1 Steel Typhoon Steel Typhoon The Second Half of the Pacific War November 1943 - September 1945 designed by file Ed Kettler, Adam Adkins, and John Kettler ple edited by m Ed Kettler, Larry Bond and Chris Carlson Sa published by Clash of Arms Games Copyright © 2012, 2014 by Ed Kettler, Adam Adkins, John Kettler, Larry Bond, and Chris Carlson All rights reserved. Printed in the USA. Made in the USA. No part of this game may be reproduced or used in any form or by any means without permission in writing from the publisher. Command at Sea is a registered Trademark by Larry Bond, Christopher Carlson, and Edward Kettler, for their WW II tactical naval wargame. The Admiralty Trilogy is a registered Trademark by Larry Bond, Christopher Carlson, Edward Kettler, and Michael Harris for their Twentieth-Century tactical naval gaming system. This digital version of Steel Typhoon has been updated to include all corrections from errata through 30 April 2012. The designers of Steel Typhoon and Command at Sea are prepared to answer questions about the game system. They can be reached in care of Clash of Arms, 1804 Hoffmansville Road, PO Box 212, Sassamansville, PA 19472-0212 and via the Internet at sales@clashofarms.com. Visit their website at http://www.clashofarms.com. Cover by Tim Schleif 2 Steel Typhoon Table of Contents Table of Contents Scenario Notes Dedication Acknowledgements Page 2 3 3 3 Map of the Pacific Theater Battleship and Cruiser Floatplane Availability Japanese Naval Aviation Units Hourly Event Table 4 5 5 6 7 9 12 14 15 16 18 21 22 24 Opening the Central Pacific Wolf in the Fold 24 Nov 43 Makin submarine counterattack The Gibraltar of the Pacific 16 Feb 44 USN air raid against Japanese bastion Operation Hailstone: Sweep Around Truk 16 Feb 44 Battleship/cruiser/destroyer action Operation Hailstone: Counterattack 17 Feb 44 Kates vs. USN carrier task force Truk’s Defenses 25 26 27 30 31 32 The Battle of the Philippine Sea: Introduction Japanese Airfield Data for Philippine Sea Area July 1944 Unexpected Visitors – Plan Johnny 11 Jun 44 US carrier task force vs. Guam’s air facilities Battle of Philippine Sea: Ozawa's Raids 19 Jun 44 IJN air vs. USN TF and CAP Battle of Philippine Sea: Turn on the Lights 20 Jun 44 USN afternoon carrier attack Battle of Philippine Sea: Night Pursuit 21 Jun 44 Hypothetical night pursuit by USN 35 38 39 41 43 45 The Indian Ocean: Introduction Carrier Raid: Sabang 19 Apr 44 RN carrier operations Something is Wrong With Our Bloody Torpedoes 26 Mar 45 Destroyers attack convoy Battle of Malacca Strait 15 May 45 IJN Haguro meets her fate 47 48 50 51 Leyte Gulf, The Greatest Naval Battle: Introduction BaitDiv/CripDiv 17 Oct 44 Hypothetical: IJN cruiser force hunts crippled cruisers Battle of the Sibuyan Sea 24 Oct 44 Halsey's USN air hits Kurita's force Battle of San Bernardino Strait 24 Oct 44 Hypothetical night surface action Battle of Surigao Strait 24-25 Oct 44 Oldendorf vs. Kurita night battle Battle off Cape Engaño 25 Oct 44 Halsey's USN air vs. Ozawa. Battle off Samar 25 Oct 44 Taffy 3 vs. Kurita San Jose Penetration Force 26 Dec 44 IJN cruisers attack landing force The Long Road to Lingayen 2-6 Jan 45 Forced passage of Lingayen attack force Maru-Ni at San Juan 9-10 Jan 45 Hypothetical night attack by suicide boats 53 Sa m ple file Operation Cartwheel: Breaking the Solomons Barrier Raid on Rabaul 5 Nov 43 Carrier attack on Rabaul Rabaul's Defenses in November 1943 Second Air Battle of Bougainville 8 Nov 43 Air counterattack against landing Rabaul Revisited 11 Nov 43 Attack on Simpson Harbor Rabaul's Riposte 11 Nov 43 Japanese counterattack against TF 50.3 Christmas at Kavieng 25 Dec 43 USN air raid on shipping Operation Kon: First Biak Reinforcement 2 Jun 44 Hypothetical night battle Operation Kon: Battle off Biak 8 Jun 44 Cruiser/destroyer night action Operation Kon: Third Biak Reinforcement 14 Jun 44 Hypothetical night battleship/cruiser action Battle Drones 27 Sep 44 TDR-1 drones attack shipping 55 57 59 61 63 65 68 70 72 The Road to Tokyo: Introduction 74 Enemy in Our Midst 20 Nov 44 Midget sub attack against Ulithi 75 Operation Iceberg: Counterlanding at Kerama Retto 27 Mar 45 Hypothet. Japanese defense of Kerama Retto78 Operation Iceberg: Tembu (Heavenly Warrior) 8 Apr 45 Hypothetical Japanese battle for survival 81 Operation Iceberg: Kikusui 1 6 Apr 45 Coordinated kamikazes off Okinawa 82 A Glorious Way to Die: Operation Ten-Ichi 7 Apr 45 Yamato's