS Game lab library & database Web,Mobile Public services S37 Taskuvero Contact person: mjksaa@utu.fi Mikko Kondratjeff, Markus Konsti, Mika Web: http://nortal-capstone.cloudapp.net/ Koskelainen, Jan Lindström, Marko Saarela Anyone working in Finland has had at some point the same problem: there’s a sudden change in your working terms and your old tax card is no longer valid. Perhaps you were a student getting a job or already working and getting a raise. Taskuvero is a prototype for a new web application that aims to make the creation of a new tax as easy and as user friendly as possible. At the same time, Taskuvero aims to make this possible anywhere by being scalable to devices of any size. No more tax headaches from tax cards! 9 UTU A mobile and user friendly web application for tax card creation. ICT Showroom 2015 S38 Green Waste Web Sustainable development Contact person: Tuomas Varila, Jussi Rokkanen, Oskari pauliina.heikkila@students.turkuamk.fi Anttila, Raju Paudel, Pauliina Heikkilä, Web: https://sites.google.com/site/greenwaste2014/ Veera Pekkarinen Do you know what to do with your computer, when you have to get rid of it? You can take it to a recycling center! Our project is all about finding an easier way for a recycling center to identify plastics that are used in computers. That can be a hard work, because of all of the components in the plastics, and they are always changing. TUAS Easier way to identify plastics Games and entertainment Mobile Games and entertainment S39 CLG Contact person: markus.norrgran@students.turkuamk.fi Web: City Library Game (Hidden Stories) is a mobile game ordered by Varsinaissuomen Kirjastot. In the game you are collecting books and returning them to the right shelves. You can find more levels to the game by scanning QR codes hidden around libraries. The idea is to lure boys ages 8 to 12 to use library services. Markus Norrgran,Janne Nylander,Heidi Rauvala,Timo Talja TUAS A route planning puzzle game that encourages young boys to visit the library Desktop Games and entertainment S40 Savior Contact person: aku.lukka@gmail.com Aku Lukka, Max Lindblad, Kristiina Seppä, Web: Martti Niemi, Tarmo Riutta Tactical battle system extracted from a larger project. Player has to plan their movement and actions on a grid while predicting what the enemies will do. S41 Escape From The House of Wicked Witch UTU Tactical battle prototype Mobile Games and entertainment Contact person: mikkos@utu.fi Mika Koskelainen, Jarno Hiltunen, Heidi Web: Hyvönen, Santtu Alatalo, Anup G.C, Markku Liljeroos Escape From the House of Wicked Witch is a game project for the Project Course on Game Development. The game is horror themed puzzle game for children age 10+. Players agenda is to solve different kind of puzzles to get out of the Witches Hut. This game is meant to be educational but also fun and thrilling. Main platform for the game is iOS and iPads but there is also Android version of the game. The game is designed with Unity. 10 UTU Escape room puzzle game for children age 7+ ICT Showroom 2015 Mobile Games and entertainment S42 BE Contact person: maria.puttonen@students.turkuamk.fi Joni-Miikka Merilahti, Eino Laihonen, Phu Web: https://sites.google.com/site/biathlonexperience/ Thai, Juuso Hämäläinen, Joni-Matti Huotari, Maria Puttonen, Jesse Ahtiainen, Johan Lehto A biathlon-themed mobile application utilizing and showcasing new, cutting-edge technology on mobile devices. TUAS Biathlon Experience Mobile Games and entertainment S43 CL Contact person: janne.nylander@students.turkuamk.fi Markus Norrgran, Janne Nylander, Timo Web: Talja, Heidi