Gayatri Badani

Gayatri Badani
www.gayatribadani.com
gayatribadani@gmail.com
912-401-2562
Texture Artist
Kitchen Layout :
Maya, Mari, Photoshop & Mental Ray
This is a shot from my Thesis film : Imperfections.
Responsible for all aspects of this sequence.
Rendered using Mental Ray.
Dragon Fruit Girl :
Maya, Mari, ZBrush, Photoshop & Mental Ray
A project undertaken to understand the process of character look development,
while giving emphasis on texture painting using Mari and Z-Brush.
References of a dragon fruit were used to enhance realism in the look.
Photoshop was used for texture correction. Rendered using Mental Ray.
Kettles : RenderMan Interface Byte Protocol ( RIB)
This project was done to understand the existance of RIB files when using Renderman.
The color and displacment maps were self painted using photoshop
Watch : Maya, Photoshop & Mental Ray
This project was undertaken to study photorealistic modeling & creation
of shaders for the same. I chose a to recreate a steampunk watch for
its intricate design. Responsible for all aspects of this project.
Renderman : Maya & Renderman
A project undertaken to study Pixar’s Renderman studio in conjunction with Maya.
The theme of this project : “Fools and their money always fall apart”.
Responsible for all aspects of this project.
Bottle Collection: Maya & V-Ray
A project undertaken to study the creation of glass shaders using V-Ray in Maya.
Responsible for shading and lighting. Model by Jeremy Birn from 3Drender.com
The Apartment : Maya, Photoshop, Mental Ray & Nuke
This sequence is from a 3D collaborative film called ‘Interview’.
Responsible for all aspects of this sequence.
Imperfections :
Maya, Mari, Photoshop, Mental Ray & Nuke
This is a shot from my Thesis film : Imperfections.
Responsible for all aspects of this sequence.
Rendered using Mental Ray.
Match to live : Maya, Photoshop, Mental Ray & Nuke
This match to live is a CG composite to compare a cg object to its live action object.
Multiple passes such as beauty, shadow, specular, reflection & occlusion were
rendered & composited into the scene to create a seamless composition.
Responsible for all aspects of this project.
BARS :
Maya, RenderMan, RSL
A project undertaken to understand shder writing using RSL and Renderman.
This shader simulates three rectangular bars, where the size and the color of these
bars, along with the background color can be changed.