last sortie 87 Operation Iceberg: Sweepers, Man Your Brooms 4 May 45 RN TF 57 attacked by kamikazes 90 Surface Sweep 20 Jul 45 Hypothetical post-typhoon surface action 92 3 Steel Typhoon Page Special Rules for Handling and Fighting the Maru-Ni Special Rules for Air Group Attack Integrity 94 95 Bibliography 97 Supplemental Annex A Ships Supplemental Annex A Ships Supplemental Annex A2 Japanese Merchant Ships Annex N South Pacific Random Weather Generator 99 100 101 102 Command at Sea 4th Edition Errata 103 Scenario Notes file “God View” of the scenario and provide some fog of war. Hypothetical scenarios are identified in the introduction to the scenario, and variations are suggested near the end of some of the scenarios. There is a wealth of sources about World War II in the Pacific, and research is opening new areas and new perspectives. For example, John Parshall’s Shattered Sword revealed that several of the widely held Western views on the Battle of Midway are flawed. Sources sometimes conflict with each other, and often only basic data exists, but not the operational constraints. We have used the best sources and cross-checked to “fill in the blanks” to provide an accurate picture of the forces, the environment and objectives for each scenario. Victory conditions are a challenge for some of the scenarios, as the outnumbered, out-trained and materially weaker Japanese player needs to be able to extract some measure of personal satisfaction even though the scenario is unbalanced. There are many people who have made all or part of World War II a lifetime passion. Some served in the war and remember these battles as much more than maps and lists of units. They will probably spot errors or gaps in the information on these pages. Please contact us through Clash of Arms and share what you know, or at least point us to a reference we may have missed. We always answer the mail. Sa m ple This supplement provides scenarios for the second half of the Pacific War, from November 1943 until VJ-Day. The attrition warfare in the Solomons gives way to the island-hopping campaigns of the Central Pacific and up the northern coast of New Guinea. The clash of naval titans in the Philippine Sea, Leyte Gulf, Iwo Jima and Okinawa, drives the once unstoppable Japanese empire back to its home islands. The Japanese resort to increasingly desperate measures to break the will of the Allies before the empire completely crumbles. The first half of this drama was covered in Rising Sun. Larger battles, such as the Philippine Sea, are broken down into a set of smaller scenarios. Players can choose to play the scenarios individually, or can start at the historical placement with the forces and proceed through the entire battle. We have tried to provide a balance of scenarios to help depict this struggle, not only between enemies, but also the hostile environments in which it was fought. There are surface, air and submarine actions, but also the special attack units that added a new dimension to the horrors of war. The naval battles in the Pacific were fought to destroy, isolate, disable or capture enemy bases, and it was boots on the ground that wrested control from a tenacious and dug in enemy. Some of the scenarios are fictional, variants or hypothetical to provide opportunity to evaluate “what if” situations but also to keep the opponents from having a Dedication To Lorenzo Pandes, Philippine guerilla, career US Navy petty officer, and a wonderful husband and father: 1925-2009. To Lieutenant Commander Leo Bauer, Sr., USN (Ret.), WW II VP pilot, teacher, mentor, husband and father: 1917-2011. Acknowledgements: This product would not have happened without a lot of hard work, perseverance, late nights and several playtest sessions as we worked on some of the aspects of naval warfare unique to the Pacific. Special thanks to Pat Hreachmack, my brothers John and George, Adam Adkins, Andy Doty, Peter Grining, Dave Schueler, Steve Thorne, Jay Wissmann, the Admiralty Trilogy Staff and team, and to my loving and devoted wife Mercy who puts up with my many hobbies. 