Rauvala The project team is creating a mobile game for the VASKI-libraries, for the purpose of motivating young boys to visit the local library more often. The game consists of two separate components, an average puzzle game, and a treasure hunting game. The treasure hunting game provides the player with a hint about the whereabouts of a QR-code within the player local library. By scanning these codes, the player unlocks new levels within the puzzle game component. TUAS Create a mobile gam for young boys to motivate them to visit the library more often Desktop Games and entertainment S44 TKT Contact person: valtteri.kinnunen@gmail.com Juho Keski-Rahkonen, Annina Bergholm, Valtteri Kinnunen, Santeri Halkivaha, Samuli Web: Huttunen A game project that is homage to a game called "Paper boy", from the old NES gaming console. This game uses motion detection through a normal web camera. It's developed on Unity3D and the motion detection API is developed by ExtremeReality. TUAS Paper Boy 3D game with motion detection Hoki - The Physics-Based Hockey Game Contact person: petri.linjaaho@students.turkuamk.fi Petri Linja-aho, Rami Mattila, Oskari Web: Myllykylä, Teemu Myllylä, Mikael Laine Our project is a physics-based hockey game on a mobile platform (Android). TUAS Mobile Games and entertainment S45 PBHG Desktop Games and entertainment,Sustainable development S46 Overthrone Contact person: roope.isoaho@students.turkuamk.fi Web: overthrone.blogspot.com Turn-based strategy game with simulated population set in medieval/fantasy environment, where your object is not to let your kingdom's population die. You must supply enough food, defend your castles and find your way to rule all the kingdoms. Toivo Järvi, Roope Isoaho 11 TUAS Turn based fantasy population simulation strategy video game ICT Showroom 2015 Ragdoll game Elias Määttä, Janina Nordman, Jami Ojala, Joonas Nevala, Joonas Rikkonen Contact person: elias.maatta@students.turkuamk.fi Web: TUAS Desktop Games and entertainment S47 Ragdoll Desktop Games and entertainment S48 TT Contact person: tosata@utu.fi Tommi Tapaninaho, Juha Sikstus, Lari Web: Malmi, Jami Aho, Lauri Koivunen, Sami Viitala A multiplayer game where each player controls a falling frog. The frogs fall in a tunnel, avoiding obstacles. The players try to get as far down as possible while trying to push other players in to obstacles. Collecting power ups make your journey easier or hinder your opponents movement. UTU Tunnel Toads - a game where frogs fall Desktop,Augmented Reality Games and entertainment,Other,Marketing,Visualization S49 IARP Contact person: leo.sakari@utu.fi Leo Sakari, Mikko Forsman, Samuli Suomi, Web: Tommi Tapaninaho, Vesa Keskitalo, Minna Isomäki Immersive Augmented Reality Platform (IARP) is a project that focuses on creating a platform on which immersive augmented reality can be experienced, studied and developed. The project combines existing technologies to create experiences that are not yet possible with novel augmented reality gadgets (e.g. smart glasses). The end result could be used as a tool for visualization, education or just entertainment purposes. The only limit is one's imagination. The main customer for the project is Technology Research Center (TRC) at the University of Turku. UTU Immersive Augmented Reality Platform Mobile Games and entertainment S50 Lingsoft Contact person: iiro.jarvenpaa@students.turkuamk.fi Pradip Neupane, Shovit Thapa, Lauri Web: Lundell, Iiro Järvenpää, Jani Javanainen A mobile application for android which gives information about key locations of Turku (in this instance the Turku