EQUITY AND EQUALITY IN GAMING Board Game Events for the Elderly

EQUITY AND EQUALITY IN
GAMING
Board Game Events for the Elderly
Any question anytime…
Perfunctory Inspirational Quote…
We don’t stop playing because we grow old. We grow old because we stop playing.
~ George Benard Shaw
Board games are multigenerational
A little background
Board Games at the Primos Branch Library
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Tabletop Gaming at the
Library
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Game Designer’s Guild
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Weekly, intergenerational,
mostly gateway games
Monthly, intergenerational,
design, learn, create, playtest.
Pick and Play
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Monthly, teens,
Demographics
Tabletop Gaming at the Library
The “Over the Hill” Gamers of
Newtown, PA. [meetup]
50% of attendees were
55+.
 50% of attendees were
female.
 The rest were mostly
30[ish] male.
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Led me to think that a
gaming event targeted
for seniors was both
warranted and needed.
Motto: We're old but we still game.
“Modern” board game event basics
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Teach.
Encourage help.
Start simple and work up [or not].
Make connections to past or well-known games.
Just like storytelling, be confident even if you’re
falling apart.
Answer questions and guide throughout the game.
Avoid jargon.
Don’t touch a persons’ bits, cards or pieces w/o
asking first.
A few words on teaching games.
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Moderate, don’t play.
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Allow for half the playing time for instruction.
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Read the rules and have at least one play-through
Teach in the following order
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If the game lasts 30 minutes then allow for 15 extra minutes.
Know the game before you play.
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Unless you need to, don’t play.
What is the game about?
What do I do?
How do I win?
Use scaffolding for complex games.
Debrief afterwards with a post-mortem.
Preconceptions
A guide with pictures.
When we think of gaming, does this pop into your head?
Source: Rapid City Public Library North, Gaming Afternoons, Rapid City, SD.
When you think of adult programs do you think of this…
Source: A Knit Wits session at the Active Senior Network Room in the Berea (Ohio)
Recreation Center.
Source: Bowling in the Library, Danbury
Public Library, Danbury Connecticut.
Source: Wii Bowling for Adults at the Library Lester
Public Library, Two Rivers, Wisconsin.
Some of us even think of this…
I think of this…older ladies with guns.
“Video game training enhances cognitive control in older
adults”
Increases in multitasking, cognitive abilities, working memory, and attention
sustainment over time while playing specially designed video games. [source]
Potential “application to other brain-related disorders such as attentiondeficit/hyperactivity disorder, depression, and dementia…”
Obligatory Survey Data
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Seniors tend to play games more
frequently than young adults.
Over one-third of gamers 65+ say they
play games everyday or almost
everyday.
Almost half of all adult gamers
reported playing games at least a few
times a week.
Adults and Video Games Dec 7, 2008 by Amanda Lenhart, Sydney Jones, Alexandra Macgill
Before we dive in…
Let’s talk about a few things:
Game Weight
Player Interactivity
Game Mechanics and Theme
Game Weight
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Light
Medium
Heavy
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Game Weight will
depend on:
 Decision
Space
 Length of Rules
 Play time
 Strategy vs. Luck
 Atmosphere
 Accessibility of theme
Player Interaction
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Solitary Games
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Friendly Competition
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Encourage interaction
through a shared board
and personal objectives.
Direct Competition
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Minimal interaction
Main mechanic is
confrontation with other
players.
Cooperative
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Players work together
towards a goal.
1. How much noise is appropriate in the
library?
2. What space am I considering – an open,
accessible space or closed, exclusive
space.
3. Am I encouraging new players?
Mechanics and Theme
Mechanics
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The "moving parts" of
the game, the rules, how
the games is played.
A game with a focus
on mechanisms focus on
what you are doing
rather than the story
surrounding those
actions.
Theme
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The story, setting,
premise and character
of a game.
With a heavily
thematic game, game
play will be immersive.
Development
Birth of the Golden Gamers
•Evaluation of need
•Goals
•Collection Development
Evaluation of need
Upper Darby Library Senior Activities Board
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Issues with Video Games:
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Benefits of tabletop board games
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Accessibility tends to be a challenge due
to physical determinants (carpal tunnel,
poor eyesight, arthritis)
Large learning curve
Lack of a social experience.
Interactive, social experience.
Cognitively challenging.
Wide range of decision space.
Familiar themes.
Difficulties of tabletop board games
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Large rule-set.
Lots of fine print (on cards, boards).
Crazy mechanics (what is a worker
placement?)
Goal Number 1
Lower the barrier of entry of
gaming for seniors.
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Choose games with
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No rule books. Quick to learn.
Easy to teach.
small, simple rule-sets.
familiar mechanics used in
interesting ways.