4 Sa m ple file Steel Typhoon 5 Steel Typhoon Battleship and Cruiser Floatplane Availability Roll once for each ship. All the floatplanes will be of the same type, although that was not always the case historically. Tenders, such as the Chitose class, often had a mixed air group. m ple file In many cases, the historical records do not list the types of floatplanes carried on warships during a battle. Where we have such information, it in included in the scenario's order of battle. If there is no information, players can use the chart below to randomly roll for the type of floatplanes carried. Sa Japanese Aviation Units The Japanese used different terminology than the US to define aviation units, and to make matters more confusing, some Japanese terms for different organizations translate to the same English terms. In some cases the term is the same for both land-based and carrier units. Naval Aircraft Organzations Air Fleet (Koku Kantai) - Administrative Mobile Force (Kido Butai) Mobile Fleet (Kido Kantai) - Used after the Battle of Midway Carrier Division (Koku Sentai) Air Flotilla (Koku Sentai) - Land-based Air Group (Kokutai) - Carrier or land-based naval unit made up of VF, VB, VT Air Formations Pre-1944 1944-45 Squadron (poss Daitai) 18 - 27 16 Division (Chutai)9 8 Section (Shotai)3 4 Pair (Buntai) --2 Army Aircraft Organizations Air Army (Kokugun) - Administrative Air Division (Hikoshidan) - Administrative and Operational Air Brigade (Hikodan) - 3 or 4 Air Regiments Air Regiment (Hiko Sentai) - 3 or more Air Companies Air Company (Hiko Chutai) - 3 Air Ssections Air Section (Hentai) - 3 aircraft 6 Steel Typhoon Hourly Event Tables Many of the Pacific battles were fought over hours or even days, and units outside of the direct control of the tactical commander played roles in determining the outcome of the engagement. The Hourly Event Tables are designed to inject variability into the scenarios, forcing the opponent to respond to or ignore a potential threat. It also gives the players something to contend with during that lull between launching and recovering strikes, some “moments of terror” to intersperse with the hours of monotony. There are two tables, one for the Allied forces and a second for the Japanese, and availability will be shown in the appropriate Forces section of the scenario, along with the Threat Level to be used. Night N/A N/A Snooper with radar Submarine Submarine Night Raid: single radar equipped attacker Night Raid: 3 attackers, 1 flare ship with radar Hourly Event Table - Japanese Roll Day 1 - 4 N/A 5 Submarine 6 Nuisance raid - D10/2 attackers 7 Small raid - 6+D10 attackers, 4+D10 escorts 8 Medium raid - 10+D10 attackers, 8+D10 escorts 9 Large raid - 20+D10 attackers, 8+2D10 escorts 10 Major attack - 40+2D10 attackers, 20+2D10 escorts, multiple waves Night N/A N/A Snooper with radar Snooper with radar Submarine Night Raid: 3 attackers, 1 flare ship with radar Night Attack: 6 attackers, 2 flare ships with radar m ple file Hourly Event Table - Allied Roll Day 1 - 4 N/A 5 Submarine 6 Nuisance raid - D10/2 attackers 7 Small raid - 6+D10 attackers, 4+D10 escorts 8 Medium raid - 10+D10 attackers, 8+D10 escorts 9 Large raid - 20+D10 attackers, 8+2D10 escorts 10 Major attack - 40+2D10 attackers, 20+2D10 escorts, multiple waves Sa Threat Level Modifiers: High: 0, Medium: -1, Low: -2. Event Timing: D10*6 minutes into the hour Procedure: Roll D10 each hour, adjusting for the Threat Level. If “N/A” is rolled, no action occurs. For other results, roll D10 to see when during the hour the event occurs. If an air event occurs beyond aircraft range, ignore it. Modified rolls less than 1 are “N/A”. Submarine contacts: roll D10, 1-5 it is a real sub, 6-7 it is a “biologic”, 8-10 a false contact. False contacts and “biologics" are maneuvered until the enemy spends D6 Tactical Turns investigating. EventSetup Day Air Medium altitude, 10D10 nm (or limit of detection) from center of enemy formation, Attacks roll D6: 1: 001-060, 2: 061-120, 3: 121-180, 4: 181-240, 5: 241-300, 6: 301-360 Night Raid /Attack Low altitude, 4D10 nm (or limit of detection) from center of enemy formation, roll D6: 1: 001-060, 2: 061-120, 3: 121-180, 4: 181-240, 5: 241-300, 6: 301-360 Nuisance raid Low altitude, 4D10 nm (or limit of detection) from center of enemy formation, roll D6: 1-2: 30-60 right of threat axis, 3-4: on axis, 5-6: 30-60 left of axis Snooper Medium altitude, 8D10 nm (or limit of detection) from center of enemy formation, roll D6: 1: 001-060, 2: 061-120, 3: 121-180, 4: 181-240, 5: 241-300, 6: 301-360 Submarine D10 nm from center of enemy formation, D6:1-2: 30-60 right of track, 3-4: on track, 5-6: 30-60 left of track, periscope depth at day, surface/periscope depth at night
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