castle) uses speech recognition to make usage more fluent and augmented reality to make it lively. Quiz for users to try out their knowledge of Turku and earn points. S51 Sputka & Lutnik TUAS Turku treasure hunt 2 Mobile Games and entertainment Contact person: jenni.lehtonen@students.turkuamk.fi Jesse Ahtiainen, Alice Girs, Jenni Lehtonen, Web: Nina Mattila Sputka is a "space pirate" whose goal is to steal valuable resources from different planets. In the game your task is to help Sputka get past different obstacles at the planets while collecting resources and guide him back to his spaceship Lutnik. 12 TUAS Mobile game ICT Showroom 2015 Desktop Games and entertainment S52 Tursas Contact person: miklai@utu.fi Mikko Lainio, Joni Salmela, Eero Hannula, Web: Natasha Trygg Prototype for a realtime RPG/Strategy game set in realistic low-fantasy medieval setting with aesthetics from medieval era wall art and paintings. We have plans for full-scale commercial desktop project, so the prototype is but a miniscule taste of things to come, basically a medieval combat simulator with very limited functionality and a taste of things to come... UTU Medieval Combat Simulator Mobile Games and entertainment S53 ML Contact person: Ahmed Abdulghani, Aaro Salonen. Aleksi johanna.deleeuw@students.turkuamk.fi Viljanen, Alice Girs, Johanna de Leeuw, Web: Natasha Trygg The aim of the project is to create a game based on the children's book Salaperäinen Luostarinmäki by Maija-Leena Kero. We intend to keep authentic visual language created by the illustrator of the book, while focusing on the needs and expectations of the end user. Any additional visual language that we need to create would keep the essential aspects of the book and yet closer to the contemporary mind-set of the users’ target-group. The game will introduce the book and history's facts in a playful way for children. TUAS Salaperäinen Luostarinmäki game project Desktop Games and entertainment S54 GPC Contact person: ahmabd@utu.fi Pertti Ranttila, Khang Nguyen, Kim Web: Lindqvist, Zeeshan Ahmed, Ahmed Abdulghani, Sampsa Vuorela The player wakes up in a hospital with no memory of how he got there or where is his friends, so he needs to find them. The game includes obstacles and puzzles. The player can change his form to three different shapes to help him solve the puzzles and advance in the game. S55 Lemming Dynasty UTU Delirium game Mobile Games and entertainment Contact person: joni.kuusisto@rockodilegames.com Joni Kuusisto, Sami Kangasmaa, Miika Web: http://www.lemmingdynasty.com Perkola, Sampo Pihlaja, Teemu Ritala Save the Lemmings, keep the dynasty rolling and do it with style! How many can you save? Lemming Dynasty is an endless arcade bouncer for iOS, Android and Windows Phone! Available now! 13 TUAS Save the Lemmings, keep the dynasty rolling and do it with style! ICT Showroom 2015 S56 Escape from the North Pole Mobile,Console Games and entertainment Contact person: juha.erkkila@students.turkuamk.fi Joacim Grönroos, Juha Erkkilä, Akseli Web: Aarnio Penguin themed game that demonstrates the features of the PS Vita For the show room, we request extension cords for electricity, one computer screen, a keyboard and two headphones. S57 LudiCreations - Town Center TUAS Demonstration of PS Vita Mobile,Desktop Games and entertainment Contact person: teemu.aro@students.turkuamk.fi Web: In Town Center, players build a city – in particular, the town center. They add cubes on their personal board and try to arrange them as best as possible in order to score the most victory points. Each cube represents a different type of