Find games which
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focus on singular mechanics.
have familiar themes.
are social.
Play quickly with minimal setup time.
Board games are the only hobby that you
need to pass a written and speaking exam
before you start. ( Rob Daviau, designer)
Goal Number 2
Community outreach centered around a positive
and emerging cultural building medium.
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85% of the attendees
of regular board
gaming group are not
card holders.
Next step: Journey to
senior centers,
retirement homes,
schools.
Go places! Meet people!
Goal Number 3:
Encourage constructive play, social
learning and friendly competition.
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Recognize the culture of your
library/group and build
around it.
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Experimentation and
Interaction. (Modern
Board/Card Games, Design)
Comfort and Familiarity.
(Classic Games/Mass Market)
Competition and Interaction.
(Chess, Bridge, Scrabble)
Interaction. (Party/Social
Games)
Goal 4: Support learning and explore
a diversity of board games.
Collection development hints:
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Start with a small, diverse collection.
Keep initial games inexpensive ($8-$35 each).
Be sure they are in print from reliable publishers.
Purchase online for good deals.
Purchase from brick & mortar stores for goodwill.
Encourage sharing of games.
Build the collection as group aligns toward certain
games.
Find help and support!
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A staff person who may be a hobby board gamer.
Contact local game shops.
Peruse Meetup.com for any board game groups.
Contact board game publishers. Ask for educational
discounts or demo copies. [hint: request “dinged”
copies]
Start with what you have or what people can
provide.
10 Board Games that aren’t Scary!
1) Sushi Go!
Collect sushi. Score points. Pass
cards.
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Card Drafting
Set Collection
Plays in 15-20 minutes
2-5 players
Next Step?
7
Wonders
 Seasons
2) Augustus
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Plays like, but doesn’t
feel like, Bingo.
Completes objective
by pulling symbols
from a sack and
placing on cards.
3) Las Vegas
Roll dice. Dominate casinoes.
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Introduces area control/influence.
Players roll and place dice on
casinos to for payouts.
2-5 players (can expand to 7 with
extra dice).
Plays in 30 minutes.
Next Step?
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Small World
Kingdom Builder
Tammany Hall
4) Incan Gold!
With great risks come great
rewards!
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Press Your Luck game.
Players decide whether
to go deeper into a
temple for treasure or
play it safe and head
back to camp.
3-8 players.
Plays in 20 minutes.
5) Bohnanza
Collect Beans/Harvest for Cash.
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Negotiation/Trading
Collect sets of beans
to “harvest” for money.
2-7 players.
Plays in 45 minutes.
Next Step?
 Settlers
of Catan
6) Citadels
Take a role, build a city.
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Variable player roles.
Each round players draft a
new role.
2-8 players.
Plays in 45-60 minutes.
Can play a shortened version
of the game.
Next Steps?
 Flash Point: Fire Rescue
 Pandemic
7) Hanabi
Look at everyone’s cards but your
own!
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Card game where you can’t
look at your cards!
Players can play a card,
discard a card or give a hint.
Everyone works together to
create a fireworks display.
2-5 players, 30 minutes.
Next Steps?
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Pandemic
Flash Point: Fire Rescue
Forbidden Island
8) For Sale
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Auction/Bidding
players bid for buildings
then sell the buildings for
the greatest profit
possible.
Next Steps?
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Alhambra
Going, Going, Gone
Power Grid
Ra
9) Skull
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A game of
bidding/bluffing.
Minimal components.
Simple game play.
Lots of player interaction.
3-6 players, 30-45
minutes.
10) SOS Titanic
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Cooperative solitaire
themed to the Titanic.
Moving cards around
the board similar to a
game of Solitaire.
Plays 1-5, 30-45
minutes.
These open the gates for so many more….
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Alhambra ~ markets
Carcassonne ~ tile-placement
Dixit ~ storytelling
Dominion ~ deck-building
Kingdom Builder ~ area
influence/control
King of Tokyo ~ press your luck
Mascarade ~ social games, bluffing
Stone Age ~ worker-placement
Letters from Whitechapel ~ hidden
movement
Ticket to Ride ~ route-building
Ra ~ bidding
Takenoko ~ action point allowance
Post Mortem
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What about the game was frustrating?
Did you have fun with this game?
Would you want to play similar games?
Would you play a similar game if it
were more difficult?
Did you enjoy the interactions with other
players?
Would you play it again?
Questions?
John Pappas
Board Game Reviews: www.Trollitc.com
Board in the Library Series:
http://www.webjunction.org/news/web
junction/board-in-the-library-partone.html
Blog: www.couldshouldabuddha.com
Email: johndawpappas@gmail.com
Shoot me an email if you are interested
in a suggested list of gateway games
for libraries and reliable board game
publishers.