module. Flats, shops, offices, generators, lifts, car parks, town hall can be built and stacked during the course of the game. Each module generates influence on adjacent land and on cubes directly below or above. Teemu Aro, Niko Savander, Niko Hannula TUAS Digitized board game Mobile Games and entertainment S58 Scoutaway Contact person: martti.gullstrom@students.turkuamk.fi Maisa Johansson, Mikko Hollo, Jenni Web: http://scoutgame2015.blogspot.fi/ Lehtonen, Martti Gullström, Joni Anttila, Petteri Ellonen, Juho Maljanen, Mikias Gebre Team of scouts are stranded on an island. The boat is wrecked and now You have to help them to survive in the wilderness day by day. Use the skills of your group members to build and maintain your own camp. • Survival game on mobile platforms • Fun, approachable and free of charge • Works in iOS, Android and Windows Phone TUAS Capstone innovation project Web Games and entertainment S59 Tarina Contact person: malmitts@abo.fi Simon Candolin, Eyob Woldegiorgis, André Web: tarina.it Johnson, Benjamin Wärnå, Noora Helle, Malin Mitts It is a place where you can read, share, write, and collaborate on stories with your friends and other use. 14 ÅA Online Storytelling Game ICT Showroom 2015 Desktop Games and entertainment S60 Crowmire Contact person: Kimmo Santamaa, Jami Andersson, Jussi kimmo.santamaa@students.turkuamk.fi Jantunen, Nianzu Yang, Aleksi Nieminen, Web: Sami Pellinen, Liisa Lehtonen, Jarno Penttinen Crowmire is a game project developed with Unreal Engine 4 by eight aspiring students with the goal of pushing our artistic, technical and design abilities to its limits. The game is a 3rd person survival horror, where you must survive a set of puzzles in different types of environments. This demo is to showcase what we have been able to create within 8 weeks of game development for the ICT-Showroom. TUAS 3rd person survival horror game Desktop Games and entertainment S61 MBM Contact person: jnaski@abo.fi Jere Naski, Joonas Virtanen, Jukka Lammi, Web: Tero Urponen, Teemu Aro Our project is a murder mystery game for PC platform made with Unity and Blender. Our game features a custom made dialogue engine and full randomization of murder weapon and the murderer for each game making the game experience a bit different for play through. UTU Murder at Baundry Manor Mobile Games and entertainment S62 Pikkuli Mobile game for children Contact person: joni.anttila@students.turkuamk.fi Web: animated series that both entertains and educates. The Pikkuli series is at the same time, very Scandinavian in its simplicity and style. Games are the animated series, and are developed in close co-operation with the The games have received very positive feedback from the children, come Pikkuli is a children's colorful and cute, and, developed to support creators of the series. and test them yourself! S63 Rescuer Princess TUAS Martti Gullström, Petteri Ellonen, Joni Anttila Desktop Games and entertainment Contact person: johan.e.lehto@students.turkuamk.fi Johan Lehto, Juuso Hämäläinen, Mirka Web: Raasakka Mysterious monster steals the Prince. Princess has to go and save him. 15 TUAS 2D, pixel styled, adventure game for PC ICT Showroom 2015 Desktop Games and entertainment S64 CR Contact person: nnmesk@utu.fi Nuppu Eskelinen, Mikko Pavén, Niko Web: Miekka, Nikke Leskelä, Mikko Kondratjeff A cyberpunk/scifi themed game with action, sneaking and puzzle elements. UTU Cyber Ralph & The Brain of Doom Web,Mobile,Desktop Games and entertainment S65 perspace Contact person: jijraj@utu.fi konsta sinisalo, pyry pajunpää, karita Web: mikkonen, esa aaltonen, eetu tapola, julius rajala An old school space shooter game paying homage to such titles of the genre as space impact and faster than light. S66 Fear Of The Bark UTU Personal Space, a space shooter Mobile,Desktop Games and entertainment Contact person: jotaram@utu.fi Joni Rämö, Teemu Tähtinen, Markus Web: Mäkilä, Sami Teräväinen, Alexey Lobankov We are Crazy Otter Games and we are making Fear of the Bark, a unique 2D platformer inspired by such non-platforming games like Alan Wake and Amnesia: The Dark Descent. In the game, the darkness of the environment is an equally great puzzle as the platforming itself and light plays a great role in traversing the dark caverns. We have both a PC desktop version and a mobile version in development. S67 Untitled real-time multiplayer mobile game UTU A spooky themed 2D platforming game. Mobile Games and entertainment Contact person: joni.kuusisto@students.turkuamk.fi Joni Kuusisto, Sami Kangasmaa, Miika Web: www.rockodilegames.com Perkola, Sampo Pihlaja, Teemu Ritala Rockodile Games testing platform for real-time mobile multiplayer game. The servers are up! Are you ready? 16 TUAS A realtime mobile multiplayer project coming out in 2015! ICT Showroom 2015 Other Web,Mobile Other,Informative and freetime S68 Metsämäki Harness Racing Track Contact person: heidi.rautanen@students.turkuamk.fi Alberto Barriuso, Evgenii Belan, Jukka Web: Lammi, Erik Lanza, Heidi Rautanen, Suvi Sario, Joonas Virtanen Metsämäki harness racing app Harness racing is a very popular sport in Finland. We are one of the leading countries in harness racing, and our expertise is world class. Harness racing has over 700 000 customers annually. The races can be followed through many IT devices, but since this sport is an arena sport in essence, its best experienced on the spot. Our problem along with Turku Harness Racing track is that, the sport doesn't lure in as much customers as wanted, because the races dont get that much visibility. Service availability and the overall race experience could be enhanced aswell at the track. Our solution is to create a mobile application, which provides information on how to get to the track and how to navigate at the site. Information about the tracks services such as the restaurant menu, will be easily available for customers. You could for example reserve a table through the app. You can also find alot of information about current and upcoming races through the application and also gamble if wanted. We believe that this application will bring in more customers and enhance the overall race experience. TUAS Metsämäki Harness Racing Application Mobile Other,social S69 HowAbout Contact person: jtarvoll@abo.fi Julian Tarvoll, Konsta Weber, Chinedu Eze, Web: http://howabout-pc2014.rhcloud.com/ Dola Olorweh, Kimanh Pham, Matias Mannfolk People tend to enjoy company, but many may be too afraid to ask for company. We have created a solution for this. An application that matches people together for the desired event. Whether it is for lunch or beer does not matter, the application takes location into consideration in order to suggest restaurants and bars to meet at. ÅA We have created a mobile application that connects people for the purpose of socializing. Embedded system,Web,IoT, Other,Digital signage S70 ICRBS Contact person: jussi.seppi@students.turkuamk.fi Pasi Vuohijoki, Jussi Seppi, Aleksi Web: Tuominen, Jami Virtanen, Antti-Pekka Peltonen, Oscar Fonsell, Markus Sukoinen ICRBS is an add-on service for digital signage and info display system made by FirstView Digital Signage. Our prototype will be used in conjunction with customer's existing calendar software where the bookings are fetched. Touch screen displays will be installed next to customer's conference rooms door where public is able to view and admin user is able manage the bookings. S71 HomeWatcher TUAS Interactive conference room booking system Embedded system,Web,Mobile,Desktop,HW,IoT,Cloud, Other,Home security Ari Karkinen, Song Lanchen, Jaakko Häyhä, Contact person: jaakko.hayha@students.turkuamk.fi Web: http://homewatcher2014.blogspot.fi/ Oscari Saariniemi, Saulius Bartkus, Nelli Chernikova, Niko Röntynen, Roger Kruusamägi, Minh Nguyen Home Watcher is a project made by students from Turku University of Applied Sciences and owned by the Right Sport Ltd. The aim of the project is making a home surveillance system that helps people especially senior citizens to their life safer and more secure. The Project consists of three parts - the devices, the database and the application. Each member of the group dedicatedly working on each part in order to deliver the best working prototype in the shortest time. 17 TUAS Development of mobile, wireless home security system ICT Showroom 2015 Web,Mobile Other,Sports & Social events S72 BVGP Contact person: jlaine@abo.fi Jonas Laine, Marcus Eklund, Jonas Web: Storholm, Markus Schaumann, Sewnet Gebremedhin Our vision is to provide an easily accessible and usable website for Turku Beach Volley (TBV). The idea is to have a mobile friendly website which members of the TBV group can use to register themselves in for upcoming games and practices or social events. Each player will have an individual ranking and players will be matched against others with similar rank. After each game the score is posted and the ranking list is updated. Male and female players will be divided in separate leagues. ÅA Beach Volley Game Planner Web,Mobile,Desktop Other S73 IKEA Contact person: valtteri.vainio@students.turkuamk.fi Valtteri Vainio, Antti Oksman, Joonatan Web: Vuorinen Designing a navigational system mainly used with mobilephones for navigating inside an IKEAstore. First only Raisio-store is used. S74 Cubeception TUAS Navigation system for IKEA-store Desktop,Epoc Emotiv headband Games and entertainment Contact person: oskari.mallinen@students.turkuamk.fi Oskari Mällinen, Aukusti Manninen, Jarkko Web: Pukkila, Viljami Saloranta, John Peltomäki, Tuomas Mattila, Osku Rantala Cubeception is a new simplistic and innovative puzzle game that uses the new Epoc Emotiv headband, so that the user is able to control the game with his/her thoughts and/or facial expressions. The object of the game is to get the small cube out of the big cube, and this is done by moving the big cube. Here is where the player uses the power of the mind: think, and the cube turns. No hands needed. The game is done with Unity. Controls are very simple but rewarding and the look of the game is elegant. Be part of the future technology, today. TUAS Cubeception - a puzzlegame controlled with your mind An arcade/action game for iOS Contact person: antkorho@hotmail.com Web: Your shuttle blows up in space and sends you flying trough vast space sceneries and dense asteroid fields. Lay waste with powerful weaponry or use different combinations or power-ups to dodge everything while traveling as far as you can. Anton Korhonen, Walid Al-janabi TUAS Mobile Games and entertainment S75 Blastonaut S76 Industrial Remote Controller Contact person: Pekka.Uusitalo@edu.turkuamk.fi Pekka Uusitalo, Kimmo Sällylä, Kalle Väärikkälä, Joonatan Gorski, Mikko Auranen Web: Controller group is researching a way to modernize Pemamek Oy’s mainly analogous controllers. Controller has a touch screen and a micro controller to communicate with controlling application. The project goal is to produce a plain demo of basic functions for the controller where the controlling application is a pc program.. 18 TUAS Industrial Remote Controller ICT Showroom 2015 – Index of participants aaltonen, esa Aaltonen, Miska Aapola, Roope Aarnio, Akseli Abdulghani, Ahmed Abdulghani, Ahmed Abdullahi Diiriye, Abdiasis Ahmed, Zeeshan Aho, Jami Ahtiainen, Jesse Ahtiainen, Jesse Al-janabi, Walid Alasmaa, Tero Alatalo, Santtu Anchugov, Denis Andersson, Jami Anttila, Joni Anttila, Joni Anttila, Oskari Aro, Teemu Aro, Teemu Auranen, Mikko Auranen, Mikko Azad, Nasreen Barriuso, Alberto Bartkus, Saulius Ba, Yue Belan, Evgenii Bergholm, Annina Björkqvist, Jerker Candolin, Simon Chen, Xi Chernikova, Nelli de Leeuw, Johanna Deznabi, Sina Dong, Weiting Dramani, Iliyasu Dytckov, Sergei Eklund, Marcus Ekqvist, Kasperi Ellonen, Petteri Ellonen, Petteri Erkkilä, Juha Eskelinen, Nuppu Eze, Chinedu Ferm, Tiina Fonsell, Oscar Forsman, Mikko Gebremedhin, Sewnet Gebre, Mikias Girs, Alice Girs, Alice Girs, Alice Gorski, Joonatan Gratschev, Teemu Grönroos, Joacim Grönroos, Johan Gulin, Magnus Gullström, Martti Gullström, Martti Guo, Dingwen G.C, Anup Haanpää, Miika Halkivaha, Santeri Hämäläinen, Juuso Hämäläinen, Juuso Hampunen, Heli Hannula, Eero Hannula, Niko Havia, Sari S65 S21 S10 S56 S53 S54 S11 S54 S48 S42 S51 S75 S23 S41 S31 S60 S58 S62 S38 S57 S61 S29 S76 S34 S68 S71 S16 S68 S44 S0 S59 S16 S71 S53 S34 S30 S34 S30 S72 S10 S58 S62 S56 S64 S69 S33 S70 S49 S72 S58 S18 S51 S53 S76 S14 S56 S34 S11 S58 S62 S30 S41 S24 S44 S42 S63 S31 S52 S57 S22 Häyhä, Jaakko Heikkilä, Eemeli Heikkilä, Pauliina Helle, Noora Hellsten, Oscar Herrera, Milan Hiltunen, Jarno Holanne, Aaron Hollo, Mikko Holsti, Pia Horemans, Robin Hulden, Tony Huotari, Joni-Matti Huotari, Joni-Matti Hurme, Jarkko Huttunen, Jenni Huttunen, Samuli Hyvönen, Heidi Immonen, Sami Intonen, Antti Isoaho, Roope Isomäki, Minna Jaakola, Joel Jantunen, Jussi Järvenpää, Iiro Järvi, Toivo Javanainen, Jani Johansson, Maisa Johnson, André Jouhki, Joel Kaarttinen, Joni Kaasalainen, Juho Kähäri, Juho Kaituo, Han Kämä, Antti Kangasmaa, Sami Kangasmaa, Sami Karell, Alexander Karkinen, Ari Karki, Apil Keski-Rahkonen, Juho Keskitalo, Vesa Kiikola, Joni Kinnunen, Valtteri Koivunen, Lauri Koivuniemi, Kaisa Koivusalo, Aapo Koivusalo, Aapo Kondratjeff, Mikko Kondratjeff, Mikko Konsti, Markus Korgan, Joonas Korgan, Joonas Korhonen, Anton Koskelainen, Mika Koskelainen, Mika Koskinen, Julius Kruusamägi, Roger Kuusisto, Joni Kuusisto, Joni Laakso, Tero Laato, Samuli Laihonen, Eino Laihonen, Eino Laiho, Heli Laine, Jonas Laine, Mikael Laine, Ulla-Mari Lainio, Mikko Laitinen, Joonas Aaltonen, Miikka Lammi, Jukka S71 S21 S38 S59 S11 S18 S41 S31 S58 S30 S18 S32 S25 S42 S14 S21 S44 S41 S29 S10 S46 S49 S16 S60 S50 S46 S50 S58 S59 S28 S17 S24 S28 S15 S24 S55 S67 S32 S71 S15 S44 S49 S32 S44 S48 S30 S18 S25 S37 S64 S37 S17 S29 S75 S37 S41 S10 S71 S55 S67 S35 S15 S25 S42 S22 S72 S45 S27 S52 S28 R51 S61 Lammi, Jukka Lanchen, Song Lanza, Erik Laurén, Samuel Laurila, Antti Lehmonen, Jenni Lehtonen, Jenni Lehtonen, Jenni Lehtonen, Liisa Lehto, Johan Lehto, Johan Lempiäinen, Juhani Leskelä, Nikke Liljeroos, Markku Lindblad, Max Lindgren, Sami Lindqvist, Kim Lindström, Jan Linja-aho, Petri Lobankov, Alexey Lukka, Aku Lumme, Matti Lundell, Lauri Lundell, Mattias Määttänen, Matias Määttä, Elias Mäkilä, Markus Mäkilä, Markus Maljanen, Juho Mällinen, Oskari Malmi, Lari Mannermaa, Inka Mannfolk, Matias Mannila, Markus Manninen, Aukusti Matikainen, Rita Mattila, Nina Mattila, Nina Mattila, Rami Mattila, Tuomas Merilahti, JoniMiikka Miekka, Niko mikkonen, karita Mitts, Malin Möller, Kalle Myllykylä, Oskari Myllylä, Teemu Naski, Jere Nenonen, Johnny Neupane, Pradip Nevala, Joonas Nguyen, Khang Nguyen, Minh Nieminen, Aleksi Niemi, Martti Nikander, Jenna Nikander, Jenna Nikkanen, Jero Niska, Iida Nordman, Janina Norrgran, Markus Norrgran, Markus Nyberg, Mikael Nylander, Janne Nylander, Janne Nyman, Mikko Odunmbaku, Abdulakeem Ojala, Jami Ojala, Olli Oksman, Antti Olorweh, Dola 19 S68 S71 S68 S12 S18 S10 S51 S58 S60 S42 S63 S27 S64 S41 S40 S23 S54 S37 S45 S66 S40 S27 S50 S11 S27 S47 S15 S66 S58 S74 S48 S23 S69 S34 S74 S25 S18 S51 S45 S74 S42 S64 S65 S59 S36 S45 S45 S61 S11 S50 S47 S54 S71 S60 S40 S17 S25 S23 S36 S47 S39 S43 S13 S39 S43 S23 S12 S47 S33 S73 S69 Olujuwon Auoseyi, Alabi Paasi, Matias Pajari, Jussi pajunpää, pyry Pakkonen, Mari Paloposki, Maija Papalitsas, Jarko Parsaiyan, Hussain Paudel, Raju Pavén, Mikko Pavén, Mikko Pekkarinen, Veera Pellinen, Sami Peltomäki, John Peltonen, AnttiPekka Penttinen, Jarno Penttinen, Jarno Perilä, Matias Perkola, Miika Perkola, Miika Pham, Kimanh Pihlaja, Sampo Pihlaja, Sampo Prange, Daniel Prange, Daniel Pukkila, Jarkko Puttonen, Maria Raasakka, Mirka Raassina, Matias rajala, julius Rämö, Joni Randen, Joonas Rantala, Osku Rantanen, Sallamari Ranttila, Pertti Rauhala, Valtteri Rautala, Oskari Rautanen, Heidi Rauvala, Heidi Rauvala, Heidi Reunanen, AnttiVeikko Riikonen, Stella Rikkonen, Joonas Ristolainen, Antti Ritala, Teemu Ritala, Teemu Riutta, Tarmo Roivainen, Otto Rokkanen, Jussi Röntynen, Niko Rossi, Henri Rossi, Henri Ruohonen, JuhaPekka Saarela, Marko Saariniemi, Oscari Säilä, Juhani Sakari, Leo Sällylä, Kimmo Sällylä, Kimmo Salmela, Joni Salonen, Aaro Salonen. Aleksi Viljanen, Aaro Saloranta, Viljami Santamaa, Kimmo Sario, Suvi Sarry, Jonathan Savander, Niko Schaumann, S11 S27 S16 S65 S22 S17 S35 S34 S38 S18 S64 S38 S60 S74 S70 S27 S60 S22 S55 S67 S69 S55 S67 S16 S29 S74 S42 S63 S22 S65 S66 S36 S74 S36 S54 S13 S16 S68 S39 S43 S36 S17 S47 S13 S55 S67 S40 S20 S38 S71 S16 S25 S28 S37 S71 S20 S49 S29 S76 S52 S18 S53 S74 S60 S68 S14 S57 S72 Markus Seppä, Kristiina Seppi, Jussi Shuowei, Jia Sidorow, Aku Sikstus, Juha Simonenkovas, Adomas sinisalo, konsta Storholm, Jonas Sukoinen, Markus Suo-Heikki, Sami Suo-Heikki, Sami Suomela, Aino Suominen, Eveliina Suominen, Kimmo Suomi, Samuli Suopanki, Juho Suvanto, Akseli Tähtinen, Teemu Tähtinen, Teemu Talja, Timo Talja, Timo Tammelin, Mira Tammero, Eemeli Tammisto, Niko Tapaninaho, Tommi Tapaninaho, Tommi tapola, eetu Tarvainen, Tomi Tarvoll, Julian Teräväinen, Sami Teräväinen, Sami Thai, Phu Thapa, Shovit Tingxhuan, Liang Tong, Shuting Tossavainen, Milka Truong Thanh Tam, Nguyen Trygg, Natasha Trygg, Natasha Tuominen, Aleksi Turunen, Waltteri Urponen, Tero Usman, Syed Uusitalo, Pekka Väärikkälä, Kalle Vainio, Valtteri Varila, Tuomas Vehniäinen, Janne Viertola, Jenna Viitala, Sami Vikström, Antti Viljanen, Jaani Virtanen, Jami Virtanen, Joonas Virtanen, Joonas Vuohijoki, Pasi Vuorela, Sampsa Vuorinen, Joonatan Wärnå, Benjamin Weber, Konsta Wendelin, Heikki Woldegiorgis, Eyob Xinghua, Tian Xu, Jingxian Yadav, Aman Yang, Nianzu Ylikorpi, Juho Yu, Tingting Yu, Zufa Zhou, Haikuo S40 S70 S12 S17 S48 S13 S65 S72 S70 S17 S29 S20 S27 S24 S49 S28 S28 S12 S66 S39 S43 S35 S23 S20 S48 S49 S65 S19 S69 S12 S66 S42 S50 S15 S12 S24 S16 S52 S53 S70 S20 S61 S32 S76 S76 S73 S38 S19 S23 S48 S15 S24 S70 S61 S68 S70 S54 S73 S59 S69 S20 S59 S15 S30 S32 S60 S35 S12 S30